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THE IMPORTANCE OF A LOOK-AHEAD DEPTH TO
        EVOLUTIONARY CHECKERS


  Belal Al-Khateeb     Graham Kendall
 bxk@cs.nott.ac.uk    gxk@cs.nott.ac.uk
       School of Computer Science
             (ASAP Group)
        University of Nottingham
Outline
2


    -Introduction
       - Checkers
       - Samuel’s Checkers Program
    - Previous Work
    - Experimental Setup
    - Results and Discussion
    - Conclusions
Checkers
3




               Opening Board of Checkers
Checkers
4




             Black Forced to make Jump
         move
Checkers
5




               Black Gets King
Samuel’s Checkers Program
6



    - 1959, Arthur Samuel started to look at
      Checkers
      - The determination of weights through
        self-play
      - 39 Features
      - Included look-ahead via mini-max (Alpha-
         Beta)
      - Defeated Robert Nealy
How good was Samuel’s
7
    player?
     o Samuels’s program defeated Robert
       Nealy, although the victory is surrounded
       in controversy
     o Did he lose the game or did Samuel win?
How good was Samuel’s
8
    player?
        Red (Samuel’s Program) : Just about to make move 16

                  1                2           3          4



            5            6                7        8



                  9               10          11          12


            13           14              15        16


                  17              18          19          20



            21           22              23        24


                  25              26                     28
                                              27


           29            30              31        32

                             White (Nealey)
How good was Samuel’s
9
    player?
                   Red (Samuel’s Program)

              1                 2            3         4



         5            6                7         8

                             Forced Jump
              9                10           11         12


         13           14              15         16


              17               18          19         20



         21           22              23         24


              25               26                     28
                                            27


         29           30              31         32

                          White (Nealey)
How good was Samuel’s
10
     player?
                    Red (Samuel’s Program)

               1                 2            3         4



          5            6                7         8



               9                10           11         12


          13           14              15         16


               17               18          19         20



          21           22              23         24


               25               26                     28
                                             27


          29           30              31         32

                           White (Nealey)
How good was Samuel’s
11
     player?
                         Red (Samuel’s Program)
     Trapped                                                       Strong
                    1
                                                                   (Try to
                                      2            3          4
                                                                    keep)
               5            6                7         8



                    9                10           11          12


               13           14              15         16

                                                               Only
                    17               18          19
                                                            advance to
                                                              20

                                                            Square 28
               21           22              23         24


                    25               26                      28
                                                  27


               29           30              31         32

                                White (Nealey)
How good was Samuel’s
12
     player?
                      Red (Samuel’s Program)

What Move
                 1
would you                          2            3         4

make?
            5            6                7         8
20
21
                 9                10           11         12
22
26                       14              15         16
            13
32
                 17               18          19         20



            21           22              23         24


                 25               26                     28
                                               27


            29           30              31         32

                             White (Nealey)
How good was Samuel’s
13
     player?
                    Red (Samuel’s Program)

               1                 2            3         4



          5            6                7         8



               9                10           11         12


          13           14              15         16


               17               18          19         20



          21           22              23         24


               25               26                     28
                                             27


          29           30              31         32

                           White (Nealey)
How good was Samuel’s
14
     player?
                           Red (Samuel’s Program)
o This was a
  very poor           1                 2            3         4

  move
                 5            6                7         8
o It allowed
  Samuel to           9                10           11         12
  retain his
  “Triangle of   13           14              15         16
  Oreo
                      17               18          19         20
o AND.. By
  moving his                                  23
                 21           22                         24
  checker
  from 19 to          25               26                     28
                                                    27
  24 it
  guaranteed     29           30              31         32
  Samuel a                        White (Nealey)
  King
How good was Samuel’s
15
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2             3         4



          5              6                  7        8



                   9              10            11         12


          13             14                15        16


                  17              18            19        20



          21              22
                                       K   23        24


                  25              26                      28
                                                27


          29             30                31        32

                             White (Nealey)
How good was Samuel’s
16
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2             3         4



          5              6                  7        8



                   9              10            11         12


          13             14                15        16


                  17              18            19        20



          21              22
                                       K   23        24


                  25              26                      28
                                                27


