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LO3 - Lesson 3 - Characters

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EMS Creative iMedia
Cambridge Nationals

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LO3 - Lesson 3 - Characters

  1. 1. Characters Lesson 3
  2. 2. Lesson Goals  Understand the need for challenge in a video game  Know the customisable properties of characters  Be able to use a range of appropriate character triggers #character #property
  3. 3. Marking Marks Learning Objective 1 – 5 Pass Limited range of basic interactions to aid game-play experience. The interactions have limited appropriateness to the client brief. 6 – 9 Merit Range of appropriate interactions with some advanced, to enhance game-play experience. The interactions are mostly appropriate to the client brief. 10 – 12 Distinction Wide range of appropriate interactions which effectively enhance game-play experience. The interactions are consistently appropriate to the client brief. #character #property
  4. 4. Characters Know how to change properties Be able to use character triggers  Characters can be used to add an element of challenge into a game by providing the player with something to beat in the level.  They can also be used as allies to help support a player in their journey through a map.  Selecting appropriate characters for your map is important to make the game being played feel more realistic. #character #property
  5. 5. Know how to change properties Be able to use character triggers Customising Characters What properties can be changed on our characters? #character #property
  6. 6. Properties Know how to change properties Be able to use character triggers  The following are typical character properties that can be adjusted: Body Parts Walk Style Customise head, torso and legs Method of walking around map Resistance Shots taken to kill character Active Visible or Invisible in the Level Scale Highlighted Full height of the character Glow around character #character #property
  7. 7. Properties You should try to customise a couple of characters in your level. You must take a screenshot of each trigger and add it into your evidence. Know how to change properties Be able to use character triggers #character #property
  8. 8. Actions  Characters can also carry out a range of different actions including the following that may be useful in your game:  Seek and Destroy  Follow  Go To  Stop  Set Inactive  Set Active Know how to change properties Be able to use character triggers #character #property  All actions can be triggered using the same method used to create door triggers during the last lesson.
  9. 9. Your Task Know how to change properties Be able to use character triggers  Add some suitable characters into your game to meet the client requirements and create screenshot evidence of:  Character Style  Character Triggers  Any triggers used that make your characters carry out actions in the game should be evidenced.  Show evidence of changing the properties scale, walk style and even different body elements such as head, torso and legs. #character #property
  10. 10. Keywords  Character  Property Know range of triggers available Be able to use door triggers  Asset used between rooms which can have open or close rules applied  Something that can be adjusted to customise an asset in a game. #trigger #door

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