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Dr Dan Lockton
Visiting Research Tutor
Royal College of Art, London
@danlockton
Design, understanding
and agency
“Do you want us to
learn what you are
telling us?
Or is it all a sort of
example, an
illustration of
something else?”
A student’s question to Gregory Bateson
•  Research through design
•  Iterative, experimental, exploratory
•  Many researchers have backgrounds outside design
Some current research
questions from my students…
How can we change
behaviour around
repair, by making it
more emotionally
engaging?
Nazli Terzioglu
Can metaphors
around pregnancy
and childcare be
applied to change
behaviour around
packaging?
Yoony Choi
Figure 1) Birth and life cycle comparison of packaging and pregnancy.
Many of different functions of packages reflect the pregnancy experience, and its particular
language too. In figure Table 21, some examples are presented.
Packaging function Pregnancy experience
The food is delivered to table The baby has been delivered to table
Expire date Due date
Faulty in system Miscarriage
Disposal inside product before the expire date Abortion
Reuse, refill packaging Being pregnant again
‘Handle with care’ label ‘Baby on board’ badge
Providing information on the pack Mother knows all about the baby
Extra tray/ sleeve/ form cushion for the contents Amniotic fluid
Using glue, additive on the packaging Applying chemical on mother’s body
Temper proof Cord
Non-recyclable packaging Sterility
Packaging that self-operate (self- expire) Linea nigra (Dark line)
Product position in a package Baby position
Recovery Mother recover after giving birth
Throw trash anywhere Mom left her child, being orphan
Barcode scan Scanning
Overdue Expired
Produce, reproduce Produce a baby, reproduce a baby
Bar code Antenatal record
Figure Table 12) Experimenting with language metaphor
How can algorithmic IoT
systems enable users to
construct their own
meaning for their
behavioural data? How
can the ‘observer’ be
considered as an active
participant?
Delfina Fantini
van Ditmar
Brunel University, Uxbridge
Many different areas (and traditions) of psychology
Sociology, science & technology studies
Ethnography, cognitive anthropology
Architectural theory
Human-computer interaction
Ergonomics and human factors
Decision science, behavioural economics
cybernetics
designwithintent.co.uk
[2010]
Expected release date: September 2016
Sign up for updates at
designwithintent.co.uk
‘Design for
‘behaviour change’
‘design for
‘behaviour change’
‘behavioural design’
Growing popularity in
government: Behavioural
Insights Team (UK),
Social & Behavioral
Sciences Team (US),
World Bank, etc
Every piece of technology
“encodes a hypothesis
about human behaviour”
Adam Greenfield, LSE
Against the Smart City, 2013
All design influences
our behaviour
…whether intentional
or not
“When you decode the
world with design intent in
mind, the world becomes
kind of magical”
Roman Mars, 99% Invisible 
There are lots of examples
of things designed to try to
influence behaviour
deliberately…
…and it’s often quite
negative, even though it’s
intended to be for ‘social
benefit’
[Designed] “objects
fundamentally ‘wish us well’”
Clive Dilnot,‘The Gift’, 1993
[Designed] “objects
fundamentally ‘wish us well’”
Clive Dilnot,‘The Gift’, 1993
Is that always true of
behavioural design?
1939
What are the
assumptions about
people in each of these?
What are the
assumptions about
people in each of these?
(we’ll come back to this)
Determinism
Determinism
“implies a one-way process in which
the physical environment is the
independent, and human behaviour
the dependent variable.”
Maurice Broady, 1966,‘Social Theory in Architectural Design’
People will
do that
If our
design
does this
Treating people as components, with predictable
properties so they can be incorporated into your system
“WHY CAN’T I HAVE A TABLE WHERE I LOOK UP HOW TO
GET PEOPLE TO DO WHAT I WANT THEM TO DO?”
“The inherent variability of the
behavioural world gives us more
information than we can handle, so
we value a stable world-picture,
being predictable, and being able to
predict. We work at maintaining the
constancy of our theories-in-use”
Chris Argyris & Donald Schön, Theory in Practice, 1974
Exploring assumptions
power needs
learning
intent
under-
standing
variety
adaptive-
ness
supra-
individuality
Exploring assumptions
power
•  Does this design approach give one party an advantage
over others?
•  How much agency does the ‘user’ have over what he or
she does?
Exploring assumptions
power
•  Does this design approach give one party an advantage
over others?
