Let’s Play! Final Team ProjectDesigning New Learning Environments Venture Labs, Stanford, Dec 12
Objectives The project will focus on identifying the 100 mostcritical learning outcomes desired for a primary school child and develop a 100% game based (both physicaland digital equivalents) curriculum, content, pedagogyand educational eco system to effectively deliver these learning outcomes to the students. Due to paucity of time & resources some of the objectives set are not fully met in the attached report. However, we hope the direction presented clearly illustrates the outline of a viable approach to meeting the desired objectives. The project has been focused on India as a market.
Lets Play!Making Learning more Effective, by making it more Fun! India’s first curricular game based learning support provider!
Executive Summary Stage Methodology Key ResultSegments Needs & resource availability 2 Segments : Core (Rural) & analysis by user segments Supplementary (Urban)Curriculum Simplify Innovative global Focus on basic literacy & numeracy standards : P21, DeSeCo, US Illustrative outcomes by Grade/ Level Common Core Standards identified. Further detailing requiredContent & Screening of physical & web Simple Physical & Digital gameAssessment based toy & game resources solutions identified for outcomes Assessment : Std. tests & game performancePedagogy Evaluate factors affecting Classroom + Digital Lab : In school accessibility, infrastructure & (Urban) and Mobile Van (Rural) teacher availability Play Class : Play Teacher + Peer2PeerBusiness Study of related business Hybrid : Rich ‘pay’ for Poor. LimitedModel model innovations : RTE, Returns Entity Table for Two
Key SegmentsCriteria Core SupplementaryGeography Rural, Inaccessible Urban, AccessibleLearner Profile Native language, less literate Moderate English, reasonable family, limited access to access to existing schools schoolInfrastructure Single room mixed schools Multi grade schoolsTeacher Quality Poor, Not regular Moderate, regularDigital access Poor. Unreliable power. Good.Affordability Low ModerateKey Project Objective Ensure robust basic literacy & Enhance learning & application numeracy skills (PISA scores).Key Project Challenge Low affordability & digital Low application / engagement access > physical game in learning > games for Poor teacher quality & sustained interest availability > simple game for self-learning
Curriculum (Illustrative) Language* Mathematics Science Alphabet Numbers The word around usKG Simple Word Sentences Operations : +, -, X, / Science - Tell me why?Gr 1-3 Reading Technical / Literature - Applied Maths :Gr 4-5 Reading, Writing Business, Science Applied Science*Transition thru Native language to English to be planned as required• Focus on critical basic literacy objectives in KG & early grades. • Critical handicap in current system • Game based approach can add maximum value here• Give an introductory exposure to applying the basic skills to real world needs on Gr 4-5.• Est. 36 hours per stream of learning per annum to be available for covering the proposed content
Content : English (Illustrative) Ravensburger Alphabet Jigsaw Puzzle What a great way for kids to play America’s favorite word game! Kid-sized words and colorful pictures make it fun to match letter tiles to words on the grid. K (5-6 yrs) Hundreds of interesting and challenging questions presented in a This is an interesting preschool educational game. colorful card format test players knowledge in three categories:Kids learn not only "correct sentence formation" but Express Yourself (Expressions and Idioms); Give Me Grammar (Tenses, also "correct pronunciation". Sentence Structure etc.); and what’s the Word (Vocabulary).
Content: Maths (Illustrative) Win tricks by completing the sum. A triple set of HooHa! games. Great Addition on one side of the board and subtraction on the other. activities for learning 2, 5 and 10 times A great game for the younger player. Double-sided game board tables. with 72 cards. 2 - 6 players from 4 years.GAME BOARD BOOK: MULTIPLICATION AND DIVISION • PCODE 00-011 Pack your bags and embark on a world tour of some of the worlds • PID 135 most exciting cities in MONOPOLY The World Edition! As you jet-set A collection of six board games, complete with all counters and around the world, you will pass over six continents before you even spinners, in a fold up booklet. Excellent to travel with or use in pass GO! Wheel and deal in the most exotic cities and exciting cities school. with property values in the millions
