gMOOC and rgMOOC: Theory and Design


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This slideshow is presented at the 2013 e-Learning Consortium of Colorado Conference on April 10, 2013. Through this slideshow, we are introducing gMOOC to the MOOC Universe, and we are releasing rgMOOC (Rhetoric and Game-Based MOOC) on May 28 - August 1, 2013.

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rgMOOC (May 28 - August 1, 2013)

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gMOOC and rgMOOC: Theory and Design

  1. 1. gMOOC and rgMOOC:Theory and DesignSherry Jones and Kate CarusoeLearning Consortium of ColoradoApril 10, 2013Slideshow: work is licensed under aCreative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
  2. 2. What is a MOOC?● Massive Open OnlineCourse (experimentallearning platform)● Term founded in 2008by George Siemens,David Wiley, DaveCormier, StephenDownes● Learning theories ofConnectivism,Constructivism, andEmergence● 2012 - Year of MOOCs!● Over 6000 MOOCsworldwide (2/18/2013)Image by David Kernohan:
  3. 3. MOOC Traditional OnlineCourse● "Massive" = 150 people (Dunbars Number)○ "The Dunbars number represents themaximum (theoretical number of peoplea person can reasonably interact with)"-- Stephen Downes● "Open" = Open Access (Creative Commons)● Student-Centered Learning on Large Scale(150/network among 10,000, 100,000, ???)● Beyond LMS - Social Media and InnovativeTech Tools for OER creation+distribution
  4. 4. 2 Types of MOOCs: xMOOC vs.cMOOC● 2 types of MOOCs dominate the market● xMOOC - The "x" refers to Edx, MITx,Harvardx (with Coursera as commercial x)● "In those xMOOCs a professor is taking thelead and the learning experience isorganized top-down."-- Peeragogy● Professor is the virtual "sage on the stage"● xMOOCs are lectures and tests driven
  5. 5. 2 Types of MOOCS: xMOOC vs.cMOOC (Cont)● cMOOC = Connectivist MOOC, designoriginates from the MOOC founders● "Learning takes place through self-organized networks of participants, and isalmost decentralized; individuals andgroups create blogs or wikis around theirown interpretations of the texts andlectures, and comment on each otherswork"-- Peeragogy
  6. 6. In Essence, cMOOCs changelearning from this . . .Source:
  7. 7. To this . . .Source:
  8. 8. What is gMOOC?● gMOOC = Game-Based Learning MOOC● Term coined by Sherry Jones (Prof. ofPhilosophy, Rhetoric, Comp.) and Jack Park(Founder of Knowledge Gardening Theory)● Uses Digital Games for immersive learningof almost any discipline (ex. Composition)● Follows cMOOCs connectivist anddecentralized organization● Motivators - Digital Games and Badges!
  9. 9. gMOOC in Practice● Video conversations● Group problem solving via networking● Multiple weekly digital games and exerciseswill be offered (choose 1 game to play and1 exercise to complete!)● Synchronous chats on Tweetchat, GoogleHangout, Youtube, or Mightybell (for Q & A)● Asynchronous discussions with curation● Massive collaborative writing on Etherpads(3, 2, 1, lets all write at the same time!)
  10. 10. Introducing rgMOOC (Rhetoricand Game-Based MOOC)!Link:
  11. 11. What is rgMOOC?● rgMOOC = Rhetoric and Game-BasedMOOC● Advanced English Composition Course thatanalyzes digital games as texts● Offered via Arapahoe Community College● 10 Weeks Summer (May 28 - Aug. 1, 2013)● 15 Weeks Fall● Join Us! Free Registration Form at
  12. 12. Why rgMOOC for ACC students?● Raises rigor of academiclanguage use via gameanalysis● Fosters critical thinkingskills through immersivegaming● Showcases a competitiveTransfer Level WritingMOOC● Pioneers a Student-Centered ColoradoCommunity CollegeMOOC!Source:
  13. 13. Can I take rgMOOC?● Yes!! rgMOOC is free andopen to everyone!● For those interested inplaying and writingabout the meaning ofdigital games● For Educators interestedin applying game-basedlearning● Please note some gamesare rated M (Mature)Source:
  14. 14. Theory Applied in rgMOOC:Procedural Rhetoric● Procedural Rhetoric is the study of theunderlying rules of a game system thatmakes claims about the world● "Procedural Rhetoric is a type ofprocedural literacy that advances andchallenges the logics that underliebehavior, and how such logics work"-- Ian Bogost(Persuasive Games p. 258)
  15. 15. Possible Topics in rgMOOC● Games as Art + Socio-cultural Constructs● Paratextuality/Transmediality of Games● Game Genres as Mediators of Meaning● Game Rules, Mechanics, and Dynamics as"Procedural Rhetoric"● Gameplay and Aristotelian Triangle (Ethos,Pathos, Logos)● Game Design and 4 Elements of Rhetoric(Purpose, Audience, Situation, Claims)● Game Platforms, Culture, and Audience
  16. 16. Yes! We will beplaying digital gameseach week!Source:
  17. 17. Lets Play a Game/Rule System!
  18. 18. Rules in Tamatipico● Identity: Your Virtual Flexworker● Place Rule: Work - Park - Home● Move Rule - Mouse Click● Factory Rule: Single Action, Drill Holes● Park Rules: Dual Actions, Eat and Sleep● Home Rule: Single Action, Watch TV● Rules Define Tamatipico As A CORPORATESLAVE!
  19. 19. Lets Play a Game/Rule System!
  20. 20. Rules In Every Day The SameDream● Identity: Businessman● Place Rule: Home - Side Street - Cemetery -Highway - Highrise - Field● Move Rule: Left and Right Arrow Keys● Interaction Rule: Move towards objects andcharacters● Completion Rule: Repetitive Gameplay● Rules Show That REPETITIVE LIFE ISMEANINGLESS
  21. 21. rgMOOC Trailer + RegistrationForm!● rgMOOC Trailer● rgMOOC Registration Form also forward this slideshow to anyoneinterested in rgMOOC!GAME ON!
  22. 22. Questions? Comments?Sherry JonesCreator/Facilitatorsherryjones.edtech@gmail.comTwitter @autnesMy Visual BioKate CarusoCreator/Facilitatorkatecaruso09@gmail.comTwitter @writercarMy CVACCESS THIS SLIDESHOW