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IVRC2017 BoF meeting in SIGGRAPH2017

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10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
YouTube Live of this event
https://youtu.be/IXolEgzD07A
IVRC2016 Annual Report
https://www.youtube.com/watch?v=XAAcvAD_r2w

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IVRC2017 BoF meeting in SIGGRAPH2017

  1. 1. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby IVRC Executive Committee Birds of a Feather International Collegiate Virtual Reality Contest (IVRC)
  2. 2. IVRC Wishes to thank…
  3. 3. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  4. 4. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby IVRC Executive Committee Akihiko SHIRAI, Ph.D (KAIT, Japan) Birds of a Feather International Collegiate Virtual Reality Contest (IVRC)
  5. 5. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  6. 6. What is IVRC: International collegiate Virtual Reality Contest Prof. Susumu TACHI President, IVRC, Japan
  7. 7. What is IVRC? ● International collegiate Virtual Reality Contest establish in 1993 by Prof. Susumu Tachi ● Contest of interaction and virtual reality, which fuses art and technology ● Honors the greatest Virtual Reality and Interactive works of students ● New education system through contest
  8. 8. What is IVRC? ● Organized by the Virtual Reality Society of Japan ● Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and Technology, and Ambassade de France au japon, Service pour la Science et la Technologie ● Held at Miraikan, National Museum of Emerging Science and Innovation Virtual Reality Society of Japan http://www.vrsj.org/
  9. 9. IVRC: contest of the students, by the students, for the students ● IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the contest of Interactive products using advanced technologies such as virtual reality and robots. ● When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are necessary to realize them. However, there are many ideas which can be actualized only with handmade machines. The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive technologies through activities such as planning interactive systems, making devices themselves, and improving quality of their contents. ● IVRC has not only the function of contest but also the function of education. It aims to construct the new education system of the 21st century to develop excellent human resources, who can think, learn, and work by themselves. planning technology design Team management
  10. 10. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ IVRC2017 Time Line 11
  11. 11. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Reviewing Schedule (main track) 2nd stage : Semi-finals in “VR EXPO” ●14-16th September ●Empowerment Studio, Tsukuba Univ. 3rd stage :Finals in “Digital Contents Expo” ●28-29th October ●National Museum of Emerging Science and Innovation (Miraikan) ●General Student Category, Youth Category, International Video, and Laval Virtual guest project) 1st stage : Proposal Review ●Online Submission 16th June strictly  ●http://ivrc.net/ 12 138 submissions 25 demos 10 + 5 + 2 demos
  12. 12. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Update process during the contest Proposal review SIGGRAPH, Laval Virtual, TV Show, Academic conf, Starup, Arts Exhibitions... Final Demo Updating Updating Updating Concept description 13
  13. 13. 3D moves in 30-year cycles VR moves 10 years after3D crazes 1st 3D Craze (the1950s) Dawn of VR (the1960s) 1940 1960 1980 2000 20201920 Dawn of 3D (the1920s) 2nd 3D Craze (the1980s) 3rd 3D Craze (the2010s) 2nd VR Wave (the2020s) ? 1st VR Wave (the1990s) movie movie Theme-park computer game TV movie movie Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)
  14. 14. Virtual Reality in the 1990s ● 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used. ● 1990 Santa Barbara Conference (The Engineering Foundation) Virtually all the researchers were summoned. ● 1991 ICAT (International Conference on Artificial Reality and Telexistence) was held in Japan. ● 1992  Committee on Virtual Reality was established in National Research Council.        Its report was published in 1995. ● 1993 IVR(Industrial Virtual Realty) was held in Japan. ● 1993 VRAIS (Virtual Reality Annual International Symposium) and Research Frontiers in Virtual Reality were held. They gathered together to form IEEE Virtual Reality Conference.         ● 1993 IVRC(International Virtual Realty Contest) was held. ● 1996 VRSJ (Virtual Reality Society of Japan) was established. ● 2001 IEEE Virtual Reality Conference was held in Japan. ● 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14 challenges.
  15. 15. Besides with the history of Virtual Reality... The First Presence at ACM SIGGRAPH 2002 ● IVRC Committee helps the champion team submit to SIGGRAPH as a reward to the winner. ● “Virtual Chambara”, SIGGRAPH2002 “Virtual Chambara”, SIGGRAPH 2002
  16. 16. History of IVRC Presence at SIGGRAPH ● 2003 THE DIMENSION BOOK ● 2004 Fragra / Dis-Tansu ● 2005 Straw-like user interface / Kobito: Virtual Brownies / Ton2 ● 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ / Powder Screen: A Virtual Materializer …..
