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Sherry Jones, Philosophy & Game Studies, Twitter @autnes
Thought Experiment: Teaching Normative Ethics
with Digital Games
Hello! I am . . .
Sherry Jones
Philosophy & Game Studies SME &
Lecturer, Rocky Mountain College of Art &
Design.
Animated Slides:
http://bit.ly/gameethics1
About Me: http://about.me/sherryjones
Twitter: @autnes
Email: sherryjones.edtech@gmail.com
Welcome to This Workshop!
This workshop will simulate the workflow
of my assignment design:
1. Consider how games are thought
experiments. (~5 min)
2. Explore real historical issues that
inspired a game’s design. (~10 min)
3. Play a game! (~20 min)
4. Discuss social norms and problems
in the game! (~10 min)
5. Present design of my ethical analysis
assignment. (~5 min)
Part 1: Games as Thought Experiments (~5 Min)
Thought Experiments and Normative Ethics?
In philosophy . . .
Thought experiment is a mental device or conceptual tool for
imagining possible scenarios for investigating the nature of
the world. Thought experiments often are presented in the
narrative form.
Normative ethics is a discipline that considers and defines
moral standards that determine whether an act is right or
wrong.
Why Use Games to Teach Ethics?
❖ Games are “thought experiments” or interactive narratives that allow
us to experience hypothetical scenarios.
❖ Games call on us to “physically interact” and “think through” the logic
and ethics of the hypothetical scenarios expressed by the games.
❖ The nature of games is that they are “normative ethical machines,”
imposing certain ethical rules through game mechanics.
❖ Learners can arrive at certain conclusions about a game’s implied
ethics by analyzing their own gameplay experience.
The Ethics and Games Series
See my Youtube live series on teaching ethics with games!
http://bit.ly/ethicsandgames1
❖ Observer (August 2018).
❖ Detention (July 2018).
❖ To the Moon (May 2018).
❖ The Vanishing of Ethan Carter (April 2018).
❖ Life Is Strange (March 2018).
❖ The Talos Principle (February 2018).
❖ Fallout Shelter (January 2018).
Part 2: What is Fallout Shelter? (~10 Min)
Mobile Game Based on the Fallout Series
❖ Fallout Shelter (2015) is a free-to-play simulation mobile game by
Bethesda Game Studios and Behaviour Interactive, a spin-off based
on Fallout game series.
❖ Released on Android, iOS, Microsoft Windows, XBox One.
❖ Simulation of a post-nuclear apocalyptic America.
❖ Gameplay involves building and maintaining a fallout shelter, growing
population size, and completing quests to obtain resources for
sustaining the population.
Story of the Fallout Series
❖ Set in alternate history of U.S. 1950s atomic age when technologies
were powered by nuclear energy.
❖ 13 commonwealths ruled U.S. until capitalism and plutocracy
corrupted U.S. into a fascist police state.
❖ Surveillance, torture, experimentation, and public execution became
du jour citizen control methods.
❖ Great War (2077) led to global nuclear apocalypse (U.S., China, USSR,
and other nuclear capable nations launched weapons for 2 hours).
Story of the Fallout Series (Cont.)
❖ 1000 survivors lived in 122 Vaults built by govt. contractor Vault Tec.
❖ Vaults conducted unethical social and scientific experiments, e.g.
mutating residents via psychopathic drugs, virus, or radiation.
❖ Surface, aka The Wasteland, became completely irradiated. Surface
survivors became irradiated “ghouls.”
❖ Vaults were not opened until the year 2097 and later.
❖ It is not clear exactly when Fallout Shelter falls on the timeline.
Game Design Inspired by the 1950s
1950s Culture of Fear
❖ U.S. Sentiments During 1950s Post WWII (1939-1945) Era: National
and racial destiny, national solidarity, fear of degenerates, fear of
outsiders, paranoia, expansion of military power, infallible/
unquestionable leaders, authoritarianism, racism, sexism.
❖ Red Scare: Campaign to identify secret communist traitors in U.S.
❖ McCarthyism: Launch accusations of treason without evidence.
❖ Fear of Atomic Bomb: Creation of U.S. Nuclear Fallout Survival Guide.
