Capture own objects in games: Player participation, ownership and engagement

Professor at University of Patras
Dec. 22, 2014
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
Capture own objects in games: Player participation, ownership and engagement
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Capture own objects in games: Player participation, ownership and engagement