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WebGL Primetime!

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Slides from my talk tonight the JS Read Meetup group. http://www.meetup.com/js-read/events/188875772/

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WebGL Primetime!

  1. 1. tony parisi august 11, 2014
  2. 2. September 2014: 8/11/20 14 http://www.tonyparisi.com 3B seats. Q.E.D.
  3. 3. 8/11/20 14 http://www.tonyparisi.com https://www.youtube.com/watch?v=io5snCcQ0ss http://ogreen.special-t.com/en/ http://cityofdrones.io/ http://riskeverything.nike.com/ branding art and architecture games ads from tech demos… to real-world apps
  4. 4. 8/11/20 14 http://www.tonyparisi.com game engines/IDEs Goo Enginehttp://www.gootechnologies.com/ Verold http://verold.com/ Turbulenz https://turbulenz.com/ PlayCanvas http://www.playcanvas.com/ Artillery Engine https://artillery.com/ Sketchfab https://sketchfab.com/ Unreal https://www.unrealengine.com/ Unity http://unity3d.com/#unity-5 scene graph libraries/page frameworks Three.js http://threejs.org/ SceneJS http://scenejs.org/ BabylonJS http://www.babylonjs.com/ Vizi https://github.com/tparisi/Vizi Voodoo.js http://www.voodoojs.com/ PhiloGL http://www.senchalabs.org/philogl/ tQuery http://jeromeetienne.github.io/tquery/ game engines, frameworks and libraries
  5. 5. content pipeline and publishing 8/11/20 14 http://www.tonyparisi.com  popular 3D tools still don’t have one-button WebGL “export”  we need an efficient format for delivering full 3D scenes into WebGL applications glTF: a “JPEG for 3D” not yet version 1.0… hopefully this year!
  6. 6. next on 8/11/20 14 http://www.tonyparisi.com VR+ML <glam> <scene> <cube id="photocube”></cube> </scene> </glam> 1. THE HTML #photocube { image:url(../images/bowieorangeglam.png); rx:30deg; ry:45deg; } 2. THE CSS 3D markup languages browser-based virtual reality  Oculus Rift rendering and head tracking possible today with hacks…  native Oculus support now in browser dev builds! https://github.com/tparisi/glam
  7. 7. 8/11/20 14 http://www.tonyparisi.com

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