•  How much agency does the ‘user’ have over what he or
she does?
needs •  Does this design approach help the ‘user’ achieve
something he or she needs to do?
Exploring assumptions
power
•  Does this design approach give one party an advantage
over others?
•  How much agency does the ‘user’ have over what he or
she does?
needs •  Does this design approach help the ‘user’ achieve
something he or she needs to do?
intent •  Does this design approach ‘wish us well’?
Exploring assumptions
power
•  Does this design approach give one party an advantage
over others?
•  How much agency does the ‘user’ have over what he or
she does?
needs •  Does this design approach help the ‘user’ achieve
something he or she needs to do?
intent •  Does this design approach ‘wish us well’?
variety •  How nuanced is the ‘model of the user’ employed?
•  Will different users experience this in different ways?
Exploring assumptions
power
•  Does this design approach give one party an advantage
over others?
•  How much agency does the ‘user’ have over what he or
she does?
needs •  Does this design approach help the ‘user’ achieve
something he or she needs to do?
intent •  Does this design approach ‘wish us well’?
variety •  How nuanced is the ‘model of the user’ employed?
•  Will different users experience this in different ways?
Exploring assumptions
•  Does this design approach assume that the user just
reacts, thinks, or actually learns?
•  Does it enable the user to construct his or her own
meaning or understanding?
learning
Exploring assumptions
•  Does this design approach assume that the user just
reacts, thinks, or actually learns?
•  Does it enable the user to construct his or her own
meaning or understanding?
learning
under-
standing
•  Does it ignore, ‘work with’, or try to change the way the
user thinks?
Exploring assumptions
•  Does this design approach assume that the user just
reacts, thinks, or actually learns?
•  Does it enable the user to construct his or her own
meaning or understanding?
learning
under-
standing
•  Does it ignore, ‘work with’, or try to change the way the
user thinks?
adaptive-
ness
•  Does it assume the situation is always the same, or can
it adapt based on context?
Exploring assumptions
•  Does this design approach assume that the user just
reacts, thinks, or actually learns?
•  Does it enable the user to construct his or her own
meaning or understanding?
learning
under-
standing
•  Does it ignore, ‘work with’, or try to change the way the
user thinks?
adaptive-
ness
•  Does it assume the situation is always the same, or can
it adapt based on context?
•  What level does it frame the problem at? Does it take
account of the wider social and cultural context, or is it
about individual people making decisions in isolation?
supra-
individuality
Designing with people
rather than for people
And that means
understanding
people’s lives:
Understanding the
contexts and the
nuances of everyday
experience, and
people’s interactions
with the world
What happens when
people and things are
connected?
New types of feedback
loop, new forms of
adaptation, new models
New stereotypes
New superstitions
“For example, while electronic objects are
being used, their use is constrained by the
simple generalised model of a user these
objects are designed around: the more
time we spend using them, the more
time we spend as a caricature.
We unwittingly adopt roles created by the
human factors specialists of large
corporations.”
Tony Dunne, Hertzian Tales, 1999
“We can see other people’s
behaviour, but not their experience.
This has led some people to insist
that psychology has nothing to do
with the other person’s experience,
but only with his behaviour”
RD Laing, The Politics of Experience, 1967
“Your experience of me is invisible to
me and my experience of you is
invisible to you…
[but] I cannot avoid trying to
understand your experience,
because although I do not experience
your experience… I experience you as
experiencing”
RD Laing, The Politics of Experience, 1967
We can’t avoid having
models of humans…
Hugh Dubberly & Paul Pangaro,‘Cybernetics and
service-craft: Language for behavior-focused design’.
Kybernetes, 36(9), 1301-1317, 2007
…but we can challenge
and refine them
…and doing research with
people in context, as part
of the design process, is a
way of challenging our
assumptions as
researchers
Two ways of doing this
better:
Two ways of doing this
better:
1) Understanding what
people are trying to do…
Two ways of doing this
better:
1) Understanding what
people are trying to do, and
helping them do it better
Two ways of doing this
better:
2) Understanding how
people understand the
world…
Two ways of doing this
better:
2) Understanding how
people understand the
world, and helping them
understand it differently
1) Understanding what
people are trying to do, and
helping them do it better
2) Understanding how
people understand the
world, and helping them
understand it differently
1) Understanding what
people are trying to do, and
helping them do it better
“There go my people; I must find out where
they are going so I can lead them.”
