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15 E-Learning statistics you need to know for 2015

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1. The number of types of learning technologies available has doubled in the last five years.
2. 42% of leading learning companies say online learning has led to an increase in revenue and 56% say it has improved productivity.
3. 81% of learners are responsible for managing their own personal development and 82% like to learn at their own pace.
4. Organisations where L&D teams align their KPIs with senior management are 13 times more likely to report increased revenue and 50% more likely to see positive changes in staff behaviour.
5. 91% of L&D leaders think learning technology should enable a quicker response to changing business conditions and organisational change.
6. 3/5 organisations cannot implement a technology enabled learning strategy due to lack of skills.
7. Only 49% of organisations have the Instructional Design skills they need.
Only 28% have L&D staff confident in using new media in learning design.
Only 31% have staff capable of developing digital content in-house.
8. In 2015, 98% of organisations are predicted to use E-Learning courses as part of their learning strategy.
9. By 2016, 83% of organisations are predicted to use video as part of their digital learning.
10. In 2015, 50% of organisations are predicted to use games and complex simulations as part of their E-Learning.
11. Currently, 74% of people use mobile devices for E-Learning, this will rise to 81% by 2016.
12. By 2019, 50% of all classes will be delivered online.
13. 42% of the public sector use MOOCs to achieve L&D goals.
14. Leading learning companies are 33% more likely to use more varied and interesting media in their E-Learning design, twice as likely to encourage knowledge sharing and twice as likely to create knowledge repositories.
15. The compound annual growth rate of the worldwide self-paced E-Learning market is 4.4% and is set to be worth $53 billion by 2018.

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15 E-Learning statistics you need to know for 2015

  1. 1. 74% 42PER CENT Sources: 1) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Executive Report. 2) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Longitudinal Trends. 3) The E-Learning Revolution: Velsoft Courseware. 4) In-Focus: Lessons from MOOCs for Corporate Learning (2014) 5) The Ambient Insight 2013-2018 Worldwide Self-paced eLearning Market. @aurionlearning /company/aurion-learning/AurionLearning /aurionlearning blog.aurionlearning.com /aurion-learning www.aurionlearning.com ©Aurion Learning 2015 2015 [9] E-LEARNING STATISTICS YOU NEED TO KNOW FOR 2015 The types of learning technologies available has doubled in the last five years. of leading learning companies say online learning has led to an increase in revenue. 81PER CENT of learners are responsible for managing their own personal development. Organisations where L&D teams align their KPIs with senior management are 13 timesmore likely to report increased revenue. of L&D leaders think learning technologies should enable a quicker response to changing business conditions and organisational change. 3/5 organisations cannot implement a technology enabled learning strategy due to lack of skills. 49PER CENT Only of organisations have the Instructional Design skills they need. 28PER CENT Only have L&D staff confident in using new media in learning design. 31PER CENT have staff capable of developing digital content in-house. of organisations are predicted to use E-Learning courses as part of their learning strategy. In 2015, 98PER CENT of organisations are predicted to use video as part of their digital learning strategy. 98PER CENT By 2016, of organisations are predicted to use games and complex simulations as part of their E-Learning. In 2015, 50PER CENT of people use mobile devices for E-Learning. Currently, of all classes will be delivered online. In 2019, 50PER CENT of the public sector use MOOCs to achieve their L&D goals. Learning companies are more likely to use more varied and interesting media in their E-Learning design and twice as likely to encourage knowledge sharing and create knowledge repositories. The compound annual growth rate of the worldwide self-paced E-Learning market is 4.4% and is set to be worth $53 billion by 2018. 42% 1 2 3 4 5 6 7 8 9 10 11 74% 12 13 14 [1] [1] [1] [1] [1] [1] [1] [1] [1] [2] [2] [2] [2] [3] [4] [5] [5] 15

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