          29             30                31        32

                             White (Nealey)
How good was Samuel’s
17
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2              3         4



          5              6                  7         8



                   9              10             11         12


          13
                  16-12 then 5-1, Chinook said
                          14            15            16
                        would be a draw
                  17              18             19        20



          21              22
                                       K   23         24


                  25              26                       28
                                                 27


          29             30                31         32

                             White (Nealey)
How good was Samuel’s
18
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2             3         4



          5              6                  7        8



                   9              10            11         12


          13             14                15        16


                  17              18            19        20



          21              22
                                       K   23        24


                  25              26                      28
                                                27


          29             30                31        32

                             White (Nealey)
How good was Samuel’s
19
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2             3         4



          5              6                  7        8



                   9              10            11         12


          13             14                15        16


                  17              18            19        20



          21              22
                                       K   23        24


                  25              26                      28
                                                27


          29             30                31        32

                             White (Nealey)
How good was Samuel’s
20
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2             3         4



          5              6                  7        8



                   9              10            11         12


          13             14                15        16


                  17              18            19        20



          21              22
                                       K   23        24


                  25              26                      28
                                                27


          29             30                31        32

                             White (Nealey)
How good was Samuel’s
21
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2             3         4



          5              6                  7        8



                   9              10            11         12


          13             14                15        16


                  17              18            19        20



          21              22
                                       K   23        24


                  25              26                      28
                                                27


          29             30                31        32

                             White (Nealey)
How good was Samuel’s
22
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2             3         4



          5              6                  7        8



                   9              10            11         12


          13             14                15        16


                  17              18            19        20



          21              22
                                       K   23        24


                  25              26                      28
                                                27


          29             30                31        32

                             White (Nealey)
How good was Samuel’s
23
     player?
               Red (Samuel’s Program) : After Move 25

                   1                   2               3         4



          5                  6                7            8



                   9                  10              11         12

                         This
                               14            15            16
          13
                       checker is
                          lost                    K
                  17                  18              19        20



          21                 22              23            24


                  25                  26                        28
                                                      27


          29                 30              31            32

                                 White (Nealey)
How good was Samuel’s
24
     player?
               Red (Samuel’s Program) : After Move 25

                   1               2               3         4



          5              6                7            8



                   9              10              11         12


          13             14              15            16


                  17              18          K   19        20



          21              22             23            24


                  25              26                        28
                                                  27


          29             30              31            32

                             White (Nealey)
How good was Samuel’s
25
     player?
               Red (Samuel’s Program) : After Move 25

               K   1                 2               3         4



          5                6                7            8



                   9                10              11         12


          13          This checker
                            14             15            16

                      could run (to             K
                   17               18              19        20
                        10) but..
          21                22             23            24


                   25               26                        28
                                                    27


          29               30              31            32

                               White (Nealey)
How good was Samuel’s
26
     player?
               Red (Samuel’s Program) : After Move 25

               K   1               2               3         4



          5              6                7            8



                   9              10              11         12


          13             14              15            16


                   17             18          K   19        20



          21              22             23            24


                   25             26                        28
                                                  27


          29             30              31            32

                             White (Nealey)
How good was Samuel’s
27
     player?
               Red (Samuel’s Program) : After Move 25

               K   1               2           3             4



          5              6                7            8



                   9              10          11             12


          13             14              15
                                                   K   16


                   17             18          19            20



          21              22             23            24


                   25             26                        28
                                              27


          29             30              31            32

                             White (Nealey)
How good was Samuel’s
28
     player?
                    Red (Samuel’s Program) : After Move 25

                    K   1               2           3             4

      Forced
       Jump    5              6                7            8



                        9              10          11             12


               13             14              15
                                                        K   16


                        17             18          19            20



               21              22             23            24


                        25             26                        28
                                                   27


               29             30              31            32

                                  White (Nealey)
How good was Samuel’s
29
     player?
               Red (Samuel’s Program) : After Move 25

                   1                2          3             4



          5              6                7            8



                   9
                               K   10         11             12


          13             14              15
                                                   K   16


                  17               18         19            20



          21              22             23            24


                  25               26                       28
                                              27