—Alexandre Auguste Ledru-Rollin,
revolutionary, 1807-74
“All buildings are
predictions.
All predictions are
wrong.”
Stewart Brand
How Buildings Learn, 1994
“All buildings are
predictions.
All predictions are
wrong.”
Stewart Brand
How Buildings Learn, 1994
designs
Innovation is often about
perceiving affordances
that others haven’t
Learn from workarounds—
what are people trying to
do?
Learn from workarounds—
what are people trying to
do? Can we help them
solve their problems?
1) Understanding what
people are trying to do, and
helping them do it better
People are
inherently bad at
making decisions,
so experts need to
intervene and help
them
People are
inherently bad at
making decisions,
so experts need to
intervene and help
them
People are
inherently OK at
making
decisions, so
experts ought to
learn from them
Herbert Simon’s
Bounded Rationality
Bounded rationality
Bounded rationality
≠ people being irrational
Bounded rationality
= people responding to the
limitations and priorities of the context
in which they’re making decisions
Bounded rationality
= people responding to the
limitations and priorities of the context
in which they’re making decisions
often in different ways
Consider heuristics as something we
can learn from (Gerd Gigerenzer;
Herbert Simon), and perhaps part of
what makes us human, evolutionarily,
rather than treating humans as
‘defective’ (Daniel Kahneman;
Behavioural Insights Team)
What rules (heuristics) are
designers assuming people
are following when they’re
using a system?
What heuristics are they
actually using?
Lockton, Harrison, Cain, Stanton, Jennings (2013)
‘Exploring problem-framing through behavioural heuristics’
International Journal of Design
Behaviour change doesn’t
have to be negative.
It can be about helping
people solve the problems
they face in everyday life.
‘Paving the cowpaths’
1) Understanding what
people are trying to do, and
helping them do it better
2) Understanding how
people understand the
world, and helping them
understand it differently
•  Mental models and imaginaries
•  Meanings, associations, expectations
•  People’s perceptions of their own
agency or ability in a situation
Is it better to help
people understand the
complex systems with
which they are
engaging?
or should it be about
making the ‘right’
behaviour as easy as
possible?
Energy’s
‘invisibility’ is a key
issue in people’s
understanding
‘I think I worked out that through gas and electricity
every year, the average house gets the equivalent of a
bit over three tons of coal delivered completely silently
and without any mess.
‘And go back a hundred years ago and everyone would
have a really good quantitative understanding of how
much energy they used because they had to physically
shovel the stuff. So, that made me stop and think.’
V&A Digital Design Weekend
~13,700 visitors
100 Drawing Energy participants
Drawing Energy
drawingenergy.com
Mental models of complex systems
Mental imagery of abstract concepts
What other complex systems are
there, that people don’t really
understand? (or understand
differently?)
•  Our own bodies and physical health
•  Our mental health
•  Finance
•  IoT, smart grids
•  driverless cars
•  the environment, government, the law
People have different
understandings of the same
systems, and what agency they
have within those systems.
How does that understanding affect
people’s behaviour?
How could design help?
Quantifying everything, but
the value of nothing?
Can we help people
construct meaning
themselves?
Going beyond
reductiveness
Image: Delfina Fantini van Ditmar
Dragging Pumped up
How can
algorithms
understand
context?
Enable people to construct their own meaning(s) and
understanding(s)
‘Emulsion’
Skrekkøgle,
Norway
Are numbers and graphs the
best way to talk to people
about energy?
What does energy look like?
What could it sound like?
Powerchord
Sonified home
energy monitor
Power ranges Sound files
0-5W
6-30W
31-150W
151-390W
391W - 500W
501W - 900W
901W - 1700W
1701W and over
Nothing played
Track A (low intensity)
Track B
Track C
Track D
Track E
Track F
Track G (high intensity)
per appliance, in parallel
http://powerchord.me
The real goal is not just understanding
complexity.
The real goal is understanding what
agency is possible in a situation, and
how to enact change.
How can people change the behaviour
of the systems they are in?
This is design for behaviour change,
but is not about designers trying to
change ‘public behaviour’ as if it were
somehow a separate phenomenon.
Can design enable people to
understand the wider contexts of their
actions, their agency within society,
and how they can act to create
different outcomes, different futures?
