The Virtual World  Bruce Damer [email_address] Contact Consortium Its Origins and Evolution A Timeline Project VWTimeline....
Bruce Damer – 1970s  worlds of the imagination
Bruce Damer - 1980s Built one of first GUIs for PCs (Elixir-Xerox)
So where did (digital) virtual worlds come from? We first learned to play together in a digital world in  Spacewar!  in 19...
… and in 1974, the first 3D virtual worlds in Maze War
And then we learned how to imagine and describe worlds, players and objects in  text-based worlds:  MUDs, Adventure, Plato...
… then in 1986 affordable personal computers are connected to dial-up networks And Lucasfilm’s  Habitat  (and avatars) wer...
And then… Worlds Chat, 1995: where Avatars first teleported into the Internet Also in that year Steven Spielberg created t...
Followed by an explosion of worlds in the mid 1990s…
<ul><li>Platform, User, Company & Venture Landscape </li></ul>The Mid 90s - The Early Adopter “Cambrian Explosion” period ...
Explosion of Social Virtual Worlds platforms (Book  Avatars  by Damer – 1997)
Case Study:  Alphaworld Ron Britvich’s design notes (Spring 1995)
Alphaworld 1995 “first teleport” And in-world building
And emergence of community And shared building
… learning to meet, greet, build in Summer 1995… 1997 and onwards
AlphaWorld “satellite map” 1995-96
Working out how to meet (talking circle) and working together to build-Sherwood Forest Towne  (Jan ‘96). Roles, Robin Hood...
<ul><li>1996-IRL </li></ul>Building the Community The Avatars Conferences - IRL and InWorld 2004 1998 1999 2000 2001 2002 ...
The Avatars IRL Conferences Earth to Avatars 96 (San Francisco)
Avatars 97 (San Francisco)
Design of the first large scale event in  avatar cyberspace:  Avatars98   Inside Cyberspace first CyberConference
AW-versionDesign elements: single large meeting space - avatars, chat, web cams, streaming voice, bots
Visual and functional elements of Avatars98
 
 
Virtual Worlds Design enters outerspace in: Avatars 99 & 2000
… and through common media archetypes: Avatars2001
Learning case study: Virtual Walk on the Moon with Apollo astronaut Rusty Schweickart Rusty Schweickart in Cyber Space - 1...
Rusty became our historical actor and narrator to commemorate the 30 th  anniversary of the Apollo XI moon landing
 
 
 
2003-present: “Second Coming” Next Generation Social Virtual Worlds
DigiBarn Computer Museum –  the artifacts behind the emergence of personal, interactive computing (including virtual world...
Preview the Dipity VWTimeline & Internet Archive Video Collection
Preview the Dipity VWTimeline & Internet Archive Video Collection
Computer History Museum event March 30 th
www.VWTimeline.org
` DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)
Lunar Rover Polar Ice Mission – DigitalSpace/NASA MSFC, ARC (RLEP2)
CE &R studies: telerobotically build a Lunar base.
 
Telerobotically build a Lunar base.
Sending people to an asteroid NASA HQ, JSC, Ames
Sending people to an asteroid
Popular Science, November 2007
 
DigitalSpace “DSS” modular plug-in architecture – all Open Source!
Now lets jump into Digital Space! (find it all at www.digitalspace.com)
Bonus! From the Digibarn Collection Finite State Fantasies, 1976 This has been a vision of cyberspace for a long time
“ Escape” in Finite State Fantasies (1976) by Rich Didday
 
 
 
 
 
 
 
“ The Personal Computer, Use it, Don’t let it use you!
Upcoming SlideShare
Loading in …5
×

Bruce Damer's talk at Univ Pennsylvania on the Virtual World, its Origins and Evolution - A Timeline Project (Mar 12, 2009)

719 views

Published on

Bruce Damer's talk at the University of Pennsylvania on the Virtual World, its Origins and Evolution - A Timeline Project (Mar 12, 2009)

Published in: Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
719
On SlideShare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Bruce Damer's talk at Univ Pennsylvania on the Virtual World, its Origins and Evolution - A Timeline Project (Mar 12, 2009)

