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Werewolf How To And Why

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Werewolf How To And Why

  1. 1. Werewolf Werewolf A mind game of collective intelligence , ad hoc collaboration , and trust
  2. 2. In the beginning
  3. 3. Roles are assigned
  4. 4. And then...
  5. 5. Night Falls <ul><li>Werewolves kill a villager </li></ul><ul><li>The Seer tries to find a werewolf </li></ul><ul><li>The Healer tries to protect an endangered villager </li></ul><ul><li>Everyone makes noise </li></ul>
  6. 6. Day Breaks <ul><li>The victim is announced </li></ul><ul><li>Everyone investigates </li></ul><ul><li>Nominations are made, + debate and defense </li></ul><ul><li>Justice is exacted – and the village gets smaller… </li></ul>
  7. 7. Night Falls Again
  8. 8. GAME OVER? All Werewolves are Dead or Werewolves and Villagers are equal in Number
  9. 9. Reveal vs. No Reveal
  10. 10. <ul><li>Night </li></ul><ul><li>Werewolves select a victim </li></ul><ul><li>Seer finds out if someone is a werewolf </li></ul><ul><li>Healer protects someone </li></ul><ul><li>Day </li></ul><ul><li>Victim is revealed </li></ul><ul><li>Investigation, interrogation, and debate </li></ul><ul><li>MOB JUSTICE </li></ul>
  11. 11. If You Are Killed <ul><li>Say nothing more – no dying gasps or final words! </li></ul><ul><li>Stay and watch-- it’s a great time to learn </li></ul><ul><li>Whisper your commentary to your fellow dead… Others are still playing the game! </li></ul>
  12. 12. Strategies Remember: Anyone can say anything, and none of it is necessarily true Pay attention to non-verbal cues Pay attention to voting patterns Pretend to be a different role Develop multi-day/multi-night tactics Develop multi-game tactics
  13. 13. Werewolf Werewolf So why are we playing this game? What skills are we developing?
  14. 14. 10 Powers of Super - Collaboration <ul><li>Mobbability Open Authorship </li></ul><ul><li>Influency Emergensight </li></ul><ul><li>Ping Quotient Longbroading </li></ul><ul><li>Multi-Capitalism Cooperation Radar </li></ul><ul><li>Protovation Signal/Noise Management </li></ul>
  15. 15. Mobbability <ul><li>the ability to perform real-time work in large groups </li></ul><ul><li>a talent for organizing and collaborating with many people simultaneously </li></ul>
  16. 16. Influency <ul><li>the ability to be persuasive in multiple social contexts and spaces </li></ul><ul><li>flexible, customizable rhetorical tactics </li></ul>
  17. 17. Ping Quotient <ul><li>measures your responsiveness to other people’s requests for engagement, your propensity and ability to reach out to others in a network </li></ul>
  18. 18. Multi-Capitalism <ul><li>fluency in working with and negotiating alternate capitals </li></ul><ul><li>natural, intellectual, social, financial, human, virtual, personal, e.g. </li></ul>
  19. 19. Protovation <ul><li>fearless experimentation in rapid, iterative cycles </li></ul><ul><li>understanding that failure is fun </li></ul>
  20. 20. Open Authorship <ul><li>ease and savvy in creating content for “open consumption” – through peer 2 peer circulation, citation, and modification </li></ul>
  21. 21. Emergensight <ul><li>ability to prepare for and handle the surprising results and complexity that occur at larger scales </li></ul>
  22. 22. Longbroading <ul><li>thinking in terms of higher level systems, massively multiple cycles, and a much bigger picture </li></ul>
  23. 23. Cooperation Radar <ul><li>the ability to sense, almost intuitively, who would make the best collaborators on a particular task </li></ul>
  24. 24. Signal/Noise Management <ul><li>filtering meaningful info, patterns, and commonalities from massively-multiple streams of data </li></ul>
  25. 25. 10 Powers of Super - Collaboration <ul><li>Mobbability Open Authorship </li></ul><ul><li>Influency Emergensight </li></ul><ul><li>Ping Quotient Longbroading </li></ul><ul><li>Multi-Capitalism Cooperation Radar </li></ul><ul><li>Protovation Signal/Noise Management </li></ul>

Editor's Notes

  • Jane explains the history of the game, and her history with the game

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