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Bringing a $40 Billion Gorilla into Your Classroom Using Video Games to Teach Computer Science Ben Chun Galileo Academy of...
Agenda <ul><li>2:00 Agenda Review </li></ul><ul><li>2:05 Industry News, Relevance, Careers </li></ul><ul><li>2:10 Raising ...
Hollywood Video Games 2007 2012 $41.9 B $63.8 B 2007 2011 $34.9 B $41.6 B
Relevance <ul><li>Games for every type of student: </li></ul><ul><li>GTA4 </li></ul><ul><li>Halo 3 </li></ul><ul><li>Call ...
Careers <ul><li>Artist </li></ul><ul><li>Designer </li></ul><ul><li>Programmer </li></ul><ul><li>Project Manager </li></ul>
Issues and Strategies <ul><li>Adult material (profanity, violence, etc) </li></ul><ul><li>Social issues </li></ul><ul><li>...
Introduction to Programming <ul><li>2-semester course </li></ul><ul><li>Electronic sketchbooks (Processing, NodeBox) </li>...
Audience Choice <ul><li>Code review and technical details? </li></ul><ul><li>OR </li></ul><ul><li>Student work and assessm...
Assessment <ul><li>Teamwork / Collaboration </li></ul><ul><li>Functionality </li></ul><ul><li>Design and Graphics </li></u...
Contact and Feedback <ul><li>http://itmoves.wordpress.com </li></ul><ul><li>[email_address] </li></ul>
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Video Games: Bringing a $40B Gorilla Into Your Classroom

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This is a presentation I gave at the 2008 National Academy Foundation Institute for Staff Development.

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Video Games: Bringing a $40B Gorilla Into Your Classroom

  1. 1. Bringing a $40 Billion Gorilla into Your Classroom Using Video Games to Teach Computer Science Ben Chun Galileo Academy of Science & Technology San Francisco, California
  2. 2. Agenda <ul><li>2:00 Agenda Review </li></ul><ul><li>2:05 Industry News, Relevance, Careers </li></ul><ul><li>2:10 Raising Issues </li></ul><ul><li>2:20 Addressing Issues </li></ul><ul><li>2:30 Introduction to Programming </li></ul><ul><li>2:45 Audience Choice </li></ul><ul><li>3:05 Final Questions and Feedback </li></ul>
  3. 3. Hollywood Video Games 2007 2012 $41.9 B $63.8 B 2007 2011 $34.9 B $41.6 B
  4. 4. Relevance <ul><li>Games for every type of student: </li></ul><ul><li>GTA4 </li></ul><ul><li>Halo 3 </li></ul><ul><li>Call of Duty </li></ul><ul><li>Rock Band / Guitar Hero </li></ul><ul><li>Madden 09 </li></ul>
  5. 5. Careers <ul><li>Artist </li></ul><ul><li>Designer </li></ul><ul><li>Programmer </li></ul><ul><li>Project Manager </li></ul>
  6. 6. Issues and Strategies <ul><li>Adult material (profanity, violence, etc) </li></ul><ul><li>Social issues </li></ul><ul><li>Connection to curriculum (goofing off?) </li></ul><ul><li>Cost and logistics (bandwidth too) </li></ul><ul><li>Viruses and security </li></ul><ul><li>Classroom management </li></ul><ul><li>Privacy / predators </li></ul><ul><li>Administrative understanding and support </li></ul>
  7. 7. Introduction to Programming <ul><li>2-semester course </li></ul><ul><li>Electronic sketchbooks (Processing, NodeBox) </li></ul><ul><li>Flash ActionScript </li></ul><ul><li>Team game projects </li></ul><ul><li>Cross-curricular integration </li></ul>
  8. 8. Audience Choice <ul><li>Code review and technical details? </li></ul><ul><li>OR </li></ul><ul><li>Student work and assessment rubrics? </li></ul>
  9. 9. Assessment <ul><li>Teamwork / Collaboration </li></ul><ul><li>Functionality </li></ul><ul><li>Design and Graphics </li></ul><ul><li>Efficiency of Code </li></ul><ul><li>Documentation / Comments </li></ul><ul><li>Meeting deadlines </li></ul><ul><li>Aesthetics / Gameplay </li></ul>
  10. 10. Contact and Feedback <ul><li>http://itmoves.wordpress.com </li></ul><ul><li>[email_address] </li></ul>

This is a presentation I gave at the 2008 National Academy Foundation Institute for Staff Development.

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