Chapter11 graphical components

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Chapter11 graphical components

  1. 1. Graphical User Interface Components: Part 1 Chapter 11
  2. 2. 2 What You Will Learn  Swing Components  Event handling  Mouse event handling
  3. 3. 3 Graphical User Interface (GUI)  Gives program distinctive “look” and “feel”  Provides users with basic level of familiarity  Built from GUI components (controls, widgets, etc.) o User interacts with GUI component via mouse, keyboard, etc  Check out this visual index of components
  4. 4. 4 Netscape Window With GUI Components menu barbutton combo boxmenus scroll bars
  5. 5. 5 Dialog Boxes  Used by applications to interact with the user  Provided by Java’s JOptionPane class o Contains input dialogs and message dialogs  View example program, Figure 11.2 Title BarTitle Bar Prompt to user Prompt to user Text field which allows user input Text field which allows user input When user clicks OK, dialog box dismissed When user clicks OK, dialog box dismissed
  6. 6. 6 Dialog Boxes  Note icon  Other icons available Message dialog type Icon Description ERROR_MESSAGE A dialog that indicates an error to the user. INFORMATION_MESSAGE A dialog with an informational message to the user. WARNING_MESSAGE A dialog warning the user of a potential problem. QUESTION_MESSAGE A dialog that poses a question to the user. This dialog normally requires a response, such as clicking a Yes or a No button. PLAIN_MESSAGE no icon A dialog that contains a message, but no icon.
  7. 7. 7 Some Basic GUI Components Component Description JLabel Displays uneditable text or icons. JTextField Enables user to enter data from the keyboard. Can also be used to display editable or uneditable text. JButton Triggers an event when clicked with the mouse. JCheckBox Specifies an option that can be selected or not selected. JComboBox Provides a drop-down list of items from which the user can make a selection by clicking an item or possibly by typing into the box. JList Provides a list of items from which the user can make a selection by clicking on any item in the list. Multiple elements can be selected. JPanel Provides an area in which components can be placed and organized. Can also be used as a drawing area for graphics.
  8. 8. 8 Overview  Swing GUI components o Declared in package javax.swing o Most are pure Java components o Part of the Java Foundation Classes (JFC)  Abstract Window Toolkit (AWT) o Precursor to Swing o Declared in package java.awt o Does not provide consistent, cross-platform look- and-feel
  9. 9. 9 Lightweight vs. Heavyweight Lightweight components o Not tied directly to GUI components supported by underlying platform Heavyweight components o Tied directly to the local platform o AWT components o Some Swing components
  10. 10. 10 Superclasses of Swing’s Lightweight GUI Components Class Component o (package java.awt) o Subclass of Object o Declares many behaviors and attributes common to GUI components
  11. 11. 11 Superclasses of Swing’s Lightweight GUI Components Class Container o (package java.awt) o Subclass of Component o Organizes Components
  12. 12. 12 Superclasses of Swing’s Lightweight GUI Components Class JComponent o (package javax.swing) o Subclass of Container o Superclass of all lightweight Swing components
  13. 13. 13 Common Lightweight Component Features  Pluggable look-and-feel o customize the appearance of components  Shortcut keys o mnemonics  Common event-handling capabilities  Brief description of component’s purpose o tool tips  Support for localization
  14. 14. 14 Displaying Text and Images in a Window Class JFrame o Most windows are an instance or subclass of this class o Provides title bar o Provides min, max, close buttons Label o Text instructions or information stating the purpose of each component o Created with class JLabel
  15. 15. 15 Three Parts of a GUI Application 1. Components that make up the Graphical User Interface 2. Listeners that receive the events and respond to them 3. Application code that does useful work for the user
  16. 16. 16 Events Generated by Swing Components Act that results in the event Listener type User clicks a button, presses Return while typing in a text field, or chooses a menu item ActionListener User closes a frame (main window) WindowListener User presses a mouse button while the cursor is over a component MouseListener User moves the mouse over a component MouseMotionListener Component becomes visible ComponentListener Component gets the keyboard focus FocusListener Table or list selection changes ListSelectionListener
  17. 17. 17 Events Generated by Swing Components  Each event is represented by an object o Object gives information about the event o Identifies the event source.  Event sources are typically components, o Other kinds of objects can also be event sources.  Each event source can have multiple listeners registered on it. o Conversely, a single listener can register with multiple event sources.
