Colbow midwest ux_v2_nonotes

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  • Colbow midwest ux_v2_nonotes

    1. 1. Mobile Design,Thinking Beyond Apple
    2. 2. Platform CharacteristicsInterfacing with the HardwareDesign ProcessesInterface design elementsBest Practices
    3. 3. tap double tap swipe pinch tap and hold
    4. 4. Interfacing with the Hardware
    5. 5. 800px x 480px resolution4 face buttonsDifferent manufacturers,different hardware
    6. 6. 800px x 480px resolution4 face buttonsDifferent manufacturers,different hardware
    7. 7. iPhone Android
    8. 8. iPhone Android
    9. 9. Design Processes
    10. 10. Process
    11. 11. Interface design elements
    12. 12. Best Practices
    13. 13. Don’t let the UI hinder the experience
    14. 14. Don’t let the UI hinder the experience
    15. 15. Elevate the content people care about
    16. 16. Elevate the content people care about
    17. 17. Elevate the content people care about
    18. 18. Minimize user input
    19. 19. Plan for Interruptions
    20. 20. Dont design for the power user
    21. 21. Dont design for the power user
    22. 22. Delight with stunning graphics
    23. 23. Delight with stunning graphics
    24. 24. Avoid forcing a user to rotate the device
    25. 25. Avoid forcing a user to rotate the device
    26. 26. Avoid creating new touch gestures Report adult content to Apple
    27. 27. Avoid creating new touch gestures
    28. 28. Avoid help
    29. 29. Apple iOShttp://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.htmlAndroidhttp://developer.android.com/guide/practices/ui_guidelines/index.htmlBlackBerryhttp://docs.blackberry.com/en/developers/deliverables/17965/index.jsp?name=UI+Guidelines+-+BlackBerry+Smartphones6.0&language=English&userType=21&category=Java+Development+Guidelines&subCategory=Windows Phone 7http://go.microsoft.com/fwlink/?LinkID=183218HP- Palm webOShttps://developer.palm.com/content/api/design/mojo/hi-guidelines.html
    30. 30. Thank Youcolbowdesign.com sideways.com @bradcolbow

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