3. Model Ajar 4 SKS
Pemahaman
Konsep dan
Praktek
1 sks konsep
2 sks praktek
1 sks
pembahasan/test
4. Para Pengajar dan Asisten
Ayi Purbasari
• Kelas B
• Koordinator
Ade Sukendar
• Kelas A
• Kelas D
Hendra Komara
• Kelas C
Wanda Gusdya
• Kelas E
• Kelas F
• Para Asisten
6. Tujuan Instruksional Umum
• Mampu memahami konsep konstruksi dan
pemrograman berorientasi objek
menggunakan teknologi Java.
• Java? Takut ketemu Java?
7. TIOBE Index for February 2014
http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html
8. Silabus
• Abstraksi
• Kelas dan Objek
OO
• Metode
• Konstuktor
Object
Interaction • Asosiasi,
Agregasi, dan
Komposisi
• Inheritance
Relation
between objek
• Collection:
Array, ArrayLIst
Collection
• Polimorfisme
• Kelas Abstrak
danInterface
Final Concept
9. Komponen Penilaian
Sikap di kelas
• kehadiran
• keaktifan
• kemandirian
Penguasaan materi
• penyelesaian tugas kelas
• penyesaian tugas di
rumah
• ujian
12. Five Activities of a Generic
Process framework
Delivered to
the customer
who evaluates
the products
and provides
feedback
based on the
evaluation.
Deployment:
code
generation and
the testing.
Construction:
Create a
“sketch”, what
it looks like
architecturally,
how the
constituent
parts fit
together and
other
characteristics.
Modeling:
creates a
“map” defines
the work by
describing the
tasks, risks and
resources,
work products
and work
schedule.
Planning:
communicate
with customer
to understand
objectives and
gather
requirements
Communication:
14. Why do we model ?
• “Modeling captures essential
parts of the system” James
Rumbaugh
• This picture is a good example
for this.
• Although a lot of important
details for the construction of
a real computer system are
missing, everybody will
understandthat
• This picture represents a
networked computer system.
• The above picture is a
model for a networked
computer system.
15. Why do we model visually ?
• “Graphics reveal data” -- Edward Tufte. The
Visual Display of Quantitative Information,
1983
• 1 bitmap = 1 megaword. -- Anonymous visual
modeler
20. SESI IV:
• Pembahasan Java Dasar
(dari modul)
• Pengumuman Tugas I:
membuat makalah 6
halaman tentang Java
(sejarah, aplikasi, dll)
dilengkapi dengan
contoh program kecil
dengan penggunaan if
dan for.
• Format tugas = format
makalah/paper