WonderPoints - CUE 2011

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Cell phones and other handheld devices open up new possibilities for learning from the world outside. Like WebQuests, the WonderPoints model provides a workable framework that can be used for a wide range of grade levels and subjects.

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WonderPoints - CUE 2011

  1. 1. It’s all about Important Questions
  2. 4. WonderPoints: A Structure for Engaging Curiosity in the World Outside your Classroom Bernie Dodge, PhD San Diego State University ¿ Cell phones and other handheld devices open up new possibilities for learning from the world outside. Like WebQuests, the WonderPoints model provides a workable framework that can be used for a wide range of grade levels and subjects.
  3. 5. An In-Your-Seat Experience
  4. 13. Is there wonder in your classroom?
  5. 14. Traditional Research Project
  6. 15. Natural Learning
  7. 16. Qualcomm Grant
  8. 17. Guiding Question: Is there a way to use handheld technology to reawaken wonder in middle & high school learners?
  9. 18. Why Mobile Technology?
  10. 27. Four Ideas We’re Trying Out <ul><li>Event Capture </li></ul><ul><li>Wonderpoints </li></ul><ul><li>WebQuest 3.0 </li></ul><ul><li>WHex </li></ul>
  11. 28. WonderPoints <ul><li>Identify a plot of ground </li></ul><ul><li>Go out as a class and capture voice notes, geotagged photos </li></ul><ul><li>Propose interesting questions </li></ul><ul><li>Post them, rate them for interestingness, and then find answers </li></ul>
  12. 29. What used to be here? What kind of tree is that? When were these houses built? What does this sign mean? What does that thing on the roof do?
  13. 30. Two Ways to do WonderPoints <ul><li>Email geotagged photos using a single email address & view them in Picasa, Google Maps & Google Earth </li></ul><ul><li>Use Crowdmap and Ushahidi </li></ul>
  14. 41. The Second Way to do WonderPoints Use Crowdmap and Ushahidi
  15. 47. Ushahidi in Haiti
  16. 49. OK… what about YOUR neighborhood? Setting up your own private Ushahidi
  17. 51. WonderPoint Possibilities <ul><li>Open-ended wonder </li></ul><ul><li>Signs </li></ul><ul><li>Plants and trees </li></ul><ul><li>Architecture & history </li></ul><ul><li>Blight, graffiti, crime </li></ul><ul><li>Watershed </li></ul><ul><li>Senses </li></ul><ul><li>Shapes </li></ul><ul><li>Heights & distance </li></ul><ul><li>Language </li></ul><ul><li>Infrastructure </li></ul>
  18. 52. Types of Wonder <ul><li>Who? (people) </li></ul><ul><li>What? (names, categories, kinds) </li></ul><ul><li>When? (history, origin) </li></ul><ul><li>Why? (purpose, motive) </li></ul><ul><li>How? (process) </li></ul>
  19. 53. WonderPoint Steps <ul><li>Decide on a fruitful place to investigate </li></ul><ul><li>Take the kids there & capture their points of wonder </li></ul><ul><li>Discuss back in the classroom & allow them to divide up the task of looking for answers </li></ul><ul><li>Add answers to the map </li></ul>
  20. 54. Motivational Elements <ul><li>Provides recognition for coming up with good questions </li></ul><ul><li>Provides recognition for finding good answers using research after the visit </li></ul><ul><li>Encourages curiosity , looking at ordinary surroundings with a beginner’s mind. </li></ul><ul><li>Different classes can explore the same plot from the perspectives of math , history , English , science , etc. </li></ul>
  21. 55. Concrete Abstract
  22. 56. Interactions
  23. 57. Interactions
  24. 58. Interactions
  25. 59. Interactions
  26. 60. Interactions
  27. 61. Interactions
  28. 62. Thank you! <ul><li>Qualcomm Wireless Reach </li></ul><ul><li>SDSU Center for Teaching Critical & Creative Thinking </li></ul><ul><li>Jess Sanders, Grad Assistant </li></ul>

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