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THE
USER
EXPERIENCE
HEALTH                                                                                         Quantify
                                                                                             the quality
                                                                                                 of your

CHECK                                                                                   user experience

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WE MEASURE
EXPERIENCE BY
COMPARING OUR
EXPECTATIONS
TO SIMILAR
EXPERIENCES.
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
A STORY ABOUT BLUE CLOWNS




UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
COMMON DESIGN PROBLEMS




✴ No common design language

✴ No common way to evaluate
  design decisions

                                       Marty Neumeier, The Designful Company, p26.


UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
THE UX HEALTH CHECK QUANTIFIES THE QUALITATIVE EXPERIENCE



✴ Applicable to any product or
  service
✴ Measures detailed feature sets
  or very generalized notions of
  service.
✴ Introduces a shared language for
  teams to discuss elements of an
  experience.
                                       Marty Neumeier, The Designful Company, p26.


UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
A STORY ABOUT
                                          DIFFERENT MOUNTAINS


UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
ANOTHER PROBLEM: DESIGN-DRIVEN INNOVATION




    If you’re not on the
   right mountain, your
  altitude doesn’t matter.

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
A STORY ABOUT
                                          DIFFERENT MOUNTAINS


UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
ANOTHER PROBLEM: SCALE




      If you don’t have the
     thing to measure, you
         can’t measure it.

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
THE
USER
EXPERIENCE
HEALTH                                                                                         Quantify
                                                                                             the quality
                                                                                                 of your

CHECK                                                                                   user experience

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
HOW THE HEALTH CHECK WORKS




1. Deconstruct the service
   (list and chunk)
2. Choose benchmarks
   (your competitors)
3. Establish scoring criteria
   (the scale)
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
DECONSTRUCT THE SERVICE



Break down the parts of the product or service
 to a level they can be looked at in isolation
 and still be comparable to examples
 elsewhere.

1. By product/services in a(n eco)system
2. By user mental model
3. By generic/universal mental models
   (consumption and service cycles)

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
CHOOSE BENCHMARKS




       Your competitors are
        not always in your
         market or your
             medium.
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
SET TARGETS



• Go through each elements and ask the
  question “how good do we need to be at this
  to meet our business goals and user
  expectations?”
• Involve core team of people actively making
  decisions about the UX
• Get agreement on the targets through
  conversation. Everyone is empowered to
  disagree and defend their perspective

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
SCORE YOURSELF


         Score                      Rating                               Considerations
           < 30
                                                             Doesn’t meet core user needs or usability
                          Problem Area                       standards: it’s broken!


           30 >                                              Meets basic user needs; isn’t broken ; the
                          Functional                         bare minimum

           50 >           Parity with                        Meets user expectations across industry
                          Competitors                        offerings

           70 >
                          Very Good                          Better than several competitors


           80 >
                                                             Exceeds the main competitors, almost as
                          Better Than Most                   good as the market leader


           90 >
                          Best In Class                      Market differentiator




UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
SCORE YOURSELF




• Get agreement on the final score through
  conversation.
• Everyone is empowered to disagree and
  defend their perspective
• Everyone should be versed in existing
  information to help decision- making
  (usability evaluations, user feedback, etc)


UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
TALLY UP AND COMMUNICATE




UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
TALLY UP AND COMMUNICATE




UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
TALLY UP AND COMMUNICATE




UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
TALLY UP AND COMMUNICATE




UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
TALLY UP AND COMMUNICATE




UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WHY?
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WE WANT
TO BUILD
A BETTER
EXPERIENCE.
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
THE FIRST PROBLEM




 We don’t build a better
    experience. Our
  organizations build a
   better experience.
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
MARTY NEUMEIER ASKS THE KEY QUESTION IN 2009




“...if design is such a powerful tool...
if economic value is increasingly
derived from intangibles like
knowledge, inspiration, and
creativity, why don’t we hear the
language of design echoing through
the corridors?”
                                       Marty Neumeier, The Designful Company, p26.


UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
PETER DRUCKER PROVIDES THE ANSWER IN 1967



“Intelligence, imagination, and
knowledge are essential
resources, but only
effectiveness converts them
into results. By themselves,
they only set limits to what can
be attained.”                            Peter Drucker, The Effective Executive, p 2.

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
ROGER MARTIN SUGGESTS A SOLUTION




“Organizations will need to
BE designers. They’ll need
to think like designers, feel
like designers, work like
designers.”
                                       Marty Neumeier, The Designful Company, p26.


UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WE WANT
TO BUILD
A BETTER
ORGANIZATION.
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
HOW?
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WHY IT’S MAGIC: VISION AND PROGRESS




 Communicate progress
  and vision in a way
    everyone can
     understand.
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WHY IT’S MAGIC: COMMON DESIGN LANGUAGE




      Create a common
    design language. Point
    back to your service’s
             story.
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WHY IT’S MAGIC: EVOLVES WITH LANDSCAPE




Be agile, automatically
adjust to changes in the
competitive landscape.

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WHY IT’S MAGIC: COST PRIORITY CHANGES




         Understand the cost
           and benefits of
         business decisions.

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WHY IT’S MAGIC: OUTBOARD MEMORY




    Place design decisions
    somewhere you won’t
         forget them.