•  understand the world
•  understand people’s understandings
of the world
•  help people understand the world
•  help people understand their agency
in the world
•  help people use that agency in the
world
a progression from understanding to action
•  How are you thinking about people
in your work?
•  What assumptions do you have?
•  Where have those assumptions
come from?
Thank you!
danlockton.co.uk
designwithintent.co.uk
rca.ac.uk
Twitter: @danlockton
Image credits:
A Clockwork Orange screenshots: Warner Brothers
Crossrail images: Transport for London
Billy & Belinda Bollard catalogue image: Marshalls Street Furniture
Bleeding billboard: Papakura & Franklin District Council, New Zealand
Special License Plates: Popular Science, March 1939
Stoke-on-Trent Council obesity texts: http://www.bbc.co.uk/news/uk-england-stoke-
staffordshire-26021215
Pipe image, Tortilla chips + photocopier, speedometer: found on Failblog, originators unknown.
Lying on grass: http://willrl.com/2012/09/un-ami-dun-ami-cest-un-ami/ - photo by Will R.L.,
taken in Paris.
Australian cigarette packaging: oldest version found http://www.barnorama.com/funny-
pictures-vol-304/ —originator unknown
Speeding best value: oldest version found http://www.justmemes.com/wp-content/uploads/
2014/04/bestvalue.jpg —originator unknown
Coles / Target Shopping baskets, alarms, printer signs, Apple Watch and pug mouse mat found
on Imgur, originators unknown
Herbert Simon image from Carnegie Mellon Library: http://diva.library.cmu.edu/webapp/
simon/
CarbonCulture at DECC images from CarbonCulture: http://carbonculture.net
Siemens controller image from Dr Nicola Combe
Nest image from Nest publicity
Drawing Energy images: http://drawingenergy.com
Times Square image from Retronaut
Jawbone app screenshot and Smart Fridge data journeys by Delfina Fantini van Ditmar
Repair images by Nazli Terzioglu
Pregnancy / packaging metaphor images by Yoon Choi
Emulsion image by Skrekkøgle
Other images by Dan Lockton

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Dan Lockton Behavior Design Amsterdam New Year 2016

  • 1.
  • 2. Dr Dan Lockton Visiting Research Tutor Royal College of Art, London @danlockton Design, understanding and agency
  • 3. “Do you want us to learn what you are telling us? Or is it all a sort of example, an illustration of something else?” A student’s question to Gregory Bateson
  • 4.
  • 5. •  Research through design •  Iterative, experimental, exploratory •  Many researchers have backgrounds outside design
  • 6. Some current research questions from my students…
  • 7.
  • 8. How can we change behaviour around repair, by making it more emotionally engaging? Nazli Terzioglu
  • 9. Can metaphors around pregnancy and childcare be applied to change behaviour around packaging? Yoony Choi Figure 1) Birth and life cycle comparison of packaging and pregnancy. Many of different functions of packages reflect the pregnancy experience, and its particular language too. In figure Table 21, some examples are presented. Packaging function Pregnancy experience The food is delivered to table The baby has been delivered to table Expire date Due date Faulty in system Miscarriage Disposal inside product before the expire date Abortion Reuse, refill packaging Being pregnant again ‘Handle with care’ label ‘Baby on board’ badge Providing information on the pack Mother knows all about the baby Extra tray/ sleeve/ form cushion for the contents Amniotic fluid Using glue, additive on the packaging Applying chemical on mother’s body Temper proof Cord Non-recyclable packaging Sterility Packaging that self-operate (self- expire) Linea nigra (Dark line) Product position in a package Baby position Recovery Mother recover after giving birth Throw trash anywhere Mom left her child, being orphan Barcode scan Scanning Overdue Expired Produce, reproduce Produce a baby, reproduce a baby Bar code Antenatal record Figure Table 12) Experimenting with language metaphor
  • 10. How can algorithmic IoT systems enable users to construct their own meaning for their behavioural data? How can the ‘observer’ be considered as an active participant? Delfina Fantini van Ditmar
  • 11.
  • 13.
  • 14.
  • 15. Many different areas (and traditions) of psychology Sociology, science & technology studies Ethnography, cognitive anthropology Architectural theory Human-computer interaction Ergonomics and human factors Decision science, behavioural economics cybernetics
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 22.
  • 23. Expected release date: September 2016 Sign up for updates at designwithintent.co.uk
  • 27.