          29             30              31            32

                             White (Nealey)
How good was Samuel’s
30
     player?
               Red (Samuel’s Program) : After Move 25

                   1                2          3             4



          5              6                7            8



                   9
                               K   10         11             12


          13             14              15
                                                   K   16


                  17               18         19            20



          21              22             23            24


                  25               26                       28
                                              27


          29             30              31            32

                             White (Nealey)
How good was Samuel’s
31
     player?
               Red (Samuel’s Program) : After Move 25

                   1                    2           3         4
                       Victory
          5                   6                7        8



                   9                   10          11         12


          13
                          K   14              15        16


                  17                   18          19        20



          21                  22              23        24


                  25                   26                    28
                                                   27


          29                  30              31        32

                                  White (Nealey)
How good was Samuel’s
32
     player?
         Two Mistakes by Nealy
           Allowing Samuel to get a King
           Playing a move that led to defeat
          when there was a draw available
How good was Samuel’s
33
     player?
      o The next year a six match rematch was
        won by Nealy 5-1.
      o Three years later (1966) the two world
        championship challengers (Walter
        Hellman and Derek Oldbury) played four
        games each against Samuel’s program.
        They won every game.
Blondie24
34



     - Produced by Fogel and Chellapilla in 1999-
     2000
     - Neural network as an evaluation function.
     - Values for input nodes
        Red (Black) – positive
        White – negative
        Empty – zero

     - Piece differential
     - Subsections (sub-boards)
Blondie24
35




                 Blondie24’s EANN Architecture
Blondie24
36


     - Initial population of 30 neural networks
     (players).
     - Each neural network plays 5 games (as red)
       against 5 randomly chosen players:-
        +1 for a win
        0 for a draw
        -2 for a loss
     -Best 15 players retained, the other 15 players
      eliminated.
     -Copy the best 15 players (replacing the worst
Blondie24
37


     - Repeat the process for 840 generations and
       the best player after these generations is
       retained.

     - Played 165 games at zone.com.
     - Rating: 2045.85 at that time
     - In top 500 of over 120,000 players on
       zone.com at that time.

     - Better than 99.61% of registered players on
       zone.com
Blondie24
38


     - There has been a lot of discussion about the
       importance of the look-ahead depth

     - It is believed to be important and many
       people state it, but we wanted to investigate

     - Fogel, in his work on evolving Blondie24 said
       that “At four ply, there really isn’t any “deep”
       search beyond what a novice could do with a
       paper and pencil if he or she wanted to”.
Blondie24
39


     -Generating four ply depth using a paper and
     pencil:
       - Not an easy task for novices.

       - Time consuming.

       - It might be done at some subconscious
        level, where pruning is taking place.

        - Has not been reported in the scientific
     literature.
Previous Work
40



     -Many researchers have shown the importance
     of the look-ahead depth for computer games.
         -None of them was related to checkers.

     -Most of the findings are related to chess
       - Increasing the depth level will produce
        superior chess players.
Previous Work
41


     - Runarsson and Jonsson for Othello:
       - Better playing strategies are found when
         using TD learning when ε–greedy is
         applied with a lower look-ahead search
         depth and a deeper look-ahead search
         during game play.
Experimental Setup
42


     - Forthe purpose of investigating our
      hypothesis an evolutionary checkers
      player, was implemented.

       - Our implementation has the same
        structure and architecture that Fogel
        utilised in Blondie24.

        - Four players were evolved.
            C1 is evolved using one ply depth.
            C2 is evolved using two ply depth.
            C3 is evolved using three ply depth.
Experimental Setup
43


     -Our previous efforts to enhance Blondie24
      introduced a round robin tournament.
      Al-Khateeb, B and Kendall, G Introducing a round robin tournament into Blondie24. CIG 2009: 112-116, 2009




     - We also use this player, Blondie24-RR
       (evolved using four ply) to investigate the
       importance of the look-ahead depth.

     - Three players were evolved (in addition to
       Blondie24-RR.
          - Blondie24-RR1Ply is evolved using one
     ply.
          - Blondie24-RR2Ply is evolved using two
Experimental Setup
44


     - C1, C2, C3 and C4 played against each other
       by using the idea of a two-move ballot and
       each player allowed to search to a depth of 6-
       ply.