  1. 1. The Virtual World Bruce Damer [email_address] Contact Consortium Its Origins and Evolution A Timeline Project VWTimeline.org
  2. 2. Bruce Damer – 1970s worlds of the imagination
  3. 3. Bruce Damer - 1980s Built one of first GUIs for PCs (Elixir-Xerox)
  4. 4. So where did (digital) virtual worlds come from? We first learned to play together in a digital world in Spacewar! in 1962 (on a PDP-1)
  5. 5. … and in 1974, the first 3D virtual worlds in Maze War
  6. 6. And then we learned how to imagine and describe worlds, players and objects in text-based worlds: MUDs, Adventure, Plato, LambdaMOO & etc (70s-80s)
  7. 7. … then in 1986 affordable personal computers are connected to dial-up networks And Lucasfilm’s Habitat (and avatars) were born
  8. 8. And then… Worlds Chat, 1995: where Avatars first teleported into the Internet Also in that year Steven Spielberg created the marriage of virtual worlds and Hollywood with Starbright World
  9. 9. Followed by an explosion of worlds in the mid 1990s…
  10. 10. <ul><li>Platform, User, Company & Venture Landscape </li></ul>The Mid 90s - The Early Adopter “Cambrian Explosion” period Lets take a look at some of them…
  11. 11. Explosion of Social Virtual Worlds platforms (Book Avatars by Damer – 1997)
  12. 12. Case Study: Alphaworld Ron Britvich’s design notes (Spring 1995)
  13. 13. Alphaworld 1995 “first teleport” And in-world building
  14. 14. And emergence of community And shared building
  15. 15. … learning to meet, greet, build in Summer 1995… 1997 and onwards
  16. 16. AlphaWorld “satellite map” 1995-96
  17. 17. Working out how to meet (talking circle) and working together to build-Sherwood Forest Towne (Jan ‘96). Roles, Robin Hood, Town Crier, old towne layout, new town, vandalism, first informal ethnographic practice
  18. 18. <ul><li>1996-IRL </li></ul>Building the Community The Avatars Conferences - IRL and InWorld 2004 1998 1999 2000 2001 2002 2003 1997-IRL 1996-2004
  19. 19. The Avatars IRL Conferences Earth to Avatars 96 (San Francisco)
  20. 20. Avatars 97 (San Francisco)
  21. 21. Design of the first large scale event in avatar cyberspace: Avatars98 Inside Cyberspace first CyberConference
  22. 22. AW-versionDesign elements: single large meeting space - avatars, chat, web cams, streaming voice, bots
  23. 23. Visual and functional elements of Avatars98
  24. 26. Virtual Worlds Design enters outerspace in: Avatars 99 & 2000
  25. 27. … and through common media archetypes: Avatars2001
  26. 28. Learning case study: Virtual Walk on the Moon with Apollo astronaut Rusty Schweickart Rusty Schweickart in Cyber Space - 1999 Rusty Schweickart in Outer Space - 1969
  27. 29. Rusty became our historical actor and narrator to commemorate the 30 th anniversary of the Apollo XI moon landing
  28. 33. 2003-present: “Second Coming” Next Generation Social Virtual Worlds
  29. 34. DigiBarn Computer Museum – the artifacts behind the emergence of personal, interactive computing (including virtual worlds)
  30. 35. Preview the Dipity VWTimeline & Internet Archive Video Collection
  31. 36. Preview the Dipity VWTimeline & Internet Archive Video Collection
  32. 37. Computer History Museum event March 30 th
  33. 38. www.VWTimeline.org
  34. 39. ` DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)
  35. 40. Lunar Rover Polar Ice Mission – DigitalSpace/NASA MSFC, ARC (RLEP2)
  36. 41. CE &R studies: telerobotically build a Lunar base.
  37. 43. Telerobotically build a Lunar base.
  38. 44. Sending people to an asteroid NASA HQ, JSC, Ames
  39. 45. Sending people to an asteroid
  40. 46. Popular Science, November 2007
  41. 48. DigitalSpace “DSS” modular plug-in architecture – all Open Source!
  42. 49. Now lets jump into Digital Space! (find it all at www.digitalspace.com)
  43. 50. Bonus! From the Digibarn Collection Finite State Fantasies, 1976 This has been a vision of cyberspace for a long time
  44. 51. “ Escape” in Finite State Fantasies (1976) by Rich Didday
  45. 59. “ The Personal Computer, Use it, Don’t let it use you!

×