  • 28. Growing popularity in government: Behavioural Insights Team (UK), Social & Behavioral Sciences Team (US), World Bank, etc
  • 29. Every piece of technology “encodes a hypothesis about human behaviour” Adam Greenfield, LSE Against the Smart City, 2013
  • 30.
  • 31.
  • 32.
  • 35. “When you decode the world with design intent in mind, the world becomes kind of magical” Roman Mars, 99% Invisible 
  • 36. There are lots of examples of things designed to try to influence behaviour deliberately…
  • 37. …and it’s often quite negative, even though it’s intended to be for ‘social benefit’
  • 38.
  • 39.
  • 40.
  • 41. [Designed] “objects fundamentally ‘wish us well’” Clive Dilnot,‘The Gift’, 1993
  • 42. [Designed] “objects fundamentally ‘wish us well’” Clive Dilnot,‘The Gift’, 1993 Is that always true of behavioural design?
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51. 1939
  • 52.
  • 53.
  • 54. What are the assumptions about people in each of these?
  • 55. What are the assumptions about people in each of these? (we’ll come back to this)
  • 57. Determinism “implies a one-way process in which the physical environment is the independent, and human behaviour the dependent variable.” Maurice Broady, 1966,‘Social Theory in Architectural Design’
  • 58. People will do that If our design does this
  • 59. Treating people as components, with predictable properties so they can be incorporated into your system “WHY CAN’T I HAVE A TABLE WHERE I LOOK UP HOW TO GET PEOPLE TO DO WHAT I WANT THEM TO DO?”
  • 60. “The inherent variability of the behavioural world gives us more information than we can handle, so we value a stable world-picture, being predictable, and being able to predict. We work at maintaining the constancy of our theories-in-use” Chris Argyris & Donald Schön, Theory in Practice, 1974
  • 62. Exploring assumptions power •  Does this design approach give one party an advantage over others? •  How much agency does the ‘user’ have over what he or she does?
  • 63. Exploring assumptions power •  Does this design approach give one party an advantage over others? •  How much agency does the ‘user’ have over what he or she does? needs •  Does this design approach help the ‘user’ achieve something he or she needs to do?
  • 64. Exploring assumptions power •  Does this design approach give one party an advantage over others? •  How much agency does the ‘user’ have over what he or she does? needs •  Does this design approach help the ‘user’ achieve something he or she needs to do? intent •  Does this design approach ‘wish us well’?
  • 65. Exploring assumptions power •  Does this design approach give one party an advantage over others? •  How much agency does the ‘user’ have over what he or she does? needs •  Does this design approach help the ‘user’ achieve something he or she needs to do? intent •  Does this design approach ‘wish us well’? variety •  How nuanced is the ‘model of the user’ employed? •  Will different users experience this in different ways?
  • 66.
  • 67. Exploring assumptions power •  Does this design approach give one party an advantage over others? •  How much agency does the ‘user’ have over what he or she does? needs •  Does this design approach help the ‘user’ achieve something he or she needs to do? intent •  Does this design approach ‘wish us well’? variety •  How nuanced is the ‘model of the user’ employed? •  Will different users experience this in different ways?
  • 68. Exploring assumptions •  Does this design approach assume that the user just reacts, thinks, or actually learns? •  Does it enable the user to construct his or her own meaning or understanding? learning
  • 69. Exploring assumptions •  Does this design approach assume that the user just reacts, thinks, or actually learns? •  Does it enable the user to construct his or her own meaning or understanding? learning under- standing •  Does it ignore, ‘work with’, or try to change the way the user thinks?
  • 70. Exploring assumptions •  Does this design approach assume that the user just reacts, thinks, or actually learns? •  Does it enable the user to construct his or her own meaning or understanding? learning under- standing •  Does it ignore, ‘work with’, or try to change the way the user thinks? adaptive- ness •  Does it assume the situation is always the same, or can it adapt based on context?
  • 71. Exploring assumptions •  Does this design approach assume that the user just reacts, thinks, or actually learns? •  Does it enable the user to construct his or her own meaning or understanding? learning under- standing •  Does it ignore, ‘work with’, or try to change the way the user thinks? adaptive- ness •  Does it assume the situation is always the same, or can it adapt based on context? •  What level does it frame the problem at? Does it take account of the wider social and cultural context, or is it about individual people making decisions in isolation? supra- individuality
  • 72.
  • 74. rather than for people
  • 76. Understanding the contexts and the nuances of everyday experience, and people’s interactions with the world
  • 77. What happens when people and things are connected?
  • 78. New types of feedback loop, new forms of adaptation, new models
  • 80. “For example, while electronic objects are being used, their use is constrained by the simple generalised model of a user these objects are designed around: the more time we spend using them, the more time we spend as a caricature. We unwittingly adopt roles created by the human factors specialists of large corporations.” Tony Dunne, Hertzian Tales, 1999
  • 81. “We can see other people’s behaviour, but not their experience. This has led some people to insist that psychology has nothing to do with the other person’s experience, but only with his behaviour” RD Laing, The Politics of Experience, 1967
  • 82.
  • 83. “Your experience of me is invisible to me and my experience of you is invisible to you… [but] I cannot avoid trying to understand your experience, because although I do not experience your experience… I experience you as experiencing” RD Laing, The Politics of Experience, 1967
  • 84. We can’t avoid having models of humans… Hugh Dubberly & Paul Pangaro,‘Cybernetics and service-craft: Language for behavior-focused design’. Kybernetes, 36(9), 1301-1317, 2007
  • 85. …but we can challenge and refine them
  • 86. …and doing research with people in context, as part of the design process, is a way of challenging our assumptions as researchers
  • 87. Two ways of doing this better:
  • 88. Two ways of doing this better: 1) Understanding what people are trying to do…
  • 89. Two ways of doing this better: 1) Understanding what people are trying to do, and helping them do it better
  • 90. Two ways of doing this better: 2) Understanding how people understand the world…
  • 91. Two ways of doing this better: 2) Understanding how people understand the world, and helping them understand it differently
  • 92. 1) Understanding what people are trying to do, and helping them do it better 2) Understanding how people understand the world, and helping them understand it differently
  • 93. 1) Understanding what people are trying to do, and helping them do it better
  • 94. “There go my people; I must find out where they are going so I can lead them.” —Alexandre Auguste Ledru-Rollin, revolutionary, 1807-74
  • 95. “All buildings are predictions. All predictions are wrong.” Stewart Brand How Buildings Learn, 1994
  • 96. “All buildings are predictions. All predictions are wrong.” Stewart Brand How Buildings Learn, 1994 designs
  • 97.
  • 98.
  • 99.
  • 100.
  • 101.
  • 102. Innovation is often about perceiving affordances that others haven’t
  • 103.
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  • 105.
  • 106.
  • 107.
  • 108.
  • 109.
  • 110.
  • 111. Learn from workarounds— what are people trying to do?
  • 112. Learn from workarounds— what are people trying to do? Can we help them solve their problems?
  • 113. 1) Understanding what people are trying to do, and helping them do it better
  • 114.
  • 115.
  • 116.
  • 117.
  • 118.
  • 119.
  • 120.
  • 121.
  • 122.
  • 123.
  • 124. People are inherently bad at making decisions, so experts need to intervene and help them
  • 125. People are inherently bad at making decisions, so experts need to intervene and help them People are inherently OK at making decisions, so experts ought to learn from them
  • 128. Bounded rationality ≠ people being irrational
  • 129. Bounded rationality = people responding to the limitations and priorities of the context in which they’re making decisions
  • 130. Bounded rationality = people responding to the limitations and priorities of the context in which they’re making decisions often in different ways
  • 131.
  • 132.
  • 133. Consider heuristics as something we can learn from (Gerd Gigerenzer; Herbert Simon), and perhaps part of what makes us human, evolutionarily, rather than treating humans as ‘defective’ (Daniel Kahneman; Behavioural Insights Team)
  • 134. What rules (heuristics) are designers assuming people are following when they’re using a system? What heuristics are they actually using? Lockton, Harrison, Cain, Stanton, Jennings (2013) ‘Exploring problem-framing through behavioural heuristics’ International Journal of Design
  • 135. Behaviour change doesn’t have to be negative. It can be about helping people solve the problems they face in everyday life.
  • 137.
  • 138.
  • 139. 1) Understanding what people are trying to do, and helping them do it better
  • 140. 2) Understanding how people understand the world, and helping them understand it differently
  • 141. •  Mental models and imaginaries •  Meanings, associations, expectations •  People’s perceptions of their own agency or ability in a situation
  • 142.