Source:
“Facts about
Fallout” (1955),
document
released by
National Archives
Source:
"Two-story wood frame house at
5,500 feet (from blast site), May
5, 1955," released by National
Archives
Source:
"A few minutes after detonation
the atomic blast in Operation Cue
looked like this, May 5, 1955,"
released by National Archives
Source:
"Two-story wood frame house at
5,500 feet after the blast, May 5,
1955," released by National
Archives
Source:
"Photograph of the Office of Civil
and Defense Mobilization exhibit
at a local civil defense fair. ca.
1960", released by National
Archives
Source:
"Photograph of a display of
survival supplies for the
well-stocked fallout shelter,
ca.1961." released by National
Archives
Source:
"Photograph of a basement
family fallout shelter" (1957)
(with 14 days food supply),
released by National Archives
"About Global
Fallout" by Center
for Disease Control
and Prevention
(CDC) (2018)
"How Global
Fallout Can Affect
Your Health" by
Center for Disease
Control and
Prevention (CDC)
(2018)
“KI (potassium iodide) blocks
radioactive iodine from entering
the thyroid. When a person takes
KI, the stable iodine in the
medicine gets absorbed by the
thyroid. Because KI contains so
much stable iodine, the thyroid
gland becomes ‘full’ and cannot
absorb any more iodine—either
stable or radioactive—for the next
24 hours.”
-- Center for Disease Control and
Prevention (CDC) (2018)
"Chernobyl: New
Tomb Will Make
Site Safe for 100
Years" by Claire
Corkhill, The
Conversation
(2016)
Vault-Tec Commercial from Fallout 3
Part 3: Let’s Play Fallout Shelter ! (~20 Min)
Two Ways to Play the Game
Play with Complicity
❖ As Overseer with absolute power
over the lives of Vault dwellers,
the player can perform ethical or
unethical acts at will.
❖ Fallout Shelter enables us to
experience what it is like to be
complicit in performing
unethical acts. ex. Evict dwellers
for the sake of caps (money).
Play with Resistance
❖ As Overseer with absolute power over
the lives of Vault dwellers, the player
can consciously avoid performing
unethical acts.
❖ However, game rules encourage
unethical play, and punish ethical
play. ex. Player sacrifice chances to
earn caps (money) by refusing to evict
dwellers.
Let’s Play Video of Fallout Shelter by Blitz
Part 4: Identify Social Norms & Problems (~10 Min)
Discussion Questions
❖ What social norms are present in the game?
What actions are the player required to perform?
❖ What possible problems can arise from the
game’s social norms?
(Try comparing the hypothetical social norms to
real world social norms.)
Part 5: My Design of an Ethical Analysis Assignment
with Fallout Shelter (5 min)
Step 1: Play Fallout Shelter
Step 2: Take Screenshots of Fallout Shelter
Step 3: Upload Screenshots of Fallout Shelter
to a Mindmap + Annotate Inferences of Themes, Issues
Step 4: Identify the Rhetoric
of Fallout Shelter About the Themes, Issues
Game Rhetoric: Job, Productivity, Efficiency
Vault Conversations: Working = Happiness
Vault Conversations: Hard Work is Happy Work
Vault Conversations: G.O.A.T.
Vault Conversations: Production
Vault Conversations: Maximum Efficiency
Vault Conversations: Humans Are Inefficient
Game Rhetoric: Omniscient Overseer Deserves Praise
Vault Conversations: Who is the Overseer?
Vault Conversations: Overseer is Smart
Vault Conversations: Overseer is Great
Vault Conversations: Overseer Will Protect Us
Game Rhetoric: Surveillance
The Vault: Armory Room with Surveillance Camera
The Vault: Weapons Room with Monitors
Vault Conversations: Overseer is Listening
Vault Conversations: Overseer and Double Shift
Vault Conversations: Overseer is Watching Us
Game Rhetoric: Authoritarianism & Hive Mind
Vault Conversations: Follow Authority
Vault Conversations: Honeycomb (Hive Mind)
The Vault as a “Honeycomb” or “Ant Farm”
Game Rhetoric: Death and Meaninglessness
Wasteland Conversations: Death Everywhere
Wasteland Conversations: Way to Die
Wasteland Conversations: Countless Human Deaths
Wasteland Conversations: Losing Track of Time
Game Rhetoric: Eviction and Resistance
Wasteland Conversations: Leaving on Free Will
Wasteland Conversations: Skepticism of Future
Wasteland Conversations: Rue the Day
Game Ethics: Values that the Game Espouses
Game Values: Capitalism and Authoritarianism
❖ Maximizing profit is the raison d’etre.
