Chapter 3 Powerpoint


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Chapter 3 Powerpoint

  1. 1. Chapter 3: Experimenting with Technologies By: Andrea Hayden and Alanna Goldhagen
  2. 2. Reasoning Causally <ul><li>Exploring </li></ul><ul><li>Hypothesizing </li></ul><ul><li>Conjecturing </li></ul><ul><li>Experimenting </li></ul><ul><li>Speculating </li></ul><ul><li>Testing </li></ul>
  3. 3. Objectives <ul><li>Microworlds </li></ul><ul><li>Simulations </li></ul><ul><li>Games </li></ul><ul><li>Virtual Worlds </li></ul>
  4. 4. Examples of Microworlds <ul><ul><li>- </li></ul></ul><ul><ul><li>http:// </li></ul></ul>
  5. 5. Questions <ul><li>Was this a good example of a microworld? </li></ul><ul><li>Would you use this in your classroom? </li></ul><ul><li>Is there anything you would change about it? </li></ul>
  6. 6. Microworlds <ul><li>“Present students with a simple model of part of the world that can be manipulated.” (pg. 46) </li></ul><ul><li>A tiny world inside which a student can explore alternatives, test hypotheses, and discover facts that are true about that world. </li></ul><ul><li>Logos </li></ul>
  7. 7. Examples of Simulations <ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  8. 8. Questions <ul><li>Did your example fit the criteria of a good simulation? Ex: can you manipulate it? </li></ul><ul><li>How would you incorporate this simulation into your classroom? </li></ul>
  9. 9. Simulations <ul><li>“Imitations of some real thing, state of affairs, or process.” (pg 48). </li></ul><ul><li>A simulation game is a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality. </li></ul>
  10. 10. A Real Game! <ul><li>Open your slip of paper </li></ul><ul><li>Look at the which of Gee’s principles you have </li></ul><ul><li>One other person in the class has the same principle as you </li></ul><ul><li>Try to find that other person by describing the principle </li></ul><ul><li>Do not use the name of the principle to find your partner </li></ul>
  11. 11. Games: Gee’s Principles <ul><li>Active, Critical Learning Principle </li></ul><ul><li>Semiotic Domains Principle </li></ul><ul><li>“ Psychosocial Moratorium” Principle </li></ul><ul><li>Committed Learning Principle </li></ul><ul><li>Identify Principle </li></ul><ul><li>Practice Principle </li></ul><ul><li>Probing Principle </li></ul><ul><li>Situated Meaning Principle </li></ul><ul><li>Multimodal Principle </li></ul><ul><li>Discovery Principle </li></ul>
  12. 12. Examples of Games <ul><li> </li></ul><ul><li> </li></ul>
  13. 13. Questions <ul><li>Was this game educational? Why or why not? </li></ul><ul><li>How would you use it in your classroom? </li></ul><ul><li>Which of Gee’s principles did your game use? </li></ul>
  14. 14. Virtual Worlds <ul><li>“…realistic, three dimensional computer simulation in which users identify themselves as an avatar while interacting with other users.” </li></ul>
  15. 15. Examples of Virtual Worlds <ul><li>World of Warcraft </li></ul><ul><li>Second Life </li></ul><ul><li>Quest Atlantis </li></ul>
  16. 16. Questions <ul><li>Do you think virtual worlds would be useful in the classroom? </li></ul><ul><li>Should young children be allowed to participate on interactive virtual worlds? Ex: Second life? </li></ul>
  17. 17. Comparisons <ul><li>Microworld vs. Simulation </li></ul><ul><li>Simulation vs. Game </li></ul><ul><li>Microworlds vs. Virtual World </li></ul>