Content : Science (Illustrative) Each deck consists of Solid, Liquid, Gas, Melt, Evaporate, Condense, Swap -- This fast paced game will give students theand Solidify (Freeze) cards. Cards are played in an order to simulate the chance to learn the steps of the scientific method and changes matter goes through in the real world. Cards are color coded other science facts as they swap, discard, and draw to to ensure that the correct card is played at the right time. No set-up try to be the first player to collect a series of cards. For time required. Just deal the cards and play. For 2 to 6 players 3 - 6 players, grades 3-10. A shockingly enjoyable introduction to the study of electricity! Take the mystery out of electrical circuitry as you race to complete Infinity of models to create with the Meccano metal workable 6-volt or 110-volt circuits. But be careful not to get shocked construction system based upon movements and or shorted out! Deck of 84 cards include energy sources, users, mechanics. switches, wires, fuses, etc. Game also includes simple explanation of Ideal for inventive constructors 8 years and over. electrical circuits. 2-6 may play. Grades 4-Adult
Entry thru Native Language : Adapt ContentChotu Aksharit is the Worlds first Hindi wordgame intended for language beginners (agesbelow 10 yrs). There are two games with colorfulpicture crosswords on them on which the lettershave to be placed. One game has words withoutMatras (vowels) and the other game has wordswith Matras and between them the entire Hindi Bilingual Booksalphabet of Hindi is covered. Each word has a Diwali: Khushiyon Ka Tyohaarcorresponding picture to help children Price: $10.99remember the word meaning. With the patented Age: 3 and UpAkshara and Matra (vowels) tile design you can Language: English and Hindi Format: Hardcoverspell any and every word of Hindi. Chotu Aksharitis the funnest way to learn Hindi!Age: 4+ Years
Content OnLine (Illustrative)Literacy Games | PBS KIDS Online Learning Games - Fisher Pricepbskids.org/games/literacy.html Online Games For KidsFun literacy games for preschool, kindergarten and www.fisher-price.com › Home › Games & Activitiesearly gradeschool kids. PBS KIDSLiteracy Games are Encourage smiles and learning at the same time withvetted by teachers and educational experts and Fisher-Prices online learning games. From infant toare ... preschooler, our online games are fun for everyone.BBC - Schools Ages 4-11 - Literacy Sites Online Maths Games for Kids, Educationalwww.bbc.co.uk/schools/websites/4_11/site/literacy Maths Learning ....shtml www.numberworks.com/fun-stuff/games/List of literacy websites for 4-11 year old students, NumberWorksnWords, the maths tuition and Englishincluding games and ... A collection of nursery songs tuition specialists, have developed a series of fun, freefrom the Early Learning series Listen and Play and ... online games for you to play and enjoy. There is ...BBC - Literacy Topics - The Magic Key - Spellits - Tracy Beaker Free Online Kids Learning Games | Online KidsBBC - KS1 Bitesize - Literacy Games | Cool Math ...www.bbc.co.uk/bitesize/ks1/literacy/ www.cookie.com/games/viewallgames.html - UnitedFun activities to help children at KS1 learn more Statesabout Literacy. ... English andLiteracy games for This is a fun color learning game for preschool andchildren from Scotland can be found over in 1st kindergarten kids. In this game ...In thisLevel Bitesize. vowel game, kids learn to identify short and long vowelDeep Sea Phonics - Kung-Fu Sentences - Pirate .. Play Now ...Spelling - Alien Punctuation
OnLine Access : thru TabCost effective Android tablet, locked-in to content server• Wifi : for use in Urban connected markets• Offline : Pre Loaded core content for Rural digital-dark markets • Leased to Urban schools - key source of revenue for the entity.
Pedagogy & Delivery Strategy Criteria Supplementary (Urban) Core (Rural)Teaching Existing school Mobile Van camping at village for 2Environment month p.a. Village game center for rest of year.Scheduling 36 Weeks X 1 session per stream 30 Days X 4 hrs per day Summer over academic year. Camp. 1 session per stream per day.Teaching Aids Physical game stock & Physical game stock : full year Tabs : leased for academic year Tabs : 30 day Camp (off lease period)Teacher Existing school staff coached up Trained staff from Lets Play / Teach on Lets Play methodology thru a India for Camp. Village center Train the Trainer program supervisor for rest of year.Assessment Quarterly online/ by school staff Half Yearly – by Lets Play staffFunding User fees. Lets Play surplus from Urban operations Government subsidy Nominal user fees
Scheduling Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Session Summer Holidays Academic Session 1 2 3 Core AcademicsUrban 4 5 6 Play Session (1 per week each : Language, Math, Science) 1 Guided : Core 2Rural Academics + Self - Directed Play Self - Directed Play 3 Play Assess & 4 Review
Reaching OutThe School on Wheels : Two teachers travel by bus to atotal of 6 centres a day. Each teacher visits the same threecentres every day, six days a week, and teach English,Maths and Hindi at each for 2-3 hours. After class theydistribute a nutritious meal and at least once a weektheAmbulance comes to check on the children anddispense medicine and treatment. Daily the ShowerBus also visits each centre and provides the children with ashower and cleansing products.
Business ModelRevenuesLeasing / Sale of Tabs Game, CostsContent Sale/ Royalty COGS Staff Salary Margin Train the Trainer Fee Rural Retained Surplus Limited Return Payout Operations Consulting Subsidy
Arun SriramTeam : Let’s PlayVenture Lab, Stanford, Dec 12THANK YOU