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Combining Advanced Learning Technologies


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Presentatie op Mindtrek Conference 2009

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Combining Advanced Learning Technologies

  1. 1. Combining advanced learning technologiesin an Immigrant Educational Program<br />
  2. 2. Introduction & Background<br />Ellen Schuurink<br />Master Psychology<br />Research & Development Manager @ ITpreneurs<br />Maartje de Vries<br />Master Psychology<br />Researcher User System Interaction @ TU Eindhoven<br />© ITpreneurs CSI B.V. |<br />ITpreneurs HeadquartersRotterdam, The Netherlands<br />
  3. 3. R&D<br />Research topics:<br />Serious games<br />Virtual worlds<br />Mobile learning<br />E-learning<br />Digital story telling<br />Educational television<br />Development topics:<br />Integration<br />Re-integration<br />Participation<br />© ITpreneurs CSI B.V. |<br />
  4. 4. Thuis in Nederlands<br />Educational program for 2L learners<br />Integration: the process where the immigrant adapts to the host society and where it is accorded equal rights with the rest of the community <br />Participation: being part of and taking part in the society.<br />© ITpreneurs CSI B.V. |<br />
  5. 5. Civic Integration & Participation<br />© ITpreneurs CSI B.V. |<br />
  6. 6. Target group:Classic Ethnic Groups<br />6<br />© ITpreneurs CSI B.V. |<br />Source: Statics Netherlands, Statline 2008<br />
  7. 7. Target group:New Ethnic Groups<br />7<br />© ITpreneurs CSI B.V. |<br />Source: Statics Netherlands, Statline 2008<br />
  8. 8. Didactics: andragogical model<br />Self-concept<br />Experience<br />Readiness to learn<br />Orientation to learning<br />Motivation to learn <br />© ITpreneurs CSI B.V. |<br />
  9. 9. User Centered design<br />Contextual approach<br />Test-taking skills<br />Easy, informal and friendly learning environment <br />Socialization techniques <br />© ITpreneurs CSI B.V. |<br />
  10. 10. Language learning<br />Meaningful interaction in the target language<br />Frequency <br />Learning objective in different contexts<br />© ITpreneurs CSI B.V. |<br />
  11. 11. Use of ICT<br />Some program features<br />Virtual Neighbourhood<br />Participation Game<br />E-learning<br />Television series<br />E-coaching<br />Scenario based learning<br />Pre and Post Assessments<br />Practice Exam<br />Management Dashboard<br />Participation Measurement Tool<br />11<br />© ITpreneurs CSI B.V. |<br />
  12. 12. Advantage in the use of ICT in L2<br />12<br />© ITpreneurs CSI B.V. |<br />
  13. 13. Teaching Participation?<br />Individual Level<br />living alone <br />health issues<br />(Doman 2005) <br />Contextual determinants<br />presence or absence of organizations<br />informal social networks <br />mutual trust<br />(Lindstrom, Merlo &, Ostergren 2002 )<br />© ITpreneurs CSI B.V. |<br />availability of information is a key component in social inclusion <br />
  14. 14. Measuring Participation<br />© ITpreneurs CSI B.V. |<br /> independent with guidance<br />1. Library<br />2. GP<br />3. Dentist<br />4. Kindergarten<br />5. Bank<br />6. ....... <br />1. Family <br />2. Friends<br />3. Neighbours <br />.......<br />1. Active in the neighborhood<br />Working<br />3. ........<br />community service <br />Paid work<br />step 6<br />Paid work with guidance<br />social network<br />step 5<br />societal network<br />Unpaid work<br />step 4<br />Participation at organized activities<br />step 3<br />Social contactsoutdoor<br />step 2<br />Isolation<br />step 1<br />
  15. 15. Small steps<br />Empowerment<br />Possibilities<br />Training skills<br />Outdoor activities<br />© ITpreneurs CSI B.V. |<br />
  16. 16. Motivating - Game<br />Multi player and single player option<br />Based on board game<br />Easy interface<br />Clear goal<br />High replay ability<br />© ITpreneurs CSI B.V. |<br />
  17. 17. Learning objective<br />© ITpreneurs CSI B.V. |<br />KNS (knowlegde of the Dutch society)<br />Participation<br />Example:<br />New yoga in town. <br />What do you do?<br />Don&apos;t go<br />Go alone<br />Ask your neighbour to join<br />
  18. 18. Motivating – virtual neighbourhood <br />Awareness<br />Practicing dialogues<br />Chat<br /> Research in ESL/EFL classrooms has shown that students’ participation in online chat groups was more equitable and students showed a preference for chat over face-to-face conversation (Kitao & Kitao, 1999)<br />© ITpreneurs CSI B.V. |<br />
  19. 19. Buildings<br />Contextual information<br />Online agenda of activities in their own neighbourhood<br />Opening hours<br />Call for participation/volunteers<br />Google Maps<br />© ITpreneurs CSI B.V. |<br />
  20. 20. Scenario based learning<br />© ITpreneurs CSI B.V. |<br />
  21. 21. Future research<br />Effectiveness<br />Pass rate exam<br />Language level<br />Computer skills<br />Usability<br />Participation<br />
  22. 22. Discussiondigital courseware<br />Effectiveness of the digital courseware <br />improves quality<br />improves access to education <br />reduces the cost of education <br />improves the cost-effectiveness of education<br />Effectiveness of blended learning?<br />© ITpreneurs CSI B.V. |<br />
  23. 23. Discussion advanced learning technologies<br />Reason to visit virtual worlds?<br />Does gaming make learning fun?<br />How do we integrated and teach with<br />Wiki’s<br />YouTube<br />RSS readers<br />Etc.<br />© ITpreneurs CSI B.V. |<br />
  24. 24. The end<br />Questions?<br />© ITpreneurs CSI B.V. |<br />
  25. 25. Participation (fostering inclusion)<br />In 2011 80% of all integration courses must lead towards participation <br />9/30/2009<br />25<br />© ITpreneurs CSI B.V. |<br />
  26. 26. Challenges & Solutions<br />9/30/2009<br />26<br />© ITpreneurs CSI B.V. |<br />
  27. 27. E-coach<br />27<br />© ITpreneurs CSI B.V. |<br />
  28. 28. Research 2009 – Usability & SatisfactionITpreneurs<br />Participants: 56<br />Target Group<br />Trainers <br />Learners<br />Administrators <br />Programs<br />NAHW, TIN, KVDS<br />
  29. 29. Learners Results<br />9/30/2009<br />29<br />© ITpreneurs CSI B.V. |<br />