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WEBVISIONS
CHICAGO
2012
Kevin Zurawel
Two days
16 talks attended
(27 talks total)
OVERVIEW
1. Thomas Phinney, “Font Detective, Extra Bold”
2. Maria Giudice, “Innovation Starts at the Top”
3. Steve Fisher, “The Why...
MAIN THEMES
People, not machines
Relationships, not transactions
Why, not how (or what)
Experience, not activities
UX...
THOMAS PHINNEY (@THOMASPHINNEY):
FONT DETECTIVE, EXTRA BOLD
Don’t use fonts
that didn’t
exist at the
time your
document was
supposedly
created
“The
Quarterback
Conundrum”
Don’t use a
widely-
available script
font when your
document is
hand-drawn
calligraphy.
“The
Reprehensible
Rabbi”
MARIA GIUDICE (@MGIUDICE),
“INNOVATION STARTS AT THE TOP”
1. Design is an active verb
2. People, not machines
3. WE, not ME
4. Champion creative culture – have fun
5. Go Wide
6. It...
STEVE FISHER (@HELLOFISHER),
“THE WHY OF UX DESIGN”
Everyone can
describe “what” a
zombie movie is
about.
Few can describe
“how” a zombie
movie is produced.
Fewer still can
d...
NISHANT KOTHARY (@RAINYPIXELS),
“THE HONEY BADGER WAY”
Beware of group conformity
 Practice “strategic incompetence” but don’t be rude
Set expectations early
 “Smiley faces ...
HEATHER GOLD (@HEATHR),
“THE WEB AS PERFORMANCE ART”
The thrill of the web is talking to
other people
Social media today is “algorithmic” –
based on social objects
PERSONAL ...
1.“Meet the person, not the hamburger”
2.“When I tell this thing about
myself, what happens?”
3.“Unexpected and super-inte...
THOMAS WESTER (@WESTERT),
“STEEL WIRES AND TREADMILLS”
TIM FRICK (@TIMFRICK) & RUSS UNGER (@RUSSU),
“CONTENT STRATEGY: YOU’RE SOAKING IN IT”
JARED M. SPOOL (@JMSPOOL),
“MOBILE & UX: IN THE EYE OF THE PERFECT STORM”
ANDREW MOTTAZ,
“LEAN UX”
Giant spec doc
Shared understanding
Prototype the backlog
(shadow sprints)
Internal and exter...
BRAD FROST (@BRAD_FROST),
“FOR A FUTURE-FRIENDLY WEB”
PRINCIPLES OF ADAPTIVE DESIGN
Ubiquity
Flexibility
Performance
Enhancement
Future-Friendly
KEVIN HOYT (@KRHOYT),
“EXPLORING CANVAS”
kevinhoyt.com/presentations/getting-canvas
THOMAS PHINNEY (@THOMASPHINNEY),
“CSS3 OPENTYPE”
DANA CHISNELL (@DANACHIS),
“KICKSTARTING CIVIC DESIGN”
JASON CRANFORD TEAGUE,
“TRUST ME, I’M A DESIGNER”
1. Keep promises
2. Show results
3. Know your voice
4. Respect context
5. Transition change
6. Guide, don’t dictate
7. Sho...
CAROLYN CHANDLER (@CHANAN),
“THE BUSINESS OF PLAY”
Mechanics
 Objectives/goals, rules, surprise, SAPS
Story
 Path through the game and the player’s role
Aesthetics
 Se...
NATHAN SHEDROFF (@NATHANSHEDROFF),
“WAVING ARMS AND YELLING”
YouTube: “make it so macworld”
http://webvisionsevent.com
MORE INFO / SLIDES
Kevin Zurawel
kzurawel@tribune.com
@kzurawel
THANKS!
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
WebVisions Chicago 2012 Recap
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WebVisions Chicago 2012 Recap

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A summary of presentations I attended at WebVisions Chicago 2012, a conference focused on user experience, design, and web development.

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WebVisions Chicago 2012 Recap