  17. 17. History of IVRC Presence at SIGGRAPH ● 2007 BYU-BYU-View / CoGAME ● 2008 Ants in the Pants / Landscape Bartender ● 2009 Baby type robot “YOTARO” / Back to the mouth / Funbrella: making rain fun ● 2010 Haptic Canvas ● 2011 Mommy Tummy ● 2015 Childhood/ vibroSkate
  18. 18. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ CHILDHOOD Team Champignon, Univ Tsukuba Wearable Suit for “Augmented Child Experience” IVRC2014 Grand Prix + Laval Virtual Award ---> SIGGRAPH 2015 ETECH ---> SIGGRAPH 2017 ETECH “Wired Muscle” 19
  19. 19. International Cooperation with ETC, CMU “The best work certified by CMU among other works created as student project will be invited for the final contest of IVRC. The invited work will be assessed in the final contest in the same way as other selected works in the preliminary contest of IVRC and will be entitled to receive each award of IVRC.”
  20. 20. Partnership in SIGGRAPH 2010 Don Marinelli Executive producer of ETC
  21. 21. http://ivrc.net/ Carnegie Mellon University (CMU) Entertainment Technology Center (ETC) and International collegiate Virtual Reality Contest (IVRC), in recognition of the growing importance of the roles Virtual Reality and Entertainment Technology play in the 21st century, have come to the agreement: Agreement on International Cooperation in Virtual Reality and Entertainment Technology Michelle Macau (ETC) Ambassador Agent for Donald Marinelli Executive Producer of ETC Prof. S. Tachi (IVRC)
  22. 22. International Cooperation with Laval Virtual “The winner of the IVRC Award in France will be invited to the Tokyo stage of the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual Award in Japan will be invited to the final stage of Virtual Fantasy, category “Demos”, student competition of Laval Virtual, in France as a challenger. Conditions of invitation will be defined every year by each part of this agreement.”
  23. 23. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Laval Virtual West France department, The Capital of Virtual Reality
  24. 24. Agreement on International Cooperation at Laval Virtual 2004 IVRC and Laval Virtual will maintain an award partnership for three years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the IVRC Award at “Laval Virtual’s Le Village de la Creations” in France. J.F. Fontaine (Laval Virtual) Prof. S. Tachi (IVRC)
  25. 25. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Japan and France, VR Exchange Hisitory 25th International collegiate Virtual Reality Contest
  26. 26. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ ACM SIGGRAPH Award “Laval Virtual Award” academy award in VR Real Baby - Real Family(IVRC2016) is also honored in Laval Virtual 2017 by “ACM SIGGRAPH Award”. Thanks to cooperate between Laval Virtual and ACM SIGGRAPH, they got opportunity to exhibit in SIGGRAPH 2017 Emerging Technolgies.
  27. 27. 25 years… ● More than 200 projects have been realized through 23 IVRCs including 21 projects selected as SIGGRAPH E-Tech. ● Average 5 persons for each project mean over 1,000 persons have deeply experienced and understood VR! ● IVRC students become staffs, and staffs now become world famous professors, designers, creators, and engineers.
  28. 28. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ IVRC 20 Years’ History Archive http://ivrc.net/archive/ 30
  29. 29. IVRC Alumni Members
  30. 30. 21 CENTURY'S GRAND ENGINEERING CHALLENGES ● National Academy of Engineering announced 14 grand engineering challenges for the 21st century on February 15, 2008. http://www.engineeringchallenges.org/ ● The final choices fall into four themes that are essential for humanity to flourish -- sustainability, health, reducing vulnerability, and joy of living. ● Tremendous advances in quality of life have come from improved technology in areas such as farming and manufacturing. If we focus our effort on the important grand challenges of our age, we can hugely improve the future. ● Enhance Virtual Reality is chosen one of the 14 challenges.
  31. 31. Second VR Wave(the 2020s ?) VR Challenges ● Autostereoscopic Display ● Haptic VR ● Augmented Reality ● Telexistence   ● Human Augmentation
  32. 32. 3D moves in 30-year cycles VR moves 10 years after3D crazes 1st 3D Craze (the1950s) Dawn of VR (the1960s) 1940 1960 1980 2000 20201920 Dawn of 3D (the1920s) 2nd 3D Craze (the1980s) 3rd 3D Craze (the2010s) 2nd VR Wave (the2020s) ? 1st VR Wave (the1990s) movie movie Theme-park computer game TV movie movie Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)
  33. 33. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ IVRC2017 Time Line 35
  34. 34. Next-generation “INTERACTIVE CONTENTS”
  35. 35. IVRC Wishes to thank…
  36. 36. SIGGRAPH Emerging Technologies 2017 Chair Jeremy KENISKY Emerging Technologies 2017
  37. 37. Experience Presentations: VR / AR & Optics Sunday 30 July, 9:00 - 10:30am Theater 411 Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display TwinCam Adaptive Dynamic Refocusing: Toward Solving Discomfort in Virtual Reality Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display From Deformable Membranes
  38. 38. Experience Presentations: Touching Holograms Wednesday 2 Aug, 10:45am - 12:35pm Theater 411 Altered Touch: Miniature Haptic Display With Force, Thermal, and Tactile Feedback for Augmented Haptics ORBEVR - A Handheld Concave Spherical Virtual Reality Display Submerged Haptics: Haptic Display Using 3D Printed Airbags Mid-Air Interaction With a 3D Aerial Display Merge Cube
  39. 39. Experience Presentations: Augmented Self Thursday 3 August, 2:00 - 3:30pm Theater 411 MetaLimbs: Multiple Arms Interaction Metamorphism Wired Muscle: Generating Faster Kinesthetic Reaction by Inter-Personally Connecting Muscles Stretchable Transducers for Kinesthetic Interactions in Virtual Reality Bottomless Joystick 2
  40. 40. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  41. 41. Guy LE BRAS Laval Virtual, FRANCE Laval Virtual
  42. 42. LAVAL VIRTUAL is the world leader exhibition dedicated to Virtual & Augmented Realities since 1999. Two international student competions.