❖ Profit should be valued over social good.
❖ Providing social good is justified if and only if the act enables humans
to provide labor that increases profit.
❖ A human life is good insofar as it can perform efficient labor for
increasing profit.
❖ Human value is measured by the profit it can generate.
❖ Authoritarianism is good because it maximizes profit.
❖ Authoritarianism requires surveillance and oppression of the
citizens.
Game Values: Efficiency Warrants Eugenics
❖ Eugenics (greek for “Good Birth”) is a social philosophy, originated
from Plato, that contemplates on how to create better societies via
selective breeding (for eliminating undesirable human traits).
❖ Most countries have ended eugenics-based policies. U.S. still
implements some policies, such as the ban of incestual marriages.
❖ Fallout Shelter gameplay promotes eugenics based practices:
➢ Overseer (player) can selectively breed dwellers.
➢ Consequent children will carry the genetic traits of the parents.
➢ Children can inherit SPECIAL skills of the parents (when the
parents are equipped with certain items).
Vault Breeding: One Man Fathers Several Children
Game Values: Capitalism Justifies Ageism
❖ Fallout Shelter gameplay promotes ageism based practices:
➢ Overseer (player) can evict any dweller from the Vault at will,
without offering any justification to the dweller.
➢ Once a dweller reaches level 50 (max), the dweller can no longer
generate any caps (profit) for the Overseer.
➢ To raise efficiency and profit, the Overseer can evict the level 50
dweller, and train a younger dweller to replace the older dweller.
➢ Upon eviction, the dweller is stripped of weapons and armor that
could protect him/herself from the Wasteland.
➢ A dweller’s level could represent age. The eviction of the level 50
dwellers could be interpreted as an ageism-driven act.
Step 5: Identify Ethical Theories that Explain or
Challenge the Rhetoric of Fallout Shelter
What is Egoism?
❖ In philosophy, Egoism (latin. “Ego” means “I”) is an ethical theory
that presents either a descriptive or a normative position that an act
can be moral or rational if the act maximizes one’s self-interest.
❖ 3 Types of Egoism:
➢ Psychological Egoism: A descriptive position (and a metaethics)
that a person desires/is motivated to act only to maximize her
own self-interest.
➢ Ethical Egoism: A normative position that actions are morally
right if the actions maximize one’s self-interest.
➢ Rational Egoism: Claims that actions are rational if the actions
maximize one’s self-interest.
Egoism vs. Altruism
❖ For the Psychological Egoist, Altruism (the belief that one would or
should act for the sake of others) is unnatural for the individual, who
desires to act solely for her own welfare.
❖ Example Scenario: A fireman rushes into a burning building to save a
child, even though he knows that the building will likely explode within
minutes due to a gas leak. The fireman was able to save the child’s
life, but he dies soon after due to 3rd degree burns and carbon
monoxide poisoning.
How would an Altruist vs. an Egoist respond to the above scenario?
Egoist’s vs Altruist’s Response to a Scenario
❖ An Altruist would say that the fireman acted altruistically to save the
child’s life, while foregoing his own. The fireman rushed into the
burning building, knowing that it was about to explode, because he
acted for the sake of the child.
❖ An Egoist would say that the fireman acted in self-interest when he
saved the child’s life, because he only acted for the sake of upholding
his own reputation. The fireman rushed into the burning building,
knowing that it was about to explode, because he wanted to
showcase his heroism. His death was unfortunate, but it preserved his
honor as a fireman.
The Egoism of the Overseer
❖ In Fallout Shelter, the Overseer (the player) can make ethical or
unethical acts at will, without any intervention from the dwellers. The
Overseer has absolute power over the dwellers and the Vault.
❖ The Overseer asks the dwellers to perform various jobs, all for the
purpose of maximizing his/her self-interest, which is to gain profit.
❖ The Overseer maintains the Vault to secure the dweller’s lives,
because dwellers are needed to complete jobs and maximize
production. He/She is motivated to protect the Vault and the dwellers
to benefit his own welfare.
Question about the Dwellers
❖ Q. Through the lens of Egoism, how would we
understand the motivation of the dwellers in
working for the authoritative and oppressive
Overseer?
Step 6: Write an Ethical Analysis Essay
on Fallout Shelter
Thanks for Coming!