  1. 1. WEBVISIONS CHICAGO 2012 Kevin Zurawel
  2. 2. Two days 16 talks attended (27 talks total) OVERVIEW
  3. 3. 1. Thomas Phinney, “Font Detective, Extra Bold” 2. Maria Giudice, “Innovation Starts at the Top” 3. Steve Fisher, “The Why of UX Design” 4. Nishant Kothary, “The Honey Badger Way” 5. Andrew Mottaz, “Lean UX” 6. Heather Gold, “The Web as Performance Art” 7. Thomas Wester, “Steel Wires and Treadmills” 8. Russ Unger & Tim Frick, “Content Strategy: You’re Soaking In It” 9. Jared Spool, “Mobile & UX: Inside the Eye of the Perfect Storm” 10.Brad Frost, “A Future-Friendly Web” 11.Kevin Hoyt, “Exploring Canvas” 12.Thomas Phinney, “CSS3 OpenType” 13.Dana Chisnell, “Kickstarting Civic Design” 14.Jason Cranford Teague, “Trust Me, I’m a Designer” 15.Carolyn Chandler, “The Business of Play” 16.Nathan Shedroff, “Waving Arms and Yelling”
  4. 4. MAIN THEMES People, not machines Relationships, not transactions Why, not how (or what) Experience, not activities UX/Design involves everyone
  5. 5. THOMAS PHINNEY (@THOMASPHINNEY): FONT DETECTIVE, EXTRA BOLD
  6. 6. Don’t use fonts that didn’t exist at the time your document was supposedly created “The Quarterback Conundrum”
  7. 7. Don’t use a widely- available script font when your document is hand-drawn calligraphy. “The Reprehensible Rabbi”
  8. 8. MARIA GIUDICE (@MGIUDICE), “INNOVATION STARTS AT THE TOP”
  9. 9. 1. Design is an active verb 2. People, not machines 3. WE, not ME 4. Champion creative culture – have fun 5. Go Wide 6. Iterate and evolve 7. Lead by example “DEO TOOLKIT”
  10. 10. STEVE FISHER (@HELLOFISHER), “THE WHY OF UX DESIGN”
  11. 11. Everyone can describe “what” a zombie movie is about. Few can describe “how” a zombie movie is produced. Fewer still can describe “why” zombie movies fascinate us. ZOMBIES!
  12. 12. NISHANT KOTHARY (@RAINYPIXELS), “THE HONEY BADGER WAY”
  13. 13. Beware of group conformity  Practice “strategic incompetence” but don’t be rude Set expectations early  “Smiley faces are very useful to a honey badger” Recognize cognitive biases  Diagnosis bias  Loss aversion  Confirmation bias KEY TAKEAWAYS
  14. 14. HEATHER GOLD (@HEATHR), “THE WEB AS PERFORMANCE ART”
  15. 15. The thrill of the web is talking to other people Social media today is “algorithmic” – based on social objects PERSONAL INTERACTION
  16. 16. 1.“Meet the person, not the hamburger” 2.“When I tell this thing about myself, what happens?” 3.“Unexpected and super-interesting” 4.“Let people transform the experience, not just fan it” EXPERIENCES, NOT THINGS
  17. 17. THOMAS WESTER (@WESTERT), “STEEL WIRES AND TREADMILLS”
  18. 18. TIM FRICK (@TIMFRICK) & RUSS UNGER (@RUSSU), “CONTENT STRATEGY: YOU’RE SOAKING IN IT”
  19. 19. JARED M. SPOOL (@JMSPOOL), “MOBILE & UX: IN THE EYE OF THE PERFECT STORM”
  20. 20. ANDREW MOTTAZ, “LEAN UX” Giant spec doc Shared understanding Prototype the backlog (shadow sprints) Internal and external validation
  21. 21. BRAD FROST (@BRAD_FROST), “FOR A FUTURE-FRIENDLY WEB”
  22. 22. PRINCIPLES OF ADAPTIVE DESIGN Ubiquity Flexibility Performance Enhancement Future-Friendly
  23. 23. KEVIN HOYT (@KRHOYT), “EXPLORING CANVAS” kevinhoyt.com/presentations/getting-canvas
  24. 24. THOMAS PHINNEY (@THOMASPHINNEY), “CSS3 OPENTYPE”
  25. 25. DANA CHISNELL (@DANACHIS), “KICKSTARTING CIVIC DESIGN”
  26. 26. JASON CRANFORD TEAGUE, “TRUST ME, I’M A DESIGNER”
  27. 27. 1. Keep promises 2. Show results 3. Know your voice 4. Respect context 5. Transition change 6. Guide, don’t dictate 7. Show, then tell 8. Simple, not simplistic 9. Always leave them wanting more.
  28. 28. CAROLYN CHANDLER (@CHANAN), “THE BUSINESS OF PLAY”
  29. 29. Mechanics  Objectives/goals, rules, surprise, SAPS Story  Path through the game and the player’s role Aesthetics  Senses, tone, world it takes place in Technology  The game’s “system” 4 ELEMENTS OF GAMES
  30. 30. NATHAN SHEDROFF (@NATHANSHEDROFF), “WAVING ARMS AND YELLING” YouTube: “make it so macworld”
  31. 31. http://webvisionsevent.com MORE INFO / SLIDES
  32. 32. Kevin Zurawel kzurawel@tribune.com @kzurawel THANKS!

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