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Design for the 4th dimension: Real-time apps

  1. Design in the 4th Dimension: Interaction Design for RealTime Applications @Nanalq mariana@agilityfeat.com @ArinSime arin@agilityfeat.com 1 | 16
  2. Design & Development in Costa Rica “RealTime” web & mobile applications User Experience,Visual Design and Product Assessments 2 | 16 What we do
  3. 3 | 16 Example clients
  4. 4 | 16 RealTime Messaging Example Sensei Sensei Data DataCommands Commands Attendees send and receive data in order to cast votes, suggest actions, etc. Moderator sends commands to the data channel (such as to advance pages) and also receives data updates
  5. 5 | 16 RealTime Comms Example (WebRTC) Signaling Messages Video Channel Audio Channel Data Channel WebRTC starts with messag- ing between 3rd party service, aka “Signaling”. After the signaling is com- plete theWebRTC channels setup are completely peer to peer.You can still optionally send other data/commands through the 3rd party
  6. 6 | 16 Other Applications for RealTimeRealTime Applications
  7. 7 | 16 RealTime is more than just video
  8. 8 | 16 Design Challenges
  9. 9 | 16 1. Don’t let the technology become more important than the experience. 3:46 Start Stop Users focused their attention on the clock and checking if it was synched rather than interacting wiht the main application Developers spent more time creating the clock than in other areas of the applica- tion
  10. 10 | 16 2. Feedback is ALWAYS important Waitng forfriend to allowcamera... No connection Please redial Lost call
  11. 11 | 16 3. Information Hierarchy. Selecting when and how to show information. *Remember movement on screen really draws attention. Relevant Information Call to action Other information Look at me Look at me Look at me Look at me
  12. 12 | 16 4. Handling changes in a fast changing environment. Did something disappear? What happened since I last saw the screen? Where should this item go? Item #2 Item #7 Item #4 Item #5 Item #1 Incoming Item
  13. 13 | 16 5. Identifying important micro-interactions Video On Mic ON Connecting with friend...
  14. 14 | 16 6. Graceful degradation Mariana López Arin Sime David Alfaro Ford Englander Daniel Phillips Allan Naranjo ! Your browser is not supported for web calls, you may still post comments. Alert!You may be experiencing network problems. Last Refresh: 9:34 pm.
  15. 15 | 16 Design Excercise
  16. 16 | 16 Key takeaways 1. Don’t let the technology become more important than the experience. 2. Feedback is ALWAYS important 3. Information Hierarchy. Selecting when and how to show information. 4. Handling changes in a fast changing environment. 5. Identifying important micro-interactions 6. Graceful degratation
  17. 1 | 20 Questions?Questions? A few suggestions: RealTimeWeb.co RealTime Weekly Newsletter