Hopping Habitats       3rd Grade    -Brigid Crane-
THUMBELINA
Main Ideas: Thumbelina The main Idea I found in this fairy tale was                  NATURE.There is so much nature going ...
Objective:I want my students to be able to identify oneof the animal characters from Thumbelina(mole, sparrow, toad, fish,...
Quick Activity:Read ThumbelinaShow them images of Claude MonetI want them to notice all the color and feelingin the painti...
Resources- Claude Monet
VocabularyHabitatDioramaModel magic3 dimensionEcosystemAdaptationEnvironmentWater lilyLiving and nonliving thing
Project time
Procedure1. Students will pick one animal character from the tale(mole, field mouse, fish, toad, sparrow, ) and think abou...
Example of a Habitat Diorama
Key QuestionsWhat kinds of animals and plants live in yourcharacters habitat?How is this habitat different or similar from...
Formal and Informal EvaluationINFORMAL   I will be asking the students the essential questions   and see if they are able ...
Art Mini Lesson Powerpoint
Art Mini Lesson Powerpoint
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Art Mini Lesson Powerpoint

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Art Mini Lesson Powerpoint

  1. 1. Hopping Habitats 3rd Grade -Brigid Crane-
  2. 2. THUMBELINA
  3. 3. Main Ideas: Thumbelina The main Idea I found in this fairy tale was NATURE.There is so much nature going on She is born from a flower Gets taken away by different animals and sees the pond, a forest, and even flies all around the air
  4. 4. Objective:I want my students to be able to identify oneof the animal characters from Thumbelina(mole, sparrow, toad, fish, mouse) andrecreate that characters habitat andecosystem using a diorama and clay. This willallow them to learn all about different habitatsand the way animals adapt and survive indifferent environments.
  5. 5. Quick Activity:Read ThumbelinaShow them images of Claude MonetI want them to notice all the color and feelingin the paintings and then ask them to considerhow this relates to the storyI will ask them to draw, write a poem, or writea story about one of the charactersspecifically focusing on the habitat that animalwould live in
  6. 6. Resources- Claude Monet
  7. 7. VocabularyHabitatDioramaModel magic3 dimensionEcosystemAdaptationEnvironmentWater lilyLiving and nonliving thing
  8. 8. Project time
  9. 9. Procedure1. Students will pick one animal character from the tale(mole, field mouse, fish, toad, sparrow, ) and think abouttheir habitat and nature.2. Research the habitat of their character. (plants,weather, creatures)3. Students will then use clay and a shoebox andwhatever other art materials they desire to create thehabitat of their chosen character.4. Students will be able to present to the class what theyhave created and explain the habitat and certain aspectsof that habitat.Students will write up a reflection paper about what theylearned from this project.
  10. 10. Example of a Habitat Diorama
  11. 11. Key QuestionsWhat kinds of animals and plants live in yourcharacters habitat?How is this habitat different or similar from yourown habitat?What kinds of adaptations do these animals havein this habitat that allows them to survive?Would it be hard to live in this environment as ahuman?
  12. 12. Formal and Informal EvaluationINFORMAL I will be asking the students the essential questions and see if they are able to answer them I will see if their dioramas have correct elements in it related to their character Have the other students walk around and make comments about each other’s work (critique)FORMAL: RUBRIC 15 POINTS Diorama, presentation, research, reflection paper (3each)

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