Virtual Worlds Final Revised


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Presentation on virtual worlds for a graduate level course at Harrisburg University.

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  • One of the first power points I built at Harrisburg University, I look at this now after everything I learned and I find it amusing how far I have come in the visual design! At the time, I kept it really colorful because the subject was virtual worlds.
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  • 1.(Welcome individuals as they join)Everyone knows me here as Angela Rupert, the student on the left. During the presentation, I will be using my virtual world avatar on the right.I’ll be introducing you to Virtual Worlds as an Educational Tool.
  • 2.First, please raise your hand if your audio is OK and you can clearly hear me. (Raise/Lower Hand Poll indicators)Throughout the presentation, please raise your hand to indicate you have a question.If you see this hand sign on one of the slides, that means we are going to take a poll.When you see the yellow chat box during this presentation, respond in chat.
  • 3. Today’s plan is presenting an overview of virtual worlds and exploring them as educational tools.Virtual world technology provides a wide range of capabilities to structure e-learning in engaging ways. Virtual worlds are digital cyberspaces that present perceptual stimuli simultaneously to multi-players. As a graphic Avatar, the user and can manipulate experiences similar to reality or as a hybrid fantasy. Communication between users is typically real time text or voice commands. (Click) Using chat, answer the question “Which agenda items are you most interested in?”
  • 4.HistoryTwenty years ago, using a virtual world as an educational tool was considered a sci-fi fantasy. One of the first virtual worlds to come out in the late 70’s was called game called MUD (Multi-User Dungeon).
  • 5. The real life practical applications of virtual worlds are endless. Many are familiar with virtual worlds as educational games for children or war games for the military, however, they are now being used to streamline information in ways we could never have imagined 30 years ago. Airports are ableto land planes in real time using 3d virtual technology. Architecture can build scale models.Science can take a fresh look at the human body.Mechanics can troubleshoot engine failure.NASA will soon even be able to take us on a virtual flight to Mars.
  • 6. Here are some virtual world practical application examples I came up with: Taking a poll, which would you most like to see?Virtual airport tracks flights 4:273D maps in a virtual world 2:50Or a medical instructor simulates an emergency. 2:08
  • 7. Leading Tools and other Widgets (click)Second life is one of the biggest virtual world brand names on the market. Some, are free to join and explore, however most of the designing activities are limited unless you pay for additional membership privileges. Others require an annual fee to participate and some, like webkinz world for kids, require that you purchase a stuffed animal in order to access your membership.Other top recognized names according to Forbes Magazine areThe SimsActive WorldsKanevaWorld of WarcraftHabboRunescapeWebkinz WorldClub PenguinGaia
  • 8. Virtual worlds are being combined with other widgets to make them even more interesting. Some consider virtual worlds as THE new, upcoming social networking tool and there are plenty of widgets jumping on the bandwagon. OK, get ready to vote. Here are some short Youtube clips of virtual world widget technology. (Click ) You are going to decide which of the following three you want to see the most:1. Using second life as a twitter fountain virtual screen saver.2. Iphone with virtual interactive game/art.3. Or as a browser in a virtual world. Some features are still in the process of being developed as we speak. New technology hybrid combinations are coming out everyday and the possibilities are endless.(click) Lets take a poll, which of the three would you like to watch?
  • 9. Virtual Worlds for learning as an educational tool is an innovative use of experiential technology. (click)In second world, for example, an avatar is teleported into an educational hub on a virtual island. Educators pay a usage or rental fee to set up their virtual world learning environment. Chat and voice allows learners to communicate and interact.Audio and video are streamed in to provide additional training.
  • 10. Virtual worlds support synchronous communication, sharing, and collaboration among multi-users for creating and publishingvirtual learning across the internet.Now we are seeing learners from universities, k-12 schools, conferences and corporations sitting side by side in a virtual classroom, even though in reality, they are halfway across the earth!Let’s see, what’s this guy over here smiling about (click). Why, he’s watching a youtube clip from edusim on smartboards. Let’s watch!
  • 11.Children’s virtual worlds are very popular right now. My kids are into Webkinz world where you can buy a stuffed animal with a virtual code to play with your animal as an avatar. (click cloud) Mingovilleis aneducational world that teaches English as a second language, let’s watch a quick clip.(click) Using chat, what are your thoughts about the clip.
  • 12. Designing Digitally is a digital company that worked with a group of high school students in Cincinnati, OH.The students had built a science lab in Second Life, performing virtual biology experiments for class.
  • 13. The corporate world is very excited about embracing virtual simulation training. Decision skills are simulated by navigating challenges.Learners gaininsight about improving situational awareness and the roles of others. Virtual Environment Training simulates learnersto react to situations as they would in real-life through avatar role-playing. (click)Oh, it looks like someone got a phone call! Let’s listen in! (click)
  • 14. 3D graphics make a huge difference teaching medical simulations. Hospitals may use virtual worlds for training staff before releasing them with real patients. Imagine viewing the flat images of an MRI in 3D. Can you imagine how much easier it would be to make a diagnosis? Use chat to discuss ways we can use virtual simulations based on our field trip last week.Ok, We are going to see what the hold up the MRI room. . . (click MRI Button)
  • 15. Learning technology implications for virtual world design are staggering. Most instructional designers need programs where they can easily focus on creating learning activities. Educators should consider virtual world templates that easily organize interactions with varyingspeed and difficulty levels.Some virtual worlds offer 24 hour technical support and collaborative educational wikis such as Active Worlds Educational Universe which advertises a free browser and discounted pricing for educators.
  • 16. Where to host your educational medium is the first offers to host a 4000 square meter project space for architecture designing in second world for about $25 a month rent or $19 a month in Visibuild, a competitor. An architecture island rental runs about $400 a monthVirtual technology has dropped in price over the last few years. Still, easy to use templates and custom formatting is available for the right price. Open source virtual world authoring tools typically require strong technology skills. (click)Daden, based out of the UK, is a host for a new open source virtual authoring tool called Pivote and it is free to educators.(click) and are excellent resources for virtual training templates and authoring tools. Rezed is geared for learners to link a wide variety of virtual world learning sources and Tandem learning is geared more toward the HR training side.
  • 17. SCORM compliance and formatting with Learning Management Systemsare other design considerations. You may remember that SCORM was originated in the military. Here is a clip of SCORM Training Content in a Virtual World Platform. (click SCORM Cloud)
  • 18. Right now educators and even human resource trainers are bringing learners into the classroom. (click)Linked in also has several virtual world networking clubs such as the Association of Virtual Worlds that are easy to join with members eager to direct new learners with ideas for support.Open sourcetoolkits such as and realxtend.orgare creating more affordable virtual worlds and delivering education right into the personal computer. The current state of virtual world technologies provides a vision for the future of learning.
  • 19. In conclusion, virtual worlds are another resource for the instructional designer or educator that seeks to incorporate a blend of technologies into interactive learning. Using Chat, go ahead and state which agenda item that you found most interesting tonight?Does anyone have any other questions? (click)(Click) Oh wait, this young lady right here has burning question, she wants to know how it all fits together. I think I have a little something here that will sort of put together some of the things we talked about today.(click on Cloud)
  • 20. Thank all of you for participating. Enjoy the rest of class with Professor Andy. (roll mouse over photo)
  • Virtual Worlds Final Revised

    1. 1. Virtual Worlds as Educational Tools<br />Virtual Angela Rupert, Presenter<br />Harrisburg University of Science and Technology<br />The Real Angela Rupert, Student<br />
    2. 2. Raise your Hand!<br />Chat<br />
    3. 3. AVATARS<br />Chat<br />practical applications<br />leading tools<br />Which Agenda items are you most interested in? <br />virtual worlds in K-12<br />?<br />Corporate Training<br />design and development considerations<br />virtual worlds in science<br />hybrid virtual widgets<br />
    4. 4. History<br />MUD<br />
    5. 5. Practical Applicationsof Virtual Worlds<br />
    6. 6. Practical Applications of Virtual world<br />
    7. 7. Leading Tools <br />
    8. 8. Virtual World Widgets<br />
    9. 9.  Virtual World learning implications<br />
    10. 10. In what ways are virtual worlds used as educational tools?<br />Dr. Hanan@vriderGazit<br />
    11. 11. Chat<br />K-12 Setting<br />Mingoville? I thought she said she was taking me to Webkinz World???<br />
    12. 12. Science Lab<br />Sycamore High<br />
    13. 13. Corporate Training and Product Support<br />
    14. 14. Academia and Science <br />Chat<br />MRI<br />
    15. 15. Design Considerations<br />
    16. 16. Development Considerations Budgeting and Sourcing<br /><br /><br /><br />
    17. 17. Development ConsiderationScorm Compliant<br />SCORM<br />
    18. 18. The Future of Learning<br />LinkedIn Groups<br />Group: Association of Virtual Worlds<br />Subject: New comment (3) on &quot;I am looking for some open source images for a college ppt on virtual worlds. Can anyone help?“<br />This inspired me to start a new gallery: <br />where I will publish all my screenshots I&apos;ve used at different articles at I license them as &quot;attribution only&quot; so please start using them! <br />
    19. 19. Conclusion<br />Chat<br />practical applications<br />leading tools<br />Which Agenda items were you most interested in? <br />?<br />virtual worlds in K-12<br />?<br />Corporate Training<br />design and development considerations<br />virtual worlds in science<br />hybrid virtual widgets<br />
    20. 20. Thank You!!!<br /> <br /><br /><br /><br /><br />warof<br /><br />Visibuild<br />Dr. Hanan@vriderGazit<br /><br /><br />Linkedin<br /><br /><br /><br /><br /><br /><br /><br />Christen Bouffard<br />AleksiAaltonen<br />David Rumsey <br />JaniPirkola<br />SycamoreHigh<br /><br /><br />Designing digitally<br /><br /><br /><br />Christopher Badger<br /><br />Joanna McKay<br /><br /><br /><br /><br /><br /><br /><br />