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Video Games: Bringing a $40B Gorilla Into Your Classroom
Video Games: Bringing a $40B Gorilla Into Your Classroom
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Bringing a $40 Billion Gorilla into Your Classroom Using Video Games to Teach Computer Science Ben Chun Galileo Academy of Science & Technology San Francisco, California
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Agenda <ul><li>2:00 Agenda Review </li></ul><ul><li>2:05 Industry News, Relevance, Careers </li></ul><ul><li>2:10 Raising Issues </li></ul><ul><li>2:20 Addressing Issues </li></ul><ul><li>2:30 Introduction to Programming </li></ul><ul><li>2:45 Audience Choice </li></ul><ul><li>3:05 Final Questions and Feedback </li></ul>
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Hollywood Video Games 2007 2012 $41.9 B $63.8 B 2007 2011 $34.9 B $41.6 B
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Relevance <ul><li>Games for every type of student: </li></ul><ul><li>GTA4 </li></ul><ul><li>Halo 3 </li></ul><ul><li>Call of Duty </li></ul><ul><li>Rock Band / Guitar Hero </li></ul><ul><li>Madden 09 </li></ul>
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Issues and Strategies <ul><li>Adult material (profanity, violence, etc) </li></ul><ul><li>Social issues </li></ul><ul><li>Connection to curriculum (goofing off?) </li></ul><ul><li>Cost and logistics (bandwidth too) </li></ul><ul><li>Viruses and security </li></ul><ul><li>Classroom management </li></ul><ul><li>Privacy / predators </li></ul><ul><li>Administrative understanding and support </li></ul>
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Introduction to Programming <ul><li>2-semester course </li></ul><ul><li>Electronic sketchbooks (Processing, NodeBox) </li></ul><ul><li>Flash ActionScript </li></ul><ul><li>Team game projects </li></ul><ul><li>Cross-curricular integration </li></ul>
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Audience Choice <ul><li>Code review and technical details? </li></ul><ul><li>OR </li></ul><ul><li>Student work and assessment rubrics? </li></ul>