UX Critiques (the Houston Startup Design Workshop) - revised

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Round 2 of Houston Experience Design. A presentation and workshop on quick, grounded, user interface critiques.

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UX Critiques (the Houston Startup Design Workshop) - revised

  1. 1. HOUSTON STARTUP DESIGN WORKSHOP Quick, grounded user interface critiques Houston Experience Design, Tue, Oct 11 @ Caroline Collective http://houstonexperiencedesign.wordpress.com/ http://www.slideshare.net/austingovella/ux-critiques-the-houston-startup-design-workshop
  2. 2. AGENDAMIND GAMEShow to think when giving and receiving critiquesGOALS & CONTEXTSModelling the user, the interaction, the interface, andcomparisonsACTIVITIESDocumenting and critiquing interfaces
  3. 3. MIND GAMES
  4. 4. MINDGAMESDesigners don’t design anything. Organizations designeverything. Always remember it’s never about you. It’salways about the TEAIM.Everything has GOALS & CONTEXTS. Goals are thepoint, contexts the constraints. Nothing else matters.Identify what achieves the goal and what doesn’t.Youwant to evaluate OUTCOMES, not identify solutions.
  5. 5. GIVING CRITIQUESTEAIM:It’s not about right or wrong. It’s about “us”succeeding.GOALS & CONTEXTS:Ask questions about context and what the goals are.OUTCOMES:Identify what may work and what may not.
  6. 6. RECEIVING CRITIQUESTEAIM:Remember it’s not about you. It’s about “our” goals.GOALS & CONTEXTS:Focus on goals and contexts. Judo aesthetics andpreferences.OUTCOMES:Note what works, what doesn’t, and open questions.
  7. 7. GOALS & CONTEXTS
  8. 8. GOALS & CONTEXTSModel the userModel the interactionModel the interfaceCompare and evaluate
  9. 9. MODEL THE USERWho is the user?Young? Old? Busy? Relaxed?Why is the user here?What’s their goal? What are they trying to do?
  10. 10. MODEL THE INTERACTIONWhen will the user use this interface?Just once? Once a day? A week? A month? A year?Where will they be?At home? Work? In the car? On a tablet?
  11. 11. MODEL THE INTERFACEWhat kind of interface is it?Words, lists, galleries, infographics?(Usually evident at first glance)How will they use it?Browse? Click? Drag? Select? A wizard?
  12. 12. COMPARED TO WHAT?What’s a similar interface or experience we cancompare this to?Compared to that interface or experience, how goodis this one supposed to be?
  13. 13. EVALUATENot as good as our comparison, but still usable.As good as our comparison.Better than our comparison.Better than any other experience out there.
  14. 14. QUESTIONS?
  15. 15. ACTIVITY TIME!!!DOCUMENT YOUR SCREENS
  16. 16. ACTIVITY TIME!!! CRITIQUES
  17. 17. FOR MORE INFORMATIONOur speaker: Houston Experience Design:AUSTIN GOVELLA A user experience community for information architecture and interaction designInformation Architect + UX Designer houstonux@gmail.comag@agux.co @houstonux@austingovella http://houstonexperiencedesign.wordpress.comhttp://www.thinkingandmaking.com http://facebook.com/groups/ houstonexperiencedesign

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