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LO4 - Lesson 2 - Review

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EMS Creative iMedia
Cambridge Nationals

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LO4 - Lesson 2 - Review

  1. 1. Review Lesson 2
  2. 2. Feedback Ask someone to play your game and get feedback on: • Best Parts of the Game • Worst Parts of the Game #improve #review
  3. 3. Lesson Goals  Understand the requirements of the client brief  Know how to identify strengths and weaknesses  Be able to effectively evaluate the game created #improve #review
  4. 4. Understand client requirements Be able to evaluate the game Client Brief What were the main requirements of your client? #improve #review
  5. 5. Specification Game Spot  The game must include these features:  Single Level Map (1 or 2 themes)  1 or 2 Large Rooms and few Small Rooms  4 Doors (Minimum)  5 Characters (Minimum)  The objectives for the game must be:  Collect 5 Objects  Avoid Being Killed  Good Chance of Winning  The audience requirements are:  9 to 11 year olds  Male and Female Understand client requirements Be able to evaluate the game #improve #review
  6. 6. Marking Marks Learning Objective 1 – 4 Pass Review the game demonstrating limited understanding of what worked and didn’t, few references back to the brief. 5 – 7 Merit Review the game demonstrating reasonable understanding of what worked and didn’t, mostly referencing back to the brief. 8 – 9 Distinction Review the game demonstrating thorough understanding of what worked and didn’t, fully referencing back to the brief. #improve #review
  7. 7. Evaluation  You must describe how you met the client brief. This should be linked back to your initial plan commenting on things like:  Characters  Doors  Map Size  Objectives  Win-ability  You must also explain how you made your game appeal to the audience:  9 to 11 Year Old  Male and Female Understand client requirements Be able to evaluate the game #improve #review
  8. 8. Evaluation  Your evaluation must focus on two main areas, starting with what went well in the creation of your game. This may include:  Software  Game Theme and Map  Actions and Triggers  Instructions / Popups  Pickups and Scoring System  It is also important that you identify some areas of the game that did not go according to plan answering:  What went wrong?  Why did it go this way? Understand client requirements Be able to evaluate the game #improve #review
  9. 9. Marking Marks Learning Objective 1 – 4 Pass Identify areas for improvement and further development some of which are appropriate and sometimes explained. 5 – 7 Merit Identify areas for improvement and further development which are mostly appropriate and explained well. 8 – 9 Distinction Identify areas for improvement and further development which are wholly appropriate and justified. #improve #review
  10. 10. Evaluation Understand client requirements Be able to evaluate the game  Finally, your evaluation should include details of the following: Improvements Future Plans What could you make better if you had more time right now? What would you do if you were starting the whole thing again?  Areas for improvement may include:  Map Design or Theme  Actions Used  Win-Ability of Game  Quality of Instructions  Suitability of Algorithms #improve #review
  11. 11. Your Task Understand client requirements Be able to evaluate the game  Complete an evaluation of the final version of your game:  What went well?  What didn’t work?  Explain what you did to meet the client brief in the following areas:  Game Features  Game Objectives  Describe what you did to make sure that the game was appropriate for your target audience and explain any improvements you could make. #improve #review
  12. 12. Keywords  Improve  Review Understand client requirements Be able to evaluate the game  The method or process of making something better.  A critical evaluation of the good and bad parts of your final piece of work. #improve #review

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