  18. 18. 18 JLabel  Label o Provide text on GUI o Defined with class JLabel o Can display:  Single line of read-only text  Image  Text and image  View Figure 11.6 o Note uses of the JLabel Class
  19. 19. 19 Creating and Attaching label1 Method setToolTipText of class JComponent o Specifies the tool tip Method add of class Container o Adds a component to a container
  20. 20. 20 Creating and Attaching label2 Interface Icon o Can be added to a JLabel with the setIcon method o Implemented by class ImageIcon
  21. 21. 21 Creating and Attaching label2 Interface SwingConstants o Declares a set of common integer constants such as those used to set the alignment of components o Can be used with methods setHorizontalAlignment and setVerticalAlignment
  22. 22. 22 Creating and Attaching label3 Other JLabel methods o getText and setText  For setting and retrieving the text of a label o getIcon and setIcon  For setting and retrieving the icon displayed in the label o getHorizontalTextPosition and setHorizontalTextPosition  For setting and retrieving the horizontal position of the text displayed in the label
  23. 23. 23 Some basic GUI Components. Constant Description Horizontal-position constants SwingConstants.LEFT Place text on the left. SwingConstants.CENTER Place text in the center. SwingConstants.RIGHT Place text on the right. Vertical-position constants SwingConstants.TOP Place text at the top. SwingConstants.CENTER Place text in the center. SwingConstants.BOTTOM Place text at the bottom.
  24. 24. 24 Other JFrame Methods  setDefaultCloseOperation o Dictates how the application reacts when the user clicks the close button  setSize o Specifies the width and height of the window  setVisible o Determines whether the window is displayed (true) or not (false)
  25. 25. 25 Event Handling  An event occurs every time the user o Types a character or o Pushes a mouse button  Any object can be notified of the event.  That object must: o Implement the appropriate interface o Be registered as an event listener on the appropriate event source.
  26. 26. 26 Event Handling  GUI's are event driven o Events occur when user interacts with GUI o e.g., moving mouse, pressing button, typing in text field, etc.  Class java.awt.AWTEvent  Checkout Sun tutorial on event handling
  27. 27. 27 Some Event Classes Of Package java.awt.event
  28. 28. 28 Event Handling Model  Three parts o Event source  GUI component with which user interacts o Event object  Encapsulates information about event that occurred o Event listener  Receives event object when notified, then responds  Programmer must perform two tasks o Register event listener for event source o Implement event-handling method (event handler)
  29. 29. 29 Event Listener Object  When a GUI program is running, each action of the user generates an event  The following are some types of events: o Moving the mouse o Clicking the mouse on a button o Typing some text into a text area  For a program to respond to an event there must be an event listener object in the GUI program that listens to that type of event
  30. 30. 30 What is an Event Listener?  An event listener is an object o It "listens" for events from a specific GUI component (itself an object)  When an event is generated by the GUI component o A method in the listener object is invoked to respond to the event
  31. 31. 31 What If …?  When there is no event listener for an event o A program can ignore events o If there is no listener for an event, the event is just ignored When a tree falls in the forest and there's no one present to hear it, does it make a sound?
  32. 32. 32 Event- listener Interfaces Of Package java.awt. event
  33. 33. 33 Textfields  JTextField o Single-line area in which user can enter text  JPasswordField o Extends JTextField o Hides characters that user enters  View Figure 11.9, Test Program 11.10 o Illustrates capabilities of textfields o Note help on handling number fields
  34. 34. 34 How Event Handling Works  You must register the event handler o Through component’s method addActionListener
  35. 35. 35 How Event Handling Works  The component knows to call actionPerformed because … o Event is dispatched only to listeners of appropriate type o Each event type has corresponding event- listener interface  Event ID specifies event type that occurred
  36. 36. 36 Event Registration for JTextField textField1
  37. 37. 37 JButton  Button o Component user clicks to trigger a specific action o Several different types  Command buttons  Check boxes  Toggle buttons  Radio buttons o javax.swing.AbstractButton subclasses  Command buttons are created with class JButton  Generate ActionEvents when user clicks button
  38. 38. 38 Swing Button Hierarchy
  39. 39. 39 JButton Example  View, ButtonFrame class, Figure 11.15  Test program, Figure 11.16  Look for o Declaration of the buttons o Inner class ButtonHandler which does event handling for the button o Call to .addActionListener(handler) method registers buttons to receive events o The actionPerformed() method
  40. 40. 40 Comments on JButton  To detect when user clicks button o Program must have an object that implements ActionListener interface  Program must register object as an action listener on the button (the event source) o Using the addActionListener method
  41. 41. 41 Comments on JButton  When user clicks the button, it fires an action event. o Results in the invocation of the action listener's actionPerformed method o The only method in the ActionListener interface  JButtons can have a rollover icon o Appears when mouse is positioned over a button o Added to a JButton with method setRolloverIcon
