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Behaviorism mc cauley


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Behaviorism mc cauley

  1. 1. Behaviorism * By Margaret McCauley*Hyperlinked to Justin K Reeves blog Insights Into Educational Technology
  2. 2. Table of Contents Behaviorism Summary Behaviorism Summary Continued B.F. Skinner Skinners Contributions Uses of Behaviorism in the Classroom Classroom Applications Continued Behaviorism in My Classroom My Classroom Continued
  3. 3. Behaviorism Summarized Idea introduced in 1913 by John B Watson – Been called Father of Behaviorism Said behavior is result of environment Discredited study of mind as unscientific Rejected idea behavior results from pleasure/discomfort Trivia:Watson first to use lab rats John B. Watson
  4. 4. Behaviorism Summary Continued Equates man to animal; both learn through rewards Central figures include Pavlov, Thorndike and Skinner Experimented with behavioral conditioning Used rewards to stimulate behavior in animals Pavlov taught dogs to salivate at sound of tuning fork Thorndike taught mice to navigate mazes
  5. 5. B.F. Skinner Born 1904 in Pennsylvania Attended Hamilton College, later Harvard Experimented with rats in psychology department Also worked with pigeons during WWII Was mechanically inclined − Built several mechanical inventions (safer crib, cumulative recorder) Taught; had a wife and 2 children
  6. 6. Skinners Contributions Discovered operant behavior – Idea that stimulus for behavior could occur after behavior – i.e. rat presses bar, causes food to appear so rat presses bar again Attempted to explain cognitive phenomena – Motivation in terms of deprivation and reinforcement Token economies; a token is worth food B. F. Skinner
  7. 7. Uses of Behaviorism in the Classroom Has implications in classroom management − i.e. could condition students to follow rules through rewards/punishments Programs which reward correct responses are great tools − Computer games with positive reinforcers Rewards for correct answers elicit more correct answers
  8. 8. Classroom Applications Continued “A behavior unrewarded will be extinguished,” (Standridge, M). Student stops misbehaving if unrewarded Token economies; reward students with tokens redeemable for prizes Teaching students to link behaviors with consequences/rewards
  9. 9. Behaviorism in My Classroom Every behavior will have clear consequences Use games/technology that provide feedback Verbal rewards for correct responses – Phrases like “Well done, good job” etc. Token economies as reward systems – Knowledge useful for money management later• Each task broken into small steps
  10. 10. My Classroom Continued• Programs where actions cause specific reactions – Excel: input leads to specific output• Videos that show action/reaction – Chemical reactions, etc.• Misbehaving students will be unrewarded – Ignoring tantrums unless extremely disruptive• Make sure students know what behavior led to what consequence
  11. 11. Citations• Reeves, Justin K. "Behaviorism Not As Dead As Previously Thought." Insights Into Educational Technology. Weber School District, 28 June 2010. Web. 2 Apr. 2012. < previously-thought/>.• Graham, George. "Behaviorism." Stanford Encyclopedia of Philosophy. Web. 8 Apr 2012. <>.• Vargas, Julie S. "A Brief Biography of B. F. Skinner." B. F. Skinner Foundation. Web. 8 Apr 2012. <>.• "Token Economy." Kids Making Change. Web. 8 Apr 2012. < _Economy.html>.