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“If we teach today's students
                            as we did yesterday's, we are
                            robbing them of tomorrow.”
                                           — John Dewey                    Serious
                                                                        Instructional
                                                                           Design:

                               ID for Digital
                             Simulations and
                                  Games


                                                                  Katrin Becker
                                                                        &
                                                                   Jim Parker

Katrin Becker, Jim Parker                    Serious Instructional Design - 2012        1
Inception
                                                                   When gamers make games we often
                                                                          get hollow games.

                                                                       Skinning a game with ‘learnin’
                                 When educators                                     
                                 make games we                                 “edufication”
                                   often get
                                 “edutainment”

                             Wrapping a game around
                                   instruction
                                        




                            “education (is) a bitter medicine
                            that needs the sugar-coating of
                               entertainment to become
                                 palatable” M.Resnick

Katrin Becker, Jim Parker                      Serious Instructional Design - 2012                      2
Is Focused Design Necessary?
                               Instructional
                                                    Game Designers:
                                Designers:
                                                  All we need is sound
                              All we need is
                                                      game design.
                            sound instructional
                                  design.
                                        NEITHER are sufficient.

                            The need for accuracy* necessitates the
                            incorporation of simulation design principles.


                                                         *Accuracy applies to
                                                          some aspects only.
Katrin Becker, Jim Parker              Serious Instructional Design - 2012      3
All (Digital) Games are Simulations




                             Experimental                           Experiential
                              Answer a                Provide an experience
                              “What If?”
                               question.



Katrin Becker, Jim Parker           Serious Instructional Design - 2012            4
Is Focused Design Necessary?

                              Instructional                        Game Design:
                                 Design:                            focus is on
                               focus is on                          experience
                                 content

                            Simulation:
                            focus is on
                            accurate
                            model implementation


Katrin Becker, Jim Parker             Serious Instructional Design - 2012         5
Designing Instruction

                                                                   A.D.D.I.E.




Katrin Becker, Jim Parker            Serious Instructional Design - 2012        6
Designing Simulations                         •   Define Original
                                                                              System
                                                                          •   Gather Data 
                                                                              Conceptual Model
                                                                          •   Validate
                                                                          •   Create Operational
                                                                              Model
                                                                          •   Verify
                                                                          •   Translate into
                                                                              Simulation
                                                                          •   Test




Katrin Becker, Jim Parker           Serious Instructional Design - 2012                            7
Designing                                     Why are we
                                                                          playing?
                            Games
                                                                          Where are we
                                                                          playing?


                                                                          How are we
                                                                          playing?




Katrin Becker, Jim Parker           Serious Instructional Design - 2012                  8
Synergy:
                                                                     Serious
                                                                  Instructional
                                                                     Design




Katrin Becker, Jim Parker   Serious Instructional Design - 2012               9
Thanks!
                                                         The Guide to Computer Simulations and Ga




                            Jim Parker      Katrin Becker




Katrin Becker, Jim Parker            Serious Instructional Design - 2012                   10

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Serious Instructional Design: ID for Digital Simulations and Games

  • 1. “If we teach today's students as we did yesterday's, we are robbing them of tomorrow.” — John Dewey Serious Instructional Design: ID for Digital Simulations and Games Katrin Becker & Jim Parker Katrin Becker, Jim Parker Serious Instructional Design - 2012 1
  • 2. Inception When gamers make games we often get hollow games. Skinning a game with ‘learnin’ When educators  make games we “edufication” often get “edutainment” Wrapping a game around instruction  “education (is) a bitter medicine that needs the sugar-coating of entertainment to become palatable” M.Resnick Katrin Becker, Jim Parker Serious Instructional Design - 2012 2
  • 3. Is Focused Design Necessary? Instructional Game Designers: Designers: All we need is sound All we need is game design. sound instructional design. NEITHER are sufficient. The need for accuracy* necessitates the incorporation of simulation design principles. *Accuracy applies to some aspects only. Katrin Becker, Jim Parker Serious Instructional Design - 2012 3
  • 4. All (Digital) Games are Simulations Experimental Experiential Answer a Provide an experience “What If?” question. Katrin Becker, Jim Parker Serious Instructional Design - 2012 4
  • 5. Is Focused Design Necessary? Instructional Game Design: Design: focus is on focus is on experience content Simulation: focus is on accurate model implementation Katrin Becker, Jim Parker Serious Instructional Design - 2012 5
  • 6. Designing Instruction A.D.D.I.E. Katrin Becker, Jim Parker Serious Instructional Design - 2012 6
  • 7. Designing Simulations • Define Original System • Gather Data  Conceptual Model • Validate • Create Operational Model • Verify • Translate into Simulation • Test Katrin Becker, Jim Parker Serious Instructional Design - 2012 7
  • 8. Designing Why are we playing? Games Where are we playing? How are we playing? Katrin Becker, Jim Parker Serious Instructional Design - 2012 8
  • 9. Synergy: Serious Instructional Design Katrin Becker, Jim Parker Serious Instructional Design - 2012 9
  • 10. Thanks! The Guide to Computer Simulations and Ga Jim Parker Katrin Becker Katrin Becker, Jim Parker Serious Instructional Design - 2012 10