3 billion hours gaming a week: Is it worth it?

15,757 views

Published on

We think of games as escapist – as helping us forget about real lives – rather than as adding to our real lives. We think of games as something we play to forget about our problems – not to help us solve real problems. We think of games as fundamentally separate from reality – and I am here to say that this is not only completely wrong, it’s actually the most dangerous idea we have about games today.

Why is it a dangerous idea? Because the biggest obstacle to industry growth is the perception that games are a waste of time. Meanwhile, the biggest source of criticism of videogames is that they are addicting and a distraction from what really matters: real life.

The great challenge for the next decade of games is to battle this perception – AND to do a better job of making games that clearly and powerfully connect with our real lives.

Published in: Entertainment & Humor
2 Comments
17 Likes
Statistics
Notes
No Downloads
Views
Total views
15,757
On SlideShare
0
From Embeds
0
Number of Embeds
565
Actions
Shares
0
Downloads
0
Comments
2
Likes
17
Embeds 0
No embeds

No notes for slide

3 billion hours gaming a week: Is it worth it?

  1. We spend 3 billion hours a week playing videogames.<br />… is it worth it?<br />
  2. We’ve convinced ourselves:<br />Games are awaste of time.<br />
  3. They’re addicting – <br />and a distraction from what really matters: real life.<br />
  4. “Playing games is the single most productive thing we can do with our time.”<br />
  5. We should play games 21 billion hours a week!<br />
  6. WTF? That’s a crazy idea.<br />
  7. Does 10,000 hours of playing computer and videogames have side effects?<br />
  8. Do games bring out the best in us?<br />
  9. Are games a gateway to real-life goals?<br />
  10. Do games change who we think we really are?<br />
  11. Are games protecting us from real harm?<br />
  12. Can games give us real-life superpowers?<br />
  13. YES.<br />Games do bring out the best in us.<br />Games are a gateway to real-life goals.<br />Games do change who we think we really are.<br />Games are protecting us from real harm.<br />Games can give us actual superpowers.<br />
  14. With great gaming comes great responsibility.<br />
  15. “The opposite of play isn’twork – <br />it’s depression.”<br />
  16. EUSTRESS<br />positive stress<br />
  17. The positive emotions we get from games are already spilling over into real life.<br />
  18. But we can do more.<br />We can make a bigger positive impact.<br />
  19. How are we Doing?<br />Positive Emotion A-<br />Relationships B <br />Meaning F<br />Accomplishments D+<br />
  20. How are we Doing?<br />Positive Emotion A+<br />Relationships A- <br />Meaning B+<br />Accomplishments A+<br />(in the game)<br />
  21. FLOURISHING<br />Positive Emotion<br />Relationships <br />Meaning<br />Accomplishments<br />(PERMA)<br />(in reality)<br />
  22. Real Positive Emotion<br />
  23. The Springboard Effect<br />
  24. (not this, exactly)<br />
  25. (more like this)<br />
  26. Jane<br />the concussionslayer<br />
  27. My watcher: my twin sister Kelly<br />
  28. My Willow: my husband Kiyash<br />
  29. My Xander: my friends Natalie, Rommel & Maurice<br />
  30. Make recovery feel:<br />Possible – optimism<br />Interesting – curiosity<br />Self-motivated – agency<br />Meaningful – awe, wonder<br />… for me AND my caretakers.<br />
  31. SuperBetter<br />a multi-player adventure game<br />
  32. Real Relationships<br />
  33. We need radically more cooperative games<br />LET’S PLAY:<br /> “DhoomMachale”, circa 2013, the world’s first FPS dance game<br />
  34. Real Meaning<br />
  35. We need games that spark real hope<br />LET’S PLAY:<br /> “Civ D”, circa 2014, the first AAA game about surviving a peaceful revolution<br />
  36. Real Accomplishments<br />
  37. We need games that deliver real achievements<br />LET’S PLAY:<br /> “Fallout: 中国”, circa 2015, an action role-playing game that requires increasingly complex conversational Mandarin to interact with characters<br />
  38. 你好<br />Ni hao<br />HELLO<br />谢谢<br />Xiexie<br />THANK YOU<br />
  39. We spend 3 billion hours a week playing videogames.<br />… is it worth it?<br />
  40. How are we Doing?<br />Positive Emotion A-<br />Relationships B <br />Meaning F<br />Accomplishments D+<br />
  41. With great gaming comes great responsibility.<br />
  42. Gameful.org<br />
  43. QUESTIONS?<br />P.S.<br />Let’s tweet: @avantgame<br />Or get these slides: slideshare.net/avantgame<br />

×