MINDGAMESDesigners don’t design anything. Organizations designeverything. Always remember it’s never about you. It’salways about the TEAIM.Everything has GOALS & CONTEXTS. Goals are thepoint, contexts the constraints. Nothing else matters.Identify what achieves the goal and what doesn’t.Youwant to evaluate OUTCOMES, not identify solutions.
GIVING CRITIQUESTEAIM:It’s not about right or wrong. It’s about “us”succeeding.GOALS & CONTEXTS:Ask questions about context and what the goals are.OUTCOMES:Identify what may work and what may not.
RECEIVING CRITIQUESTEAIM:Remember it’s not about you. It’s about “our” goals.GOALS & CONTEXTS:Focus on goals and contexts. Judo aesthetics andpreferences.OUTCOMES:Note what works, what doesn’t, and open questions.
FOR MORE INFORMATIONOur speaker: Houston Experience Design:AUSTIN GOVELLA A user experience community for information architecture and interaction designInformation Architect + UX Designer email@example.com@agux.co @houstonux@austingovella http://houstonexperiencedesign.wordpress.comhttp://www.thinkingandmaking.com http://facebook.com/groups/ houstonexperiencedesign