Applifier design for discovery

747 views

Published on

Here is the presentation I gave at Casual Connect in Hamburg as well as London Unity User Group. It talks about the importance of designing in virality into your game and that your game brand starts with the flow of the game.

Published in: Design
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
747
On SlideShare
0
From Embeds
0
Number of Embeds
12
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Applifier design for discovery

  1. 1. oscar@applifier.com @Athanateus @Everyplaydevhttp://www.peterboroughtoday.co.uk/news/local/bronze-age-log-boat-find-plans-for-peterborough-1-4353431
  2. 2. How Do Players Find Your Game?http://www.socialmedialeap.com/2010/03/graphic-designing/
  3. 3. http://www.snowdonia-adventures.co.uk/skillscourses/national-navigation.htm
  4. 4. Source Gamasutra: October 2012http://www.gamasutra.com/view/news/178516/Research_How_mobile_players_find_new_games_to_play.php#.URUbc6VyEop
  5. 5. http://www.telegraph.co.uk/technology/3357930/E3-Quarter-of-all-videogamers-are-over-50-says-study.html
  6. 6. http://www.dailymail.co.uk/sciencetech/article-1063923/Fourth-time-lucky-Successful-rocket-launch-gives-lift-billionaires-plan-cheaper-space-flight.html
  7. 7. Any Questions? oscar@applifier.com @Athanateus @EveryplaydevThank you :) http://developer.everyplay.com

×