     - The games were played until either one side
      wins or a draw is declared after 100 moves
      for each player.

     - The same procedure was also used to play
       Blondie24-RR1Ply,                Blondie24-
       RR2Ply, Blondie24-RR3Ply, Blondie24-RR.
Results and Discussion
45




           C1   C2   C3   C4   Σ wins          C   C2   C   C4   Σ draws
                                               1        3
      C1    - 28 17       13         58
                                          C1    - 25 24 14         63
      C2   33 - 24        19         76
                                          C2   25 - 31 27          83
      C3   45 31 -        27        103
                                          C3   24 31 - 26          91
      C4   59 40 35        -        134
                                          C4   14 27 26 -          67
      Number of wins (for the row         Number of draws (for the row
      player) out of 258 games.           player) out of 258 games.
Results and Discussion
46

              Mean       SD       Class                        C2    C3      C4
      C1   1188.94     28.94        E         C1     Red      Lost  Lost    Lost
      C2   1206.24     27.62        D                White   Drawn Lost     Lost
           1146.58     27.40        E         C2     Red        -   Lost    Lost
      C1
                                                     White      -  Drawn    Lost
      C3   1266.18     26.14        D
                                              C3     Red              -     Lost
      C1   1264.11     27.21        D                White            -     Lost
      C4   1474.99     26.14        C
           1179.47     26.85        E      Wins/Loses for C1, C2, C3 and C4 when not
      C2
                                           using two-move ballot.
      C3   1205.10     25.60        D
      C2   1114.61     27.17        E
      C4   1200.21     25.88        D
      C3   1176.02     28.26        E
      C4   1205.26     26.98        D
     Standard rating formula for all players after
     5000 different orderings of the 86 games
     played.
Results and Discussion
47




             1pl   2ply 3ply   4ply   Σ wins          1ply 2ply   3ply   4ply   Σ draws
              y
      1ply    -    28    20    14      62      1ply    -    26    24     15       65

      2ply   32     -    29    21      82      2ply   26    -     23     19       68

      3ply   42    34    -     27      103     3ply   24    23     -     20       67

      4ply   57    46    39     -      142     4ply   15    19    20      -       54


      Number of wins (for the row              Number of draws (for the row
      player) out of 258 games for the         player) out of 258 games for the
      round robin players.                     round robin players.
Results and Discussion
48

             Mean       SD       Class                       2Ply    3Ply    4Ply
      1Pl 1187.79      28.86       E         1Ply   Red      Lost     Lost    Lost
       y 1200.74 27.55             D               White     Lost     Lost    Lost
      2Pl                                    2Ply   Red        -      Lost    Lost
       y                                           White       -      Lost    Lost
                                             3Ply   Red                 -     Lost
      1Pl 1160.17      28.15         E
                                                   White                -     Lost
       y 1252.67 26.84               D
      3Pl                                  Wins/Loses for 1Ply, 2Ply, 3Ply and 4Ply
       y                                   when not using two-move ballot.
      1Pl 1256.00 27.71              D
       y 1450.51 26.58               C
      4Pl
       y
      2Pl 1194.62      29.30         E
     Standard rating formula for all D
       y 1212.04 27.98               players after
      3Pl
     5000 different orderings of the 86 games
       y
     played.
Conclusions
49


     - Many evolutionary checkers players
       produced, using different depths of ply
       during learning.

     - Better value functions would be learned when
       training with deeper look-ahead search.
Conclusions
50


     - Increasing of the ply depth will increase the
       computational cost of evolving evolutionary
       checkers. In our experiments as all the
       experiments were run for the same amount of
       time (19 days).

     - The results suggest that starting with a depth
       of four ply is the best value function to start
       with during learning phase for checkers. That
       is, train at four ply and then play at the
       highest ply possible.
References
51



 1- Samuel, A. L., Some studies in machine learning using the game of checkers 1959,1967.

 2- Fogel D. B., Blondie24 Playing at the Edge of AI, United States of America Academic Press, 2002.