  42. 42. 42 Buttons That Maintain State Swing contains three types of state buttons JToggleButton, JCheckBox and JRadioButton JCheckBox and JRadioButton are subclasses of JToggleButton
  43. 43. 43 JCheckBox Contains a check box label that appears to right of check box by default Generates an ItemEvent when it is clicked o ItemEvents are handled by an ItemListener o Passed to method itemStateChanged Method isSelected returns whether check box is selected (true) or not (false) View example class Figure 11.17test Figure 11.18 Things to Note: • Declaration of JCheckBox references • Instantiation of JCheckBox objects • Register JCheckBox's to receive events from CheckBoxHandler • CheckBoxHandler invokes method itemStateChanges • Change JTextField font, depending on which JCheckBox was selected Things to Note: • Declaration of JCheckBox references • Instantiation of JCheckBox objects • Register JCheckBox's to receive events from CheckBoxHandler • CheckBoxHandler invokes method itemStateChanges • Change JTextField font, depending on which JCheckBox was selected
  44. 44. 44 JRadioButton  Has two states – selected and unselected  Normally appear in a group in which only one radio button can be selected at once o Group maintained by a ButtonGroup object  Declares method add to add a JRadioButton to group  Usually represents mutually exclusive options  View RadioButtonFrame, Figure 11.19Test program, Figure 11.20
  45. 45. 45 Demonstration of JRadioButton  When viewing Figure 11.19, look for the following o Declaration of JRadioButton references o Group specification o Instantiation of JRadioButton objects o Registration of JRadioButton's to receive events o RadioButtonHandler invokes method itemStateChanged
  46. 46. 46 JComboBox  JComboBox o List of items from which user can select o Also called a drop-down list  Note features in Figure 11.21 • Instantiate JComboBox to show three Strings from names array at a time • Register JComboBox to receive events • ItemListener invokes method itemStateChanged
  47. 47. 47 JList  A list is a series of items o User can select one or more items o Single-selection vs. multiple-selection  JList demonstration, Figure 11.23 o Note use of ColorNames array to populate JList o Specification of SINGLE_SELECTION o Registration of JList to receive events o ListSelectionListener invokes method valueChanged o Background set according to user choice
  48. 48. 48 Multiple-Selection Lists  Multiple-selection list capabilities o Select many items from Jlist o Allows continuous range selection  Look for the following in Figure 11.25  Use of ColorNames array o Specification of MULTIPLE_INTERVAL_SELECTION option o Use of JButton and JListCopyList method
  49. 49. 49 Mouse Events  Create a MouseEvent object  Handled by MouseListeners and MouseMotionListeners  MouseInputListener combines the two interfaces  Interface MouseWheelListener declares method mouseWheelMoved to handle MouseWheelEvents
  50. 50. 50 Mouse Event Handling  Event-listener interfaces for mouse events o MouseListener o MouseMotionListener o Listen for MouseEvents  In Figure 11.28 note use of… o Register JFrame to receive mouse events o Methods invoked for various mouse events  (Note that program does not seem to perform as advertised when run under ReadyTo !!?)
  51. 51. 51 Listener Interfaces MouseListener and MouseMotionListener interface methods Methods of interface MouseListener public void mousePressed( MouseEvent event ) Called when a mouse button is pressed while the mouse cursor is on a component. public void mouseClicked( MouseEvent event ) Called when a mouse button is pressed and released while the mouse cursor remains stationary on a component. This event is always preceded by a call to mousePressed. public void mouseReleased( MouseEvent event ) Called when a mouse button is released after being pressed. This event is always preceded by a call to mousePressed and one or more calls to mouseDragged. public void mouseEntered( MouseEvent event ) Called when the mouse cursor enters the bounds of a component.
  52. 52. 52 Listener Interfaces MouseListener and MouseMotionListener interface methods public void mouseExited( MouseEvent event ) Called when the mouse cursor leaves the bounds of a component. Methods of interface MouseMotionListener public void mouseDragged( MouseEvent event ) Called when the mouse button is pressed while the mouse cursor is on a component and the mouse is moved while the mouse button remains pressed. This event is always preceded by a call to mousePressed. All drag events are sent to the component on which the user began to drag the mouse. public void mouseMoved( MouseEvent event ) Called when the mouse is moved when the mouse cursor is on a component. All move events are sent to the component over which the mouse is currently positioned.
  53. 53. 53 Listener Interfaces  Suppose your class directly implements MouseListener, o Then you must implement all five MouseListener methods. o Even if you care only about mouse clicks  Methods for those events you don't care about can have empty bodies. o Resulting collection of empty method bodies can make code harder to read and maintain
  54. 54. 54 Adapter Classes  Solution is to use adapter classes  For example, the MouseAdapter class implements the MouseListener interface.  An adapter class implements empty versions of all its interface's methods.
  55. 55. 55 Adapter Classes  To use an adapter o Create a subclass of it, instead of directly implementing a listener interface. o By extending MouseAdapter, your class inherits empty definitions of all five of the methods that MouseListener contains.
