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LO4 - Lesson 1 - Testing

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EMS Creative iMedia
Cambridge Nationals

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LO4 - Lesson 1 - Testing

  1. 1. Testing Lesson 1
  2. 2. Lesson Goals  Understand the requirements of the client brief  Know how to develop an effective test plan  Be able to test the functionality of the finished game #outcome #testing
  3. 3. Marking Marks Learning Objective 1 – 6 Pass Create a test plan for the digital game which tests some of the functionality. 7 – 11 Merit Create a test plan for the digital game which tests most of the functionality, identifying expected outcomes. 12 – 15 Distinction Create a test plan for the digital game which fully tests the functionality, listing tests, expected and actual outcomes and identifying re-tests. #outcome #testing
  4. 4. Understand client requirements Be able to test the finished game Client Brief What were the main requirements of your client? #outcome #testing
  5. 5. Specification Game Spot  The game must include these features:  Single Level Map (1 or 2 themes)  1 or 2 Large Rooms and few Small Rooms  4 Doors (Minimum)  5 Characters (Minimum)  The objectives for the game must be:  Collect 5 Objects  Avoid Being Killed  Good Chance of Winning  The audience requirements are:  9 to 11 year olds  Male and Female Understand client requirements Be able to test the finished game #outcome #testing
  6. 6. Test Plan Understand client requirements Be able to test the finished game  Creating a test plan shows that you have checked the digital game against the original client requirements:  You should include one or two improvements to show that you have improved your work as a result of testing. #outcome #testing Testing Expected Outcome Actual Outcome Improvements
  7. 7. Understand client requirements Be able to test the finished game Test Plan What parts of the game should be tested? #outcome #testing
  8. 8.  The following requirements could be tested in your game: Doors Characters Theme Win-ability Popups Pickups Instructions Audience #requirement #audience Test Plan Understand client requirements Know target audience needs Objectives Score
  9. 9. Your Task  Create a test plan outlining the following for each test:  Item Tested  Expected Outcome  Actual Outcome  Improvements Understand client requirements Be able to test the finished game #outcome #testing  If you test something that doesn’t work make sure that you re-test it after making improvements.  Show evidence of anything that you improve within your game.
  10. 10. Keywords  Outcome  Testing Understand client requirements Be able to test the finished game  The overall result of something that has taken place.  Checking against the requirements to make sure the game is suitable. #outcome #testing

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