 3- Chellapilla K. and Fogel, D. B., Anaconda defeats hoyle 6-0: A case study competing an evolved
   checkers program against commercially available software 2000.

 4- Fogel D. B. and Chellapilla K., Verifying anaconda's expert rating by competing against Chinook:
   experiments in co-evolving a neural checkers player.

 5- Chellapilla K. and Fogel D.B., Evolution, Neural Networks, Games, and Intelligence,” 1999.

 6- Chellapilla K. and Fogel D. B., Evolving an expert checkers playing program without using human
   expertise, 2001.

 7- Chellapilla K. and Fogel D. B., Evolving neural networks to play checkers without relying on
   expert knowledge.1999.

 8- Runarsson, T.P. and Jonsson, E.O, Effect of look-ahead search depth in learning position
   evaluation functions for Othello using ε–greedy exploration, 2007.
Questions/Discussions
52




                 Thank You

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Look ahead cec2011

  • 1. THE IMPORTANCE OF A LOOK-AHEAD DEPTH TO EVOLUTIONARY CHECKERS Belal Al-Khateeb Graham Kendall bxk@cs.nott.ac.uk gxk@cs.nott.ac.uk School of Computer Science (ASAP Group) University of Nottingham
  • 2. Outline 2 -Introduction - Checkers - Samuel’s Checkers Program - Previous Work - Experimental Setup - Results and Discussion - Conclusions
  • 3. Checkers 3 Opening Board of Checkers
  • 4. Checkers 4 Black Forced to make Jump move
  • 5. Checkers 5 Black Gets King
  • 6. Samuel’s Checkers Program 6 - 1959, Arthur Samuel started to look at Checkers - The determination of weights through self-play - 39 Features - Included look-ahead via mini-max (Alpha- Beta) - Defeated Robert Nealy
  • 7. How good was Samuel’s 7 player? o Samuels’s program defeated Robert Nealy, although the victory is surrounded in controversy o Did he lose the game or did Samuel win?
  • 8. How good was Samuel’s 8 player? Red (Samuel’s Program) : Just about to make move 16 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 9. How good was Samuel’s 9 player? Red (Samuel’s Program) 1 2 3 4 5 6 7 8 Forced Jump 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 10. How good was Samuel’s 10 player? Red (Samuel’s Program) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 11. How good was Samuel’s 11 player? Red (Samuel’s Program) Trapped Strong 1 (Try to 2 3 4 keep) 5 6 7 8 9 10 11 12 13 14 15 16 Only 17 18 19 advance to 20 Square 28 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 12. How good was Samuel’s 12 player? Red (Samuel’s Program) What Move 1 would you 2 3 4 make? 5 6 7 8 20 21 9 10 11 12 22 26 14 15 16 13 32 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 13. How good was Samuel’s 13 player? Red (Samuel’s Program) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 14. How good was Samuel’s 14 player? Red (Samuel’s Program) o This was a very poor 1 2 3 4 move 5 6 7 8 o It allowed Samuel to 9 10 11 12 retain his “Triangle of 13 14 15 16 Oreo 17 18 19 20 o AND.. By moving his 23 21 22 24 checker from 19 to 25 26 28 27 24 it guaranteed 29 30 31 32 Samuel a White (Nealey) King
  • 15. How good was Samuel’s 15 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 16. How good was Samuel’s 16 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 17. How good was Samuel’s 17 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 16-12 then 5-1, Chinook said 14 15 16 would be a draw 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 18. How good was Samuel’s 18 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 19. How good was Samuel’s 19 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 20. How good was Samuel’s 20 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 21. How good was Samuel’s 21 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 22. How good was Samuel’s 22 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 K 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 23. How good was Samuel’s 23 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 This 14 15 16 13 checker is lost K 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 24. How good was Samuel’s 24 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 K 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 25. How good was Samuel’s 25 player? Red (Samuel’s Program) : After Move 25 K 1 2 3 4 5 6 7 8 9 10 11 12 13 This checker 14 15 16 could run (to K 17 18 19 20 10) but.. 