  56. 56. 56 Adapter Classes  Characteristics of an adapter class o Implements interface o Provides default implementation of each interface method o Used when all methods in interface is not needed Event-adapter class in java.awt.event Implements interface ComponentAdapter ComponentListener ContainerAdapter ContainerListener FocusAdapter FocusListener KeyAdapter KeyListener MouseAdapter MouseListener MouseMotionAdapter MouseMotionListener WindowAdapter WindowListener
  57. 57. 57 Adapter Classes  Example of use of an adapter class o Figure 11.34 , the Painter program  Note o Registration of MouseMotionListener to listen for window’s mouse-motion events o Override method mouseDragged, but not method mouseMoved o Store coordinates where mouse was dragged, then repaint JFrame
  58. 58. 58 Extending MouseAdapter  The MouseDetails.java program, Note example, Figure 11.31  Demonstrates o How to determine the number of mouse clicks o How to distinguish between different mouse buttons
  59. 59. 59 InputEvent Methods  Help distinguish among o left-, o center- and o right-mouse-button clicks InputEvent method Description isMetaDown() Returns true when the user clicks the right mouse button on a mouse with two or three buttons. To simulate a right-mouse- button click on a one-button mouse, the user can hold down the Meta key on the keyboard and click the mouse button. isAltDown() Returns true when the user clicks the middle mouse button on a mouse with three buttons. To simulate a middle-mouse- button click on a one- or two-button mouse, the user can press the Alt key on the keyboard and click the only- or left-mouse button, respectively.
  60. 60. 60 Key Event Handling  Interface KeyListener  Handles key events o Generated when keys on keyboard are pressed and released  KeyEvent o Contains virtual key code that represents key  Demonstrated in Figure 11.36
  61. 61. 61 Layout Managers  Layout manager capabilities o Provided for arranging GUI components o Provide basic layout capabilities o Processes layout details o Programmer can concentrate on basic “look and feel” o Interface LayoutManager
  62. 62. 62 Layout Managers  Layout manager methods Layout manager Description FlowLayout Default for javax.swing.JPanel. Places components sequentially (left to right) in the order they were added. It is also possible to specify the order of the components by using the Container method add, which takes a Component and an integer index position as arguments. BorderLayout Default for JFrames (and other windows). Arranges the components into five areas: NORTH, SOUTH, EAST, WEST and CENTER. GridLayout Arranges the components into rows and columns.
  63. 63. 63 FlowLayout  Most basic layout manager  GUI components placed in container from left to right  Example program, Figure 11.39 o Layout set as FlowLayout o Note results as user presses button
  64. 64. 64 BorderLayout  Arranges components into five regions o NORTH (top of container) o SOUTH (bottom of container) o EAST (left of container) o WEST (right of container) o CENTER (center of container)  View example, Figure 11.41
  65. 65. 65 GridLayout  Divides container into grid of specified row an columns  Components are added starting at top-left cell o Proceed left-to-fight until row is full  GridLayout demonstration, Figure 11.43 o Clicking buttons toggles between different layouts
  66. 66. 66 Panels  Helps organize components  Class JPanel is JComponent subclass  May have components (and other panels) added to them  Panel example, Figure 11.45
  67. 67. 67 Applying Concepts  Suppose you wish to have a GUI which accomplishes the following o Enter numbers in text boxes o Press button to do calculations
  68. 68. 68 Step By Step  View code to create the window  Note o Class (program) extends JFrame o Constructor sets up window using methods inherited from JFrame o Method main()instantiates class object
  69. 69. 69 Add the Text Labels  View additional code  Note o Declaration, instantiation of JLabels o Container reference, pane Gets handle for contentPane o pane layout specified o JLabels added
  70. 70. 70 Add the Text Boxes  View next iteration of code for adding the JTextFields  Note o Declaration, instantiation of JTextFields o Change grid layout of pane for 2 columns o Adding to pane
  71. 71. 71 Final Version  View final code version  Note o Declaration, instantiation of buttons o Declaration, definition, instantiation of action handlers  Different author, does not use inner anonymous classes o Add action handlers to the buttons  Our program never actually calls the action handlers
  72. 72. 72 Implement an Event Handler Every event handler requires three bits of code: 1. Code that specifies that the class either 1. Implements a listener interface or 2. Extends a class that implements a listener interface. For example: public class MyClass implements ActionListener {… 2. Code that registers an instance of the event handler class as a listener upon one or more components. For example: someComponent.addActionListener(instanceOfMyClass); 3. Code that implements the methods in the listener interface. For example: public void actionPerformed(ActionEvent e) { ...//code that reacts to the action... }

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