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WebGL Primetime!


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Slides from my talk tonight the JS Read Meetup group.

Published in: Technology
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WebGL Primetime!

  1. 1. tony parisi august 11, 2014
  2. 2. September 2014: 8/11/20 14 3B seats. Q.E.D.
  3. 3. 8/11/20 14 branding art and architecture games ads from tech demos… to real-world apps
  4. 4. 8/11/20 14 game engines/IDEs Goo Engine Verold Turbulenz PlayCanvas Artillery Engine Sketchfab Unreal Unity scene graph libraries/page frameworks Three.js SceneJS BabylonJS Vizi Voodoo.js PhiloGL tQuery game engines, frameworks and libraries
  5. 5. content pipeline and publishing 8/11/20 14  popular 3D tools still don’t have one-button WebGL “export”  we need an efficient format for delivering full 3D scenes into WebGL applications glTF: a “JPEG for 3D” not yet version 1.0… hopefully this year!
  6. 6. next on 8/11/20 14 VR+ML <glam> <scene> <cube id="photocube”></cube> </scene> </glam> 1. THE HTML #photocube { image:url(../images/bowieorangeglam.png); rx:30deg; ry:45deg; } 2. THE CSS 3D markup languages browser-based virtual reality  Oculus Rift rendering and head tracking possible today with hacks…  native Oculus support now in browser dev builds!
  7. 7. 8/11/20 14