  43. 43. Laval Virtual / In Numbers
  44. 44. “Laval Virtual Award” in ACM SIGGRAPH will have get honor to participate to ReVolution. The nominated project will be announced on Wednesday 2nd August 3:30pm in Emerging Technologies area.
  45. 45. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  46. 46. Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology Student Session: IVRC to SIGGRAPH
  47. 47. Haruna FUSHIMI, Tomoya SASAKI “Jack and the Beanstalk” Project Keio University Student Session: IVRC to SIGGRAPH
  48. 48. What I have done in IVRC? Jack and the Beanstalk (IVRC 2015) — VR game uses rope device and CG, expressing the experience of climbing to height. — Multisensory experience (visual, auditory, and haptic) ・Tomoya: Hardware Engineer ・Haruna: Designer
  49. 49. Experience in IVRC • Experience Design • Teamwork • Tough Demonstration
  50. 50. My SIGGRAPH 2017 project MetaLimbs Tomoya Sasaki, et al. atmoSphere Haruna Fushimi, et al.
  51. 51. My SIGGRAPH 2017 project
  52. 52. Yusuke YAMAZAKI "Hapbeat" project Tokyo Tech, Japan Student Session: IVRC to SIGGRAPH
  53. 53. What I have done in IVRC? (IVRC2015) Title: “If I had angel wings on my back...” Experience: You can fly in the air with your imaginary wings on the back We worked on: ・Give sense of floating with standing pausture ・Give haptic feedback of wings on the player’s back ・Actuate wings by the player’s muscle movement
  54. 54. Experience in IVRC working with a team task, schedule, communication... First time of making a content with team Learned difficulties of: setting a proper goal how to build a content
  55. 55. My SIGGRAPH 2017 project (ET-321) Hapbeat New type of haptic display using motor and string Characteristics : Powerful and high fidelity vibration Transmitted wide range
  56. 56. My SIGGRAPH 2017 project (ET-321)
  57. 57. Yuya MOCHIZUKI, Rex HSIEH “Real Baby” Project Kanagawa Institute of Technology Student Session: IVRC to SIGGRAPH
  58. 58. Rex: In IVRC 2016, I volunteered as a student volunteer and worked as exhibition setup and multi-language communicator communicating with French and Chinese nationals helping them resolve problems. It is in IVRC I was introduced to the Real Baby-Real Family team. What I have done in IVRC? (IVRC2016) Real Baby - Real Family ・Holdable tangible baby VR ・Inverse Age Progression ・Display of Haptics Synchronized with Voice
  59. 59. Experience in IVRC IVRC is a special event that allows students of different levels from High School to Graduate Students to compete in the same event. It is a place where potential Virtual Reality talents are discovered and given the spotlights they needed to launch their project further ・Making of polite things ・Important elements in making VR ・Joint development ・Method of relocating financial resources International Exhibitions: Laval Award, SIGGRAPH Award
  60. 60. My SIGGRAPH 2017 project Real-Baby, Real-Family a virtual baby nursery simulator that allows players to experience what it feels like to be a new parent by taking care of his/her virtual baby in a virtual world. Our baby face inverse mechanism allows us to generate a baby face bearing resemblance to our users from their photographs. It is the winner of Laval Virtual’s SIGGRAPH award and a currently the project founder: Yuya Mochizuki is launch his own startup company from this project. Real Baby - Real Family ・Used VIVE Tracker ・Using a real physical baby mockup with tangible weight ・BabyTech “Baby-suit” exhibition
  61. 61. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Exchange Experience 「Real Baby - Real Family」Team report
  62. 62. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  63. 63. 10:50-10:55 Lightning Announcements
  64. 64. https://www.laval-virtual.org/lvc/ “Laval Virtual Center” Opens!
  65. 65. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ “TimeRescue” TimeRescue (ParