Game design broken down to its fundamental elements and a vision for the future of gaming.
The Gamer Brain is adapted from the brainhex developed by Chris Bateman. Learn more at http://blog.brainhex.com/
4. Click here to watch the whole thing.
Click here to watch a short version.
5. Jesse Schell
“every second of your life, you will be playing a game”
But are points enough?
+10!
+20!
+20!
6. Adding points only uses one type of play and the MetaGame aspect of game design.
Extrinsic Whole Life Sharing
Cloud
Rewards Tracking
Gaming
Geo-
Quantitative
Tracking
Design Social Transmedia
Networking Speech
+ + =
Worlds
Authenticity Recognition
Beauty
Curiosity Customizing
Gap TV
Eye/Face REM-
Tracking tertainment
Advergaming
Micro-
New
Nooks & Transactions
New Screens
Crannies
Sensors
8. But if we use everything...
Extrinsic Whole Life Sharing
Cloud
Rewards Tracking
Gaming
Geo-
Quantitative
Tracking
Design Social Transmedia
Networking Speech
+ + =
Worlds
Authenticity Recognition
Beauty
Curiosity Customizing
Gap TV
Eye/Face REM-
Tracking tertainment
Advergaming
Micro-
New
Nooks & Transactions
New Screens
Crannies
Sensors
11. Click here to watch.
The Achiever loves to collect things.
Achiever
In the real world, it is known as materialism.
The compulsion to collect is universal.
12. Click here to watch.
Conqueror
Conquerors want to master their games.
They want to feel challenged.
13. Socializer
Friendship =
Common Interest + Emotional Journey
14. Who are your real friends?
100
75
Emotion
50
25
0
Time Spent
Real life friends Game life friends
15. Click here to watch trailer.
Masterminds love to solve things. Mastermind
Games require understanding
different realities.
The mastermind presumes the
puzzle can be solved.
18. Click to watch
The Survivor loves the feeling of being scared.
The brain knows it is not in danger, so the fear
is entertaining.
Survivor
19. Avatar > Character
An avatar will always be more compelling than a character.
Because it’s YOU making the decisions.
Note: an avatar is not the likeness of the player, but the expression of the player.
20. Everyone
has one!
Bounce
Around!
Know Your
Audience! Find out what type of
Gamer Brain you are.
21. The Rules of the Game
•What is the skill the game cultivates?
•What is the goal of the game?
•What tools does the player have?
•What are the obstacles?
22. Real World
Click to watch
e ss
p in
ap
H
ME-high CHEEK-sent-me-high
26. Gameplay is Story
How we play each game creates compelling stories.
Replay Value is dependent on how compelling these stories are.
27. on top of the game.
MetaGame is the game
MetaGames are all the points,
achievements, trophies, badges that are
earned through gameplay.
MetaGames are great for rewarding the
player for experiencing the game in
different ways.
28. The key to a good MetaGame is social currency.
“Oh yeah, well I smoked “Oh yeah, well I
a whole pack of defeated the Colossal
cigarettes yesterday.” “Oh yeah, well my daddy
bought me a Bentley.” Dark Dragon of
Darklandia.”
If your friends care, you care.
37. Gamepocalypse Gametopia
•“Every moment of your life you are •“Every moment of your life is
playing a game.” awesome!”
•Games are just another layer of •Games use all of the Trinity and the
extrinsic motivation. Gamer Brain.
•Advertising has turned gaming into •Advertising has used games to
brain washing. make peoples lives better.
39. E-mail me: beeson.r@gmail.com
See what I am playing on twitter @beesdaddy
Get to know me on facebook.com/rob.beeson
See the rest of my digital self on flavors.me/robbeeson
42. •Take a boring experience in real life.
•Use the Trinity and the Gamer Brain.
•Make a new game.
•Post it as a response to this slideshow.
Possible Achievements
Editor's Notes
Breathe
Smile
rock there socks off
Fundamental no ego
growth Love
no walls time flies
social
Reality is broken no Fun No Feedback Extrinsic lives no hope of mastery
Games will fix the world
(click click)
Still game designers doing the fixing We must be the next game designers, we must fix the world and ads
Reality is broken no Fun No Feedback Extrinsic lives no hope of mastery
Games will fix the world
(click click)
Still game designers doing the fixing We must be the next game designers, we must fix the world and ads
But after a year? life time? Hate brushing The point of hygiene is lost
poked to death by points.
Lazy boy coke points VS Nike vitamin water points Why is this bad game design?
But after a year? life time? Hate brushing The point of hygiene is lost
poked to death by points.
Lazy boy coke points VS Nike vitamin water points Why is this bad game design?
But after a year? life time? Hate brushing The point of hygiene is lost
poked to death by points.
Lazy boy coke points VS Nike vitamin water points Why is this bad game design?
only using a fraction of game design
What makes games great is all of it
Give you these tools to be a great game designer.
Lives filled with joy and achievement
Experiences that fulfill people deepest needs
A world where every moment of your life is awesome!
So... Gareth was kind enough to bring me here to offer a new perspective. I want to show you that by putting together the Gamer Brain, the Trinity of Game Design, and all the technology that Jessie Shell talked about, we get something really cool.
adapted from Chris Bateman
Or the collector
lets look at an example
Hardcore
Emotional roller coaster
Friendship is based in the emotional journey, not time spent together.
every one has one! Bounce Around
not equal parts Know Your Audience
but all are present
over 5000 gamer types Applicable to the design of any interaction
What is The skill you want to cultivate?
The Rules of the Game
Goal
tools
obstacles
flow
Planners top level
Level design is all about flow.
learning the mechanic, then executing it.
stakes
Multiplayer matchmaking
Super hard
new character
blank slate - project yourself into the character
Mass Effect
Gameplay is story Co-op story telling
Characters
Setting
Plot twists
Emotion
Climax
Great for triggering the achiever in all of us.
Social Recognition
What is left to be experienced
Simple Gameplay
Complex MetaGame
mastery- Battle hardened elite soldier
autonomy- Legendary weaponry like Excalibur
purpose- Save the universe!
trend
virtual bribes are cheaper than real ones
Gameplay - Game over screen - checkmate
Narrative - Plot choice has impacts on the story
Meta Game- Sights and sounds of achievements