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  • 155.
  • 156.
  • 157. Is it better to help people understand the complex systems with which they are engaging?
  • 158. or should it be about making the ‘right’ behaviour as easy as possible?
  • 159. Energy’s ‘invisibility’ is a key issue in people’s understanding
  • 160. ‘I think I worked out that through gas and electricity every year, the average house gets the equivalent of a bit over three tons of coal delivered completely silently and without any mess. ‘And go back a hundred years ago and everyone would have a really good quantitative understanding of how much energy they used because they had to physically shovel the stuff. So, that made me stop and think.’
  • 161. V&A Digital Design Weekend ~13,700 visitors 100 Drawing Energy participants Drawing Energy
  • 162.
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  • 169.
  • 171. Mental models of complex systems Mental imagery of abstract concepts
  • 172. What other complex systems are there, that people don’t really understand? (or understand differently?) •  Our own bodies and physical health •  Our mental health •  Finance •  IoT, smart grids •  driverless cars •  the environment, government, the law
  • 173. People have different understandings of the same systems, and what agency they have within those systems.
  • 174.
  • 175.
  • 176. How does that understanding affect people’s behaviour? How could design help?
  • 177. Quantifying everything, but the value of nothing?
  • 178.
  • 179.
  • 180.
  • 181. Can we help people construct meaning themselves?
  • 183. Image: Delfina Fantini van Ditmar Dragging Pumped up
  • 185.
  • 186. Enable people to construct their own meaning(s) and understanding(s) ‘Emulsion’ Skrekkøgle, Norway
  • 187.
  • 188.
  • 189. Are numbers and graphs the best way to talk to people about energy?
  • 190. What does energy look like? What could it sound like?
  • 192.
  • 193.
  • 194. Power ranges Sound files 0-5W 6-30W 31-150W 151-390W 391W - 500W 501W - 900W 901W - 1700W 1701W and over Nothing played Track A (low intensity) Track B Track C Track D Track E Track F Track G (high intensity) per appliance, in parallel
  • 196. The real goal is not just understanding complexity.
  • 197. The real goal is understanding what agency is possible in a situation, and how to enact change.
  • 198. How can people change the behaviour of the systems they are in?
  • 199. This is design for behaviour change, but is not about designers trying to change ‘public behaviour’ as if it were somehow a separate phenomenon.
  • 200. Can design enable people to understand the wider contexts of their actions, their agency within society, and how they can act to create different outcomes, different futures?
  • 201. •  understand the world •  understand people’s understandings of the world •  help people understand the world •  help people understand their agency in the world •  help people use that agency in the world a progression from understanding to action
  • 202. •  How are you thinking about people in your work? •  What assumptions do you have? •  Where have those assumptions come from?
  • 204. Image credits: A Clockwork Orange screenshots: Warner Brothers Crossrail images: Transport for London Billy & Belinda Bollard catalogue image: Marshalls Street Furniture Bleeding billboard: Papakura & Franklin District Council, New Zealand Special License Plates: Popular Science, March 1939 Stoke-on-Trent Council obesity texts: http://www.bbc.co.uk/news/uk-england-stoke- staffordshire-26021215 Pipe image, Tortilla chips + photocopier, speedometer: found on Failblog, originators unknown. Lying on grass: http://willrl.com/2012/09/un-ami-dun-ami-cest-un-ami/ - photo by Will R.L., taken in Paris. Australian cigarette packaging: oldest version found http://www.barnorama.com/funny- pictures-vol-304/ —originator unknown Speeding best value: oldest version found http://www.justmemes.com/wp-content/uploads/ 2014/04/bestvalue.jpg —originator unknown Coles / Target Shopping baskets, alarms, printer signs, Apple Watch and pug mouse mat found on Imgur, originators unknown Herbert Simon image from Carnegie Mellon Library: http://diva.library.cmu.edu/webapp/ simon/ CarbonCulture at DECC images from CarbonCulture: http://carbonculture.net Siemens controller image from Dr Nicola Combe Nest image from Nest publicity Drawing Energy images: http://drawingenergy.com Times Square image from Retronaut Jawbone app screenshot and Smart Fridge data journeys by Delfina Fantini van Ditmar Repair images by Nazli Terzioglu Pregnancy / packaging metaphor images by Yoon Choi Emulsion image by Skrekkøgle Other images by Dan Lockton