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3 D Modeling Demo

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3D Character Modeling for animation and game, 3D Game Character Development, 3D modeling, texturing, Concept, Environment, etc...

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3 D Modeling Demo

  1. 1. PART A : High-poly modeling for 3D animation & game 1-1. modeled in Maya & Zbrush
  2. 2. 1-2. modeled in Maya & Zbrush
  3. 3. 1-3. modeled in Maya & Zbrush
  4. 4. 1-4. wireframe in Maya
  5. 5. 1-5. modeled in Maya & Zbrush
  6. 6. 1-6. modeled in Maya & Zbrush
  7. 7. 2-1. modeled in Maya & Zbrush
  8. 8. 2-2. modeled in Maya & Zbrush
  9. 9. 2-3. modeled in Maya & Zbrush
  10. 10. 2-4. wireframe in Maya
  11. 11. 3-1. modeled in Maya & Zbrush (converted nurbs multi-patch into polygon)
  12. 12. 3-2. modeled in Maya & Zbrush (converted nurbs multi-patch into polygon)
  13. 13. 4-1. modeled in Maya & Zbrush
  14. 14. 4-2. modeled in Maya & Zbrush
  15. 15. 4-3. modeled in Maya & Zbrush
  16. 16. 5-1. modeled in Maya & Zbrush
  17. 17. 5-2. modeled in Maya & Zbrush
  18. 18. 5-3. modeled in Maya & Zbrush
  19. 19. 5-4. wireframe in Maya
  20. 20. 6-1. modeled in Maya & Zbrush
  21. 21. 6-2. modeled in Maya & Zbrush
  22. 22. 7-1. modeled & textured in Maya
  23. 23. 7-2. wireframe in Maya & Zbrush
  24. 24. 8-1. modeled & textured in Maya
  25. 25. 8-2. wireframe in Maya & Zbrush
  26. 26. 1-1. concpet painting in Photoshop PART B : Game Character Development (Low-poly )
  27. 27. 1-2. concpet painting in Photoshop
  28. 28. 2-1. low-poly modeling in Maya
  29. 29. 2-2. low-poly modeling in Maya
  30. 30. 3-1. UV mapping in Maya & UV Layout
  31. 31. 3-2. UV mapping in Maya & UV Layout
  32. 32. 4-1. Detailing in Zbrush
  33. 33. 4-2. Detailing in Zbrush
  34. 34. 4-3. Detailing in Zbrush
  35. 35. 4-4. Detailing in Zbrush
  36. 36. 5-1. Normal map creation from Zbrush
  37. 37. 5-2. Normal map creation from Zbrush
  38. 38. 6-1. Color map creation in Photoshop
  39. 39. 6-2. Color map creation in Photoshop
  40. 40. 7-1. Specular map creation in Photoshop
  41. 41. 7-2. Specular map creation in Photoshop
  42. 42. 8-1. Rendering applied color, specular & normal map in Maya
  43. 43. 8-2. Rendering applied color, specular & normal map in Maya
  44. 44. 8-3. Rendering applied color, specular & normal map in Maya
  45. 45. 8-4. Rendering applied color, specular & normal map in Maya
  46. 46. 8-5. Rendering applied color, specular & normal map in Maya
  47. 47. 8-6. Rendering applied color, specular & normal map in Maya
  48. 48. 8-7. Rendering applied color, specular & normal map in Maya
  49. 49. 8-8. Rendering applied color, specular & normal map in Maya
  50. 50. 8-9. Rendering applied color, specular & normal map in Maya
  51. 51. 8-10. Rendering applied color, specular & normal map in Maya
  52. 52. 8-11. Rendering applied color, specular & normal map in Maya
  53. 53. 8-12. Rendering applied color, specular & normal map in Maya
  54. 54. 1-1. Concept painting in Photoshop PART C : Environment ( Low-Poly for game)
  55. 55. 1-2. Modeded & textured in Maya
  56. 56. 1-3. Modeded & textured in Maya
  57. 57. 1-1. Modeded & textured in Maya PART D : Hard Surface Modeling
  58. 58. 1-2. Modeded & textured in Maya
  59. 59. 1-1. Concept, Painted in Photoshop PART E : Concept, Story, Drawing & Painting
  60. 60. 1-2. Concept, Painted in Photoshop
  61. 61. 1-3. Concept, Painted in Photoshop
  62. 62. 1-4. Concept, Painted in Photoshop
  63. 63. 1-5. Story telling & Storyboarding
  64. 64. 1-6. Story telling & Storyboarding
  65. 65. 1-7. Concept & Drawing
  66. 66. 1-8. Quick Drawing
  67. 67. 1-9. Concept & Drawing
  68. 68. 1-10. Concept modeled in Sketch Up

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