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 26. How good was Samuel’s 26 player? Red (Samuel’s Program) : After Move 25 K 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 K 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 27. How good was Samuel’s 27 player? Red (Samuel’s Program) : After Move 25 K 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 K 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 28. How good was Samuel’s 28 player? Red (Samuel’s Program) : After Move 25 K 1 2 3 4 Forced Jump 5 6 7 8 9 10 11 12 13 14 15 K 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 29. How good was Samuel’s 29 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 K 10 11 12 13 14 15 K 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 30. How good was Samuel’s 30 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 5 6 7 8 9 K 10 11 12 13 14 15 K 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 31. How good was Samuel’s 31 player? Red (Samuel’s Program) : After Move 25 1 2 3 4 Victory 5 6 7 8 9 10 11 12 13 K 14 15 16 17 18 19 20 21 22 23 24 25 26 28 27 29 30 31 32 White (Nealey)
  • 32. How good was Samuel’s 32 player? Two Mistakes by Nealy Allowing Samuel to get a King Playing a move that led to defeat when there was a draw available
  • 33. How good was Samuel’s 33 player? o The next year a six match rematch was won by Nealy 5-1. o Three years later (1966) the two world championship challengers (Walter Hellman and Derek Oldbury) played four games each against Samuel’s program. They won every game.
  • 34. Blondie24 34 - Produced by Fogel and Chellapilla in 1999- 2000 - Neural network as an evaluation function. - Values for input nodes Red (Black) – positive White – negative Empty – zero - Piece differential - Subsections (sub-boards)
  • 35. Blondie24 35 Blondie24’s EANN Architecture
  • 36. Blondie24 36 - Initial population of 30 neural networks (players). - Each neural network plays 5 games (as red) against 5 randomly chosen players:- +1 for a win 0 for a draw -2 for a loss -Best 15 players retained, the other 15 players eliminated. -Copy the best 15 players (replacing the worst
  • 37. Blondie24 37 - Repeat the process for 840 generations and the best player after these generations is retained. - Played 165 games at zone.com. - Rating: 2045.85 at that time - In top 500 of over 120,000 players on zone.com at that time. - Better than 99.61% of registered players on zone.com
  • 38. Blondie24 38 - There has been a lot of discussion about the importance of the look-ahead depth - It is believed to be important and many people state it, but we wanted to investigate - Fogel, in his work on evolving Blondie24 said that “At four ply, there really isn’t any “deep” search beyond what a novice could do with a paper and pencil if he or she wanted to”.
  • 39. Blondie24 39 -Generating four ply depth using a paper and pencil: - Not an easy task for novices. - Time consuming. - It might be done at some subconscious level, where pruning is taking place. - Has not been reported in the scientific literature.
  • 40. Previous Work 40 -Many researchers have shown the importance of the look-ahead depth for computer games. -None of them was related to checkers. -Most of the findings are related to chess - Increasing the depth level will produce superior chess players.
  • 41. Previous Work 41 - Runarsson and Jonsson for Othello: - Better playing strategies are found when using TD learning when ε–greedy is applied with a lower look-ahead search depth and a deeper look-ahead search during game play.
  • 42. Experimental Setup 42 - Forthe purpose of investigating our hypothesis an evolutionary checkers player, was implemented. - Our implementation has the same structure and architecture that Fogel utilised in Blondie24. - Four players were evolved. C1 is evolved using one ply depth. C2 is evolved using two ply depth. C3 is evolved using three ply depth.