Sherry Jones
Philosophy & Game Studies SME &
Lecturer, Rocky Mountain College of Art &
Design.
Animated Slides:
http://bit.ly/gameethics1
About Me: http://about.me/sherryjones
Twitter: @autnes
Email: sherryjones.edtech@gmail.com

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Thought Experiment: Teaching Normative Ethics with Digital Games by Sherry Jones (Aug. 2, 2018)

  • 1. Sherry Jones, Philosophy & Game Studies, Twitter @autnes Thought Experiment: Teaching Normative Ethics with Digital Games
  • 2. Hello! I am . . . Sherry Jones Philosophy & Game Studies SME & Lecturer, Rocky Mountain College of Art & Design. Animated Slides: http://bit.ly/gameethics1 About Me: http://about.me/sherryjones Twitter: @autnes Email: sherryjones.edtech@gmail.com
  • 3. Welcome to This Workshop! This workshop will simulate the workflow of my assignment design: 1. Consider how games are thought experiments. (~5 min) 2. Explore real historical issues that inspired a game’s design. (~10 min) 3. Play a game! (~20 min) 4. Discuss social norms and problems in the game! (~10 min) 5. Present design of my ethical analysis assignment. (~5 min)
  • 4. Part 1: Games as Thought Experiments (~5 Min)
  • 5. Thought Experiments and Normative Ethics? In philosophy . . . Thought experiment is a mental device or conceptual tool for imagining possible scenarios for investigating the nature of the world. Thought experiments often are presented in the narrative form. Normative ethics is a discipline that considers and defines moral standards that determine whether an act is right or wrong.
  • 6. Why Use Games to Teach Ethics? ❖ Games are “thought experiments” or interactive narratives that allow us to experience hypothetical scenarios. ❖ Games call on us to “physically interact” and “think through” the logic and ethics of the hypothetical scenarios expressed by the games. ❖ The nature of games is that they are “normative ethical machines,” imposing certain ethical rules through game mechanics. ❖ Learners can arrive at certain conclusions about a game’s implied ethics by analyzing their own gameplay experience.
  • 7. The Ethics and Games Series See my Youtube live series on teaching ethics with games! http://bit.ly/ethicsandgames1 ❖ Observer (August 2018). ❖ Detention (July 2018). ❖ To the Moon (May 2018). ❖ The Vanishing of Ethan Carter (April 2018). ❖ Life Is Strange (March 2018). ❖ The Talos Principle (February 2018). ❖ Fallout Shelter (January 2018).
  • 8. Part 2: What is Fallout Shelter? (~10 Min)
  • 9. Mobile Game Based on the Fallout Series ❖ Fallout Shelter (2015) is a free-to-play simulation mobile game by Bethesda Game Studios and Behaviour Interactive, a spin-off based on Fallout game series. ❖ Released on Android, iOS, Microsoft Windows, XBox One. ❖ Simulation of a post-nuclear apocalyptic America. ❖ Gameplay involves building and maintaining a fallout shelter, growing population size, and completing quests to obtain resources for sustaining the population.
  • 10. Story of the Fallout Series ❖ Set in alternate history of U.S. 1950s atomic age when technologies were powered by nuclear energy. ❖ 13 commonwealths ruled U.S. until capitalism and plutocracy corrupted U.S. into a fascist police state. ❖ Surveillance, torture, experimentation, and public execution became du jour citizen control methods. ❖ Great War (2077) led to global nuclear apocalypse (U.S., China, USSR, and other nuclear capable nations launched weapons for 2 hours).
  • 11. Story of the Fallout Series (Cont.) ❖ 1000 survivors lived in 122 Vaults built by govt. contractor Vault Tec. ❖ Vaults conducted unethical social and scientific experiments, e.g. mutating residents via psychopathic drugs, virus, or radiation. ❖ Surface, aka The Wasteland, became completely irradiated. Surface survivors became irradiated “ghouls.” ❖ Vaults were not opened until the year 2097 and later. ❖ It is not clear exactly when Fallout Shelter falls on the timeline.
  • 12. Game Design Inspired by the 1950s
  • 13. 1950s Culture of Fear ❖ U.S. Sentiments During 1950s Post WWII (1939-1945) Era: National and racial destiny, national solidarity, fear of degenerates, fear of outsiders, paranoia, expansion of military power, infallible/ unquestionable leaders, authoritarianism, racism, sexism. ❖ Red Scare: Campaign to identify secret communist traitors in U.S. ❖ McCarthyism: Launch accusations of treason without evidence. ❖ Fear of Atomic Bomb: Creation of U.S. Nuclear Fallout Survival Guide.
