Postmodern signifiers

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Powerpoint highlighting key postmodern signifiers. Adapted from original by Michael Parkes.

Published in: Education, Spiritual
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Postmodern signifiers

  1. 1. LEARNING OBJECTIVES <ul><li>To demonstrate the ability to identify key Postmodern media signifiers. </li></ul><ul><li>To apply understanding within a practical media product </li></ul>
  2. 2. What makes something Postmodern? IN PAIRS WRITE DOWN WHAT YOU FEEL ARE THE KEY SIGNIFIERS (CHARACTERISTICS) OF A POSTMODERN MEDIA TEXT
  3. 3. Hybridisation (Bricolage) <ul><li>Put simply this is when a text mixes the elements of two or more genres together </li></ul><ul><li>Example: “Shaun of the Dead” </li></ul><ul><li>Suggests that you cannot create anything new anymore? </li></ul>
  4. 4. Dystopian Narratives <ul><li>Narratives become dystopian or negative, downbeat. Often the &quot;bad&quot; guys win or everyone dies. Often these texts suggest a lack of hope in the future </li></ul>
  5. 5. Intertextuality <ul><li>This is when a text makes deliberate references to other media texts by stealing bits of it </li></ul><ul><li>Example: “The Simpsons” </li></ul><ul><li>Possibly suggests that we constantly repeat rather than create new things? </li></ul>
  6. 6. Self Reflexivity <ul><li>This is when a “text” points out to the audience that it is a “text”. This level of self awareness points to how “texts” are constructed </li></ul>I feel like I ’ve been wearing the same clothes for 10 Years!
  7. 7. Juxtaposition <ul><li>This is when a collection of opposing elements all mix together to try and make sense. </li></ul><ul><li>Example: “ The Mighty Boosh ” </li></ul>This can often reflect a confusing world where things don ’t make any sense
  8. 8. Non Linear Narratives <ul><li>Breaking up the rules of narrative, staring at the end, jumping around in time or even making a film run backwards to create something new. </li></ul>
  9. 9. Nostalgia <ul><li>There is no future so why not recycle the past? Using remakes and a glossy positive memory of the past to create distracting entertainment for contemporary times. </li></ul>
  10. 10. Hyperreality <ul><li>Because of all the self- reflexivity, intertextuality etc, texts become detached from anything real. This creates a hyperreal state where reality is altered and detached from anything “real” </li></ul><ul><li>Example: “The Matrix” </li></ul>

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