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Digital Games in ELT - FLA7 Montevideo

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Presentation given at FLA7. Montevideo on the 11th October 2014:

Foro de Lenguas de ANEP que se realizará los días 10 y 11 de octubre de 2014 en el Instituto de Perfeccionamiento y Estudios Superiores del CFE-ANEP (IPES, Asilo 3255, Montevideo).

http://www.politicaslinguisticas.edu.uy/

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Digital Games in ELT - FLA7 Montevideo

  1. 1. Digital Games in ELT 7mo. Foro de Lenguas de ANEP Montevideo, Uruguay 11th October 2014 Graham Stanley - graham.stanley@gmail.com
  2. 2. Why digital games? http://www.theoryoffun.com/ http://artofgamedesign.com/
  3. 3. Class Survey & Results
  4. 4. DDeemmaanndd HHiigghh SSppeeaakkiinngg http://pencilkids.com/droppygame.html http://demandhighelt.wordpress.com/
  5. 5. http://www.slideshare.net/bcgstanley/droppy-promoting-speaking-with-an-online-game
  6. 6. Results “I think it went very well. It’s the kind of lesson you can make last a bit longer, or cut it short …to your needs. I thought it was very good the way the lesson was structured. In terms of classroom management, it was very easy to keep on top of the class because they were engaged not just by the game itself, but by the first part too. It also encouraged lots of language from the students. “ – Teacher involved in project
  7. 7. Thank you! Any questions? http://www.deltapublishing.co.uk http://www.digitalplay.info/blog
  8. 8. Further Reading: Game-Based Language Learning  Mawer & Stanley (2011) Digital Play http://www.deltapublishing.co.uk/titles/methodology/digital-play  Reinders (ed.) (Palgrave, 2012) Digital Games in Language Learning and Teaching  Sykes & Reinhardt (Pearson, 2013) Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
  9. 9. Further Reading: Game-Based Learning  Bartle (New Riders, 2004) Designing Virtual Worlds  Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy  Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional schooling  Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays  Gee (Common Ground, 2005) Why video games are good for your soul  Prensky (Paragon House, 2001) Digital game-based learning  Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!

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