  • 15. Source: "Two-story wood frame house at 5,500 feet (from blast site), May 5, 1955," released by National Archives
  • 16. Source: "A few minutes after detonation the atomic blast in Operation Cue looked like this, May 5, 1955," released by National Archives
  • 17. Source: "Two-story wood frame house at 5,500 feet after the blast, May 5, 1955," released by National Archives
  • 18. Source: "Photograph of the Office of Civil and Defense Mobilization exhibit at a local civil defense fair. ca. 1960", released by National Archives
  • 19. Source: "Photograph of a display of survival supplies for the well-stocked fallout shelter, ca.1961." released by National Archives
  • 20. Source: "Photograph of a basement family fallout shelter" (1957) (with 14 days food supply), released by National Archives
  • 21. "About Global Fallout" by Center for Disease Control and Prevention (CDC) (2018)
  • 22. "How Global Fallout Can Affect Your Health" by Center for Disease Control and Prevention (CDC) (2018)
  • 23. “KI (potassium iodide) blocks radioactive iodine from entering the thyroid. When a person takes KI, the stable iodine in the medicine gets absorbed by the thyroid. Because KI contains so much stable iodine, the thyroid gland becomes ‘full’ and cannot absorb any more iodine—either stable or radioactive—for the next 24 hours.” -- Center for Disease Control and Prevention (CDC) (2018)
  • 24. "Chernobyl: New Tomb Will Make Site Safe for 100 Years" by Claire Corkhill, The Conversation (2016)
  • 26. Part 3: Let’s Play Fallout Shelter ! (~20 Min)
  • 27. Two Ways to Play the Game Play with Complicity ❖ As Overseer with absolute power over the lives of Vault dwellers, the player can perform ethical or unethical acts at will. ❖ Fallout Shelter enables us to experience what it is like to be complicit in performing unethical acts. ex. Evict dwellers for the sake of caps (money). Play with Resistance ❖ As Overseer with absolute power over the lives of Vault dwellers, the player can consciously avoid performing unethical acts. ❖ However, game rules encourage unethical play, and punish ethical play. ex. Player sacrifice chances to earn caps (money) by refusing to evict dwellers.
  • 28. Let’s Play Video of Fallout Shelter by Blitz
  • 29. Part 4: Identify Social Norms & Problems (~10 Min)
  • 30. Discussion Questions ❖ What social norms are present in the game? What actions are the player required to perform? ❖ What possible problems can arise from the game’s social norms? (Try comparing the hypothetical social norms to real world social norms.)
  • 31. Part 5: My Design of an Ethical Analysis Assignment with Fallout Shelter (5 min)
  • 32. Step 1: Play Fallout Shelter
  • 33. Step 2: Take Screenshots of Fallout Shelter
  • 34. Step 3: Upload Screenshots of Fallout Shelter to a Mindmap + Annotate Inferences of Themes, Issues
  • 35. Step 4: Identify the Rhetoric of Fallout Shelter About the Themes, Issues
  • 36. Game Rhetoric: Job, Productivity, Efficiency
  • 38. Vault Conversations: Hard Work is Happy Work
  • 42. Vault Conversations: Humans Are Inefficient
  • 43. Game Rhetoric: Omniscient Overseer Deserves Praise
  • 44. Vault Conversations: Who is the Overseer?
  • 47. Vault Conversations: Overseer Will Protect Us
  • 49. The Vault: Armory Room with Surveillance Camera
  • 50. The Vault: Weapons Room with Monitors
  • 52. Vault Conversations: Overseer and Double Shift
  • 57. The Vault as a “Honeycomb” or “Ant Farm”
  • 58. Game Rhetoric: Death and Meaninglessness
  • 63. Game Rhetoric: Eviction and Resistance
  • 67. Game Ethics: Values that the Game Espouses
  • 68. Game Values: Capitalism and Authoritarianism ❖ Maximizing profit is the raison d’etre. ❖ Profit should be valued over social good. ❖ Providing social good is justified if and only if the act enables humans to provide labor that increases profit. ❖ A human life is good insofar as it can perform efficient labor for increasing profit. ❖ Human value is measured by the profit it can generate. ❖ Authoritarianism is good because it maximizes profit. ❖ Authoritarianism requires surveillance and oppression of the citizens.
