LO3 - Lesson 1 - Level Map

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LO3 - Lesson 1 - Level Map

  1. 1. Level Map Lesson 1
  2. 2.  Understand links between planning and creation  Know how to select appropriate assets for a game  Be able to create the map for your own game Lesson Goals #location #assets
  3. 3. Marking Marks Learning Objective 1 – 5 Pass Occasionally uses basic geometric patterns and properties to manipulate a limited number of objects and environments displaying limited accuracy. 6 – 9 Merit Mostly uses geometric patterns & properties to manipulate some objects and environments displaying some accuracy. 10 – 12 Distinction Consistently uses geometric patterns and properties to manipulate all relevant objects and environments displaying excellent accuracy.
  4. 4. Client Brief What were the level requirements of your client? #location #assets Know how to select main assets Be able to create your game map
  5. 5.  The game must be suitable for 9 - 11 year olds, both male and female and include map pieces and props that fit into one or two key themes.  The game must include these features:  Single Level Map  1 or 2 Large Rooms  A few Small Rooms  4 Doors (Minimum) Client Brief Game Spot  Game Spot have asked you to make a PC game that can be used in primary schools to encourage more children to create games. #location #assets Know how to select main assets Be able to create your game map
  6. 6.  When planning your game you chose a theme and described the locations that you would be using for your map.  You selected the type of doors that you were going to have in your game choosing those relevant for your map.  Finally you chose some of your assets that would be used to decorate the level map including:  Props  Active Props Planning Recap #location #assets Know how to select main assets Be able to create your game map
  7. 7.  You also used a flow diagram to show how your game would be structured and both methods will help you to create your game. Planning Recap #location #assets Know how to select main assets Be able to create your game map
  8. 8.  There are two main reasons you may want to use props or active props around your level of the game you create: Assets Usefulness Decoration Creating something that the player can interact with or use in a game Making the map look more attractive and realistic for the person playing #location #assets Know how to select main assets Be able to create your game map
  9. 9.  Create the map for your game to meet the client requirements and create screenshot evidence of:  Locations  Props  Active Props Your Task  Show evidence of changing the position of props showing spatial awareness around the map.  Also provide evidence of changing properties such as scale of assets within your level. #location #assets Know how to select main assets Be able to create your game map
  10. 10. Keywords  Location  Assets  Rooms that are pieced together to create the map for a computer game level.  Anything that will be added into your game e.g. props, characters, pickups etc. #location #assets Know how to select main assets Be able to create your game map

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