  • 43. Experimental Setup 43 -Our previous efforts to enhance Blondie24 introduced a round robin tournament. Al-Khateeb, B and Kendall, G Introducing a round robin tournament into Blondie24. CIG 2009: 112-116, 2009 - We also use this player, Blondie24-RR (evolved using four ply) to investigate the importance of the look-ahead depth. - Three players were evolved (in addition to Blondie24-RR. - Blondie24-RR1Ply is evolved using one ply. - Blondie24-RR2Ply is evolved using two
  • 44. Experimental Setup 44 - C1, C2, C3 and C4 played against each other by using the idea of a two-move ballot and each player allowed to search to a depth of 6- ply. - The games were played until either one side wins or a draw is declared after 100 moves for each player. - The same procedure was also used to play Blondie24-RR1Ply, Blondie24- RR2Ply, Blondie24-RR3Ply, Blondie24-RR.
  • 45. Results and Discussion 45 C1 C2 C3 C4 Σ wins C C2 C C4 Σ draws 1 3 C1 - 28 17 13 58 C1 - 25 24 14 63 C2 33 - 24 19 76 C2 25 - 31 27 83 C3 45 31 - 27 103 C3 24 31 - 26 91 C4 59 40 35 - 134 C4 14 27 26 - 67 Number of wins (for the row Number of draws (for the row player) out of 258 games. player) out of 258 games.
  • 46. Results and Discussion 46 Mean SD Class C2 C3 C4 C1 1188.94 28.94 E C1 Red Lost Lost Lost C2 1206.24 27.62 D White Drawn Lost Lost 1146.58 27.40 E C2 Red - Lost Lost C1 White - Drawn Lost C3 1266.18 26.14 D C3 Red - Lost C1 1264.11 27.21 D White - Lost C4 1474.99 26.14 C 1179.47 26.85 E Wins/Loses for C1, C2, C3 and C4 when not C2 using two-move ballot. C3 1205.10 25.60 D C2 1114.61 27.17 E C4 1200.21 25.88 D C3 1176.02 28.26 E C4 1205.26 26.98 D Standard rating formula for all players after 5000 different orderings of the 86 games played.
  • 47. Results and Discussion 47 1pl 2ply 3ply 4ply Σ wins 1ply 2ply 3ply 4ply Σ draws y 1ply - 28 20 14 62 1ply - 26 24 15 65 2ply 32 - 29 21 82 2ply 26 - 23 19 68 3ply 42 34 - 27 103 3ply 24 23 - 20 67 4ply 57 46 39 - 142 4ply 15 19 20 - 54 Number of wins (for the row Number of draws (for the row player) out of 258 games for the player) out of 258 games for the round robin players. round robin players.
  • 48. Results and Discussion 48 Mean SD Class 2Ply 3Ply 4Ply 1Pl 1187.79 28.86 E 1Ply Red Lost Lost Lost y 1200.74 27.55 D White Lost Lost Lost 2Pl 2Ply Red - Lost Lost y White - Lost Lost 3Ply Red - Lost 1Pl 1160.17 28.15 E White - Lost y 1252.67 26.84 D 3Pl Wins/Loses for 1Ply, 2Ply, 3Ply and 4Ply y when not using two-move ballot. 1Pl 1256.00 27.71 D y 1450.51 26.58 C 4Pl y 2Pl 1194.62 29.30 E Standard rating formula for all D y 1212.04 27.98 players after 3Pl 5000 different orderings of the 86 games y played.
  • 49. Conclusions 49 - Many evolutionary checkers players produced, using different depths of ply during learning. - Better value functions would be learned when training with deeper look-ahead search.
  • 50. Conclusions 50 - Increasing of the ply depth will increase the computational cost of evolving evolutionary checkers. In our experiments as all the experiments were run for the same amount of time (19 days). - The results suggest that starting with a depth of four ply is the best value function to start with during learning phase for checkers. That is, train at four ply and then play at the highest ply possible.
  • 51. References 51 1- Samuel, A. L., Some studies in machine learning using the game of checkers 1959,1967. 2- Fogel D. B., Blondie24 Playing at the Edge of AI, United States of America Academic Press, 2002. 3- Chellapilla K. and Fogel, D. B., Anaconda defeats hoyle 6-0: A case study competing an evolved checkers program against commercially available software 2000. 4- Fogel D. B. and Chellapilla K., Verifying anaconda's expert rating by competing against Chinook: experiments in co-evolving a neural checkers player. 5- Chellapilla K. and Fogel D.B., Evolution, Neural Networks, Games, and Intelligence,” 1999. 6- Chellapilla K. and Fogel D. B., Evolving an expert checkers playing program without using human expertise, 2001. 7- Chellapilla K. and Fogel D. B., Evolving neural networks to play checkers without relying on expert knowledge.1999. 8- Runarsson, T.P. and Jonsson, E.O, Effect of look-ahead search depth in learning position evaluation functions for Othello using ε–greedy exploration, 2007.
  • 52. Questions/Discussions 52  Thank You