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
WHY IT’S MAGIC: LEARN




       Your learn when you
        evaluate prediction
       against performance.

UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
PETER DRUCKER SUMS IT UP




       “What gets
      measured gets
        managed.”
UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM

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The User Experience Health Check

  • 1. THE USER EXPERIENCE HEALTH Quantify the quality of your CHECK user experience UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 2. WE MEASURE EXPERIENCE BY COMPARING OUR EXPECTATIONS TO SIMILAR EXPERIENCES. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 3. A STORY ABOUT BLUE CLOWNS UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 4. COMMON DESIGN PROBLEMS ✴ No common design language ✴ No common way to evaluate design decisions Marty Neumeier, The Designful Company, p26. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 5. THE UX HEALTH CHECK QUANTIFIES THE QUALITATIVE EXPERIENCE ✴ Applicable to any product or service ✴ Measures detailed feature sets or very generalized notions of service. ✴ Introduces a shared language for teams to discuss elements of an experience. Marty Neumeier, The Designful Company, p26. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 6. A STORY ABOUT DIFFERENT MOUNTAINS UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 7. ANOTHER PROBLEM: DESIGN-DRIVEN INNOVATION If you’re not on the right mountain, your altitude doesn’t matter. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 8. A STORY ABOUT DIFFERENT MOUNTAINS UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 9. ANOTHER PROBLEM: SCALE If you don’t have the thing to measure, you can’t measure it. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 10. THE USER EXPERIENCE HEALTH Quantify the quality of your CHECK user experience UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 11. HOW THE HEALTH CHECK WORKS 1. Deconstruct the service (list and chunk) 2. Choose benchmarks (your competitors) 3. Establish scoring criteria (the scale) UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 12. DECONSTRUCT THE SERVICE Break down the parts of the product or service to a level they can be looked at in isolation and still be comparable to examples elsewhere. 1. By product/services in a(n eco)system 2. By user mental model 3. By generic/universal mental models (consumption and service cycles) UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 13. CHOOSE BENCHMARKS Your competitors are not always in your market or your medium. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 14. SET TARGETS • Go through each elements and ask the question “how good do we need to be at this to meet our business goals and user expectations?” • Involve core team of people actively making decisions about the UX • Get agreement on the targets through conversation. Everyone is empowered to disagree and defend their perspective UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 15. SCORE YOURSELF Score Rating Considerations < 30 Doesn’t meet core user needs or usability Problem Area standards: it’s broken! 30 > Meets basic user needs; isn’t broken ; the Functional bare minimum 50 > Parity with Meets user expectations across industry Competitors offerings 70 > Very Good Better than several competitors 80 > Exceeds the main competitors, almost as Better Than Most good as the market leader 90 > Best In Class Market differentiator UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 16. SCORE YOURSELF • Get agreement on the final score through conversation. • Everyone is empowered to disagree and defend their perspective • Everyone should be versed in existing information to help decision- making (usability evaluations, user feedback, etc) UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 17. TALLY UP AND COMMUNICATE UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 18. TALLY UP AND COMMUNICATE UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 19. TALLY UP AND COMMUNICATE UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 20. TALLY UP AND COMMUNICATE UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 21. TALLY UP AND COMMUNICATE UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 22. WHY? UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 23. WE WANT TO BUILD A BETTER EXPERIENCE. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 24. THE FIRST PROBLEM We don’t build a better experience. Our organizations build a better experience. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 25. MARTY NEUMEIER ASKS THE KEY QUESTION IN 2009 “...if design is such a powerful tool... if economic value is increasingly derived from intangibles like knowledge, inspiration, and creativity, why don’t we hear the language of design echoing through the corridors?” Marty Neumeier, The Designful Company, p26. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 26. PETER DRUCKER PROVIDES THE ANSWER IN 1967 “Intelligence, imagination, and knowledge are essential resources, but only effectiveness converts them into results. By themselves, they only set limits to what can be attained.” Peter Drucker, The Effective Executive, p 2. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 27. ROGER MARTIN SUGGESTS A SOLUTION “Organizations will need to BE designers. They’ll need to think like designers, feel like designers, work like designers.” Marty Neumeier, The Designful Company, p26. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 28. WE WANT TO BUILD A BETTER ORGANIZATION. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 29. HOW? UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 30. WHY IT’S MAGIC: VISION AND PROGRESS Communicate progress and vision in a way everyone can understand. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 31. WHY IT’S MAGIC: COMMON DESIGN LANGUAGE Create a common design language. Point back to your service’s story. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 32. WHY IT’S MAGIC: EVOLVES WITH LANDSCAPE Be agile, automatically adjust to changes in the competitive landscape. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 33. WHY IT’S MAGIC: COST PRIORITY CHANGES Understand the cost and benefits of business decisions. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 34. WHY IT’S MAGIC: OUTBOARD MEMORY Place design decisions somewhere you won’t forget them. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 35. WHY IT’S MAGIC: LEARN Your learn when you evaluate prediction against performance. UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM
  • 36. PETER DRUCKER SUMS IT UP “What gets measured gets managed.” UX RESEARCH & WEB ANALYTICS @ SXSW INTERACTIVE, 2011 • AUSTIN GOVELLA, UX RONIN • AUSTIN@GRAFOFINI.COM • WWW.GRAFOFINI.COM