  • 69. Game Values: Efficiency Warrants Eugenics ❖ Eugenics (greek for “Good Birth”) is a social philosophy, originated from Plato, that contemplates on how to create better societies via selective breeding (for eliminating undesirable human traits). ❖ Most countries have ended eugenics-based policies. U.S. still implements some policies, such as the ban of incestual marriages. ❖ Fallout Shelter gameplay promotes eugenics based practices: ➢ Overseer (player) can selectively breed dwellers. ➢ Consequent children will carry the genetic traits of the parents. ➢ Children can inherit SPECIAL skills of the parents (when the parents are equipped with certain items).
  • 70. Vault Breeding: One Man Fathers Several Children
  • 71. Game Values: Capitalism Justifies Ageism ❖ Fallout Shelter gameplay promotes ageism based practices: ➢ Overseer (player) can evict any dweller from the Vault at will, without offering any justification to the dweller. ➢ Once a dweller reaches level 50 (max), the dweller can no longer generate any caps (profit) for the Overseer. ➢ To raise efficiency and profit, the Overseer can evict the level 50 dweller, and train a younger dweller to replace the older dweller. ➢ Upon eviction, the dweller is stripped of weapons and armor that could protect him/herself from the Wasteland. ➢ A dweller’s level could represent age. The eviction of the level 50 dwellers could be interpreted as an ageism-driven act.
  • 72. Step 5: Identify Ethical Theories that Explain or Challenge the Rhetoric of Fallout Shelter
  • 73. What is Egoism? ❖ In philosophy, Egoism (latin. “Ego” means “I”) is an ethical theory that presents either a descriptive or a normative position that an act can be moral or rational if the act maximizes one’s self-interest. ❖ 3 Types of Egoism: ➢ Psychological Egoism: A descriptive position (and a metaethics) that a person desires/is motivated to act only to maximize her own self-interest. ➢ Ethical Egoism: A normative position that actions are morally right if the actions maximize one’s self-interest. ➢ Rational Egoism: Claims that actions are rational if the actions maximize one’s self-interest.
  • 74. Egoism vs. Altruism ❖ For the Psychological Egoist, Altruism (the belief that one would or should act for the sake of others) is unnatural for the individual, who desires to act solely for her own welfare. ❖ Example Scenario: A fireman rushes into a burning building to save a child, even though he knows that the building will likely explode within minutes due to a gas leak. The fireman was able to save the child’s life, but he dies soon after due to 3rd degree burns and carbon monoxide poisoning. How would an Altruist vs. an Egoist respond to the above scenario?
  • 75. Egoist’s vs Altruist’s Response to a Scenario ❖ An Altruist would say that the fireman acted altruistically to save the child’s life, while foregoing his own. The fireman rushed into the burning building, knowing that it was about to explode, because he acted for the sake of the child. ❖ An Egoist would say that the fireman acted in self-interest when he saved the child’s life, because he only acted for the sake of upholding his own reputation. The fireman rushed into the burning building, knowing that it was about to explode, because he wanted to showcase his heroism. His death was unfortunate, but it preserved his honor as a fireman.
  • 76. The Egoism of the Overseer ❖ In Fallout Shelter, the Overseer (the player) can make ethical or unethical acts at will, without any intervention from the dwellers. The Overseer has absolute power over the dwellers and the Vault. ❖ The Overseer asks the dwellers to perform various jobs, all for the purpose of maximizing his/her self-interest, which is to gain profit. ❖ The Overseer maintains the Vault to secure the dweller’s lives, because dwellers are needed to complete jobs and maximize production. He/She is motivated to protect the Vault and the dwellers to benefit his own welfare.
  • 77. Question about the Dwellers ❖ Q. Through the lens of Egoism, how would we understand the motivation of the dwellers in working for the authoritative and oppressive Overseer?
  • 78. Step 6: Write an Ethical Analysis Essay on Fallout Shelter
  • 79. Thanks for Coming! Sherry Jones Philosophy & Game Studies SME & Lecturer, Rocky Mountain College of Art & Design. Animated Slides: http://bit.ly/gameethics1 About Me: http://about.me/sherryjones Twitter: @autnes Email: sherryjones.edtech@gmail.com