2. The multi player game formats on ibibo enables users to presence detect their friend's real time and play live amongst each other while sitting anywhere in the world. ibibo.com's .Users play and simultaneously chat live in this environment. These games can be played synchronously between 2 to 6 friends live on the system at the same time.
3. Examples: Teen Patti (Local Cards game) or ibibo Pool are some examples of such popular formats.
13. Virtual world will rule the universe of online gaming, most of the people will not even realize to which extent this will change the way we play games. In fact there will a requirement of governance to control the activities in the virtual world, there will a requirement of virtual universal currency to trade in the virtual world. A whole new generation of online games will evolve from this field.
14. Social gaming will spread beyond the gaming platforms. Social gaming has already caught on along with virtual goods because it’s a lot of fun to play with your real friends with real identities on social networks. Social games will save a lot to be spent on marketing, if you have users to spread your game, no need is there to market it yourself.
15. New revenue models will emerge, as evident during recession of 2008 advertising in free gaming has take a hit. Virtual goods selling are compensating for it, but new models will evolve to steer the revenues driving the business in the industry.