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5 Design Techniques You Can Try Without "Design" Experience

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5 Design Techniques You Can Try Without "Design" Experience

  1. 1. Hi. J U L I A J A M I E S O N S W E N S O N S O F T W A R E C O N S U LTA N T & D E S I G N E R
  2. 2. Atomic Object & a Birds Eye View of Our Process 5 Design Techniques You can Try Without “Design” Experience TODAY’S TALK
  3. 3. PA R T 1 : AT O M I C O B J E C T & 
 A B I R D S E Y E V I E W O F O U R P R O C E S S
  4. 4. Poly-Skilled, co-located teams of makers D E S I G N E R S E M B E D D E D D E V E LO P E R S W E B + A P P L I C AT I O N D E V E LO P E R S
  5. 5. DesktopP R O C E S S Vision PRE-PROJECT CONSULTING
  6. 6. DesktopP R O C E S S Vision PRE-PROJECT CONSULTING RESEARCH, DESIGN & PLANNING Ideas Project Defined
  7. 7. DesktopP R O C E S S Vision PRE-PROJECT CONSULTING RESEARCH, DESIGN & PLANNING Ideas DESIGN & DEVELOPMENT Follow up projects & maintenance release create review 1 2 3... Project Iterations Project Defined
  8. 8. Human Centered Design ADAPTED FROM IDEO
  9. 9. S O , W H AT D O E S D E S I G N M E A N T O Y O U ?
  10. 10. Design isn’t necessarily the solution to all of your problems, but it is something that is perceived whether you consider it or not. 
  11. 11. PA R T 2 : 5 D E S I G N T E C H N I Q U E S Y O U C A N T R Y W I T H O U T “ D E S I G N ” E X P E R I E N C E
  12. 12. 1 . C R I T I Q U E
  13. 13. “Critique isn’t about that instant reaction we might feel when seeing something, or about how we would change someone’s design to better solve an issue. Critique is a form of analysis that uses critical thinking to determine whether a design is expected to achieve its desired objectives (and adhere to any pertinent best practices)” D I S C U S S I N G D E S I G N - A D A M C O N N O R & A A R O N I R I Z A R R Y
  14. 14. Meet in person, or over the phone. Ask questions, establish terminology. Start critique with a positive (but not just, “I like it.”). Evaluate based on the goals of the piece. Avoid directives. It’s not your responsibility to solve the problem. It’s your responsibility to identify the problem. Follow up. 1. ESTABLISHING A PRACTICE OF CRITIQUE Using critique to make your process more effective
  15. 15. RESOURCE Discussing Design: Improving Communication & Collaboration Through Critique “Because critique, when well done, focuses on analyzing design choices against a products objectives, it also provides teams with additional benefits, acting as a mechanism for building shared vocabulary, finding relevant consensus, and driving effective iteration. “
  16. 16. A N Y O N E C A N R U N A D E S I G N T H I N K I N G E X E R C I S E W I T H S O M E P R E P A R E D N E S S 2 . D E S I G N T H I N K I N G E X E R C I S E S
  17. 17. “It’s the activity, not the artifact.” A D A P T I V E PAT H
  18. 18. Rose, Bud, Thorn Remember the Future 2. UTILIZE DESIGN THINKING EXERCISES Anyone can run a workshop or exercise with some preparedness
  19. 19. RESOURCES 101 Design Methods | Innovation Games
  20. 20. W H O I S Y O U R U S E R A N D W H A T D O T H E Y C A R E A B O U T ? 3 . P E R S O N A S
  21. 21. Make a list of all the possible people who use your product or service. Document the list. Choose 3-5 core users to develop personas for. PERSONAS & PROTO-PERSONAS Establishing empathy for your customer
  22. 22. RESOURCES About Face | Designing for the Digital Age
  23. 23. H O W D O P E O P L E E X P E R I E N C E Y O U R P R O D U C T O R O F F E R I N G 4 . E X P E R I E N C E M A P P I N G
  24. 24. “"Experience mapping is a strategic process of capturing and communicating complex customer interactions. The activity of mappingbuilds knowledge and consensus across your organization, and the map helps build seamless customer experiences.” A D A P T I V E PAT H
  25. 25. RESOURCES from Adaptive Path
  26. 26. H O W D O Y O U R B I G I D E A S S T A N D U P I N T H E R E A L W O R L D 5 . U S E R F E E D B A C K
  27. 27. Meeting with real users for 30 minutes to an hour to probe for attitudes, beliefs, desires, and experiences to get a better understanding of who is using your product and why. User interviews usually happen at the beginning of a project or development cycle. Select participants and set up meetings Creating a script and asking neutral questions (rather than leading) Getting permission to record if necessary Team: 2 people and 1 interviewee USER INTERVIEWS
  28. 28. Usability testing is a method by which users of a product are asked to perform certain tasks in an effort to measure the product’s ease-of-use, and the user’s perception of the experience. Develop a solid test plan or script Recruit partipants (ideally the same people you met with before, or similar) Analyze and report on your findings USABILITY TESTING
  29. 29. Priority Health, HealthInSite User Testing Results & Recommendations Top Issues & Recommendations 1. Filter Drop down: Currently it is not evident that after a user interacts with the filter drop down that the reports and data are changing. 
 Recommendation: add in animations to the filter drop down and actual charts. Possibly consider adding a “go” button as a second option. 2. Presentation of data: Many of the users had questions about what exactly they were viewing (examples: what does plan paid mean? or what does plan paid include? What does Percentage of total cost mean? Need better labeling for cost vs plan paid. Does the claim data include health, pharm, vision, dental?)
 Recommendation: Work to identify the charts and information are not yet clear, and add that content to the design. 3. Filter Drop down: Some users did not find the filter drop down right away. 
 Recommendation: consider making this button style different from the view claims list button. 4. Health & Pharmacy: A user brought the feedback that she instructs customers to just look for the red (problem areas). 
 Recommendations: Pending scope, consider a way to bring all problem areas in to one place. Also consider if a similar treatment could be used for High Cost Claimants. 5. Awareness: Awareness about HealthInSite and other products could be addresses to improve customers experiences. 
 Recommendation: consider timelines for when customers get access to these tools, and how new tools get marketed to customers. Other Observations 1. Each user had positive remarks regarding the new features and data available to them. 2. Users made comments like “This is much easier to read than the existing reports” 3. Each user was pleased to see membership counts right away. 4. Users were happy that they could pull up a member list, claims list and download that information. 5. Users often wanted to be able to break down information even further than the tool. 6. Though users liked what they saw, some remarked that this data was surface level stuff. 7. Users tended to use the back button, impulsive links, and interior page drop downs more often than using the sidebar navigation. 8. Some users were more interested in the numbers than the visuals. 9. There was some confusion about Date Incurred and Paid Date. Action Items 1. Filter dropdown: Change View Settings and Incurred/Paid Settings to radio buttons. 2. Filter dropdown: for subgroup and class - by default should read “All Subgroups”/“All Classes” instead of “none selected” 3. Dashboard>High Cost Claimants: Add in stoploss pooling point/warning amount. Also add in that chart the percent to stop loss. 4. Dashboard>High Cost Claimants: Add a “+x more high cost claimants” expand link to show more. 5. Color palettes for donut charts: need to be more distinct between parts. 6. Overall: Add in breadcrumb style to the top left and top center. 7. Dashboard: Use common pattern for View details links. 8. Overall: emphasize that this is a tool for self-funded groups. 9. Membership: When on the members page, users also wanted to see dollar amounts. Can we link to the claims page?
  30. 30. Ideal Feedback Workflow M E E T W I T H U S E R S F O R I N T E R V I E W S S TA R T W O R K I N G , C R E AT E A P R O T O T Y P E M E E T W I T H U S E R S F O R U S A B I L I T Y T E S T I N G A P P LY A C T I O N I T E M S & L E A R N I N G S
  31. 31. RESOURCES About Face | Designing for the Digital Age |
  32. 32. Y O U N E V E R K N O W W H A T M I G H T H A P P E N G I V E I T A T R Y
  33. 33. @juliajamieson T H A N K S F O R L I S T E N I N G … Q U E S T I O N S ?
  34. 34. Adaptive Path | Discussing Design: Improving Communication & Collaboration Through Critique Human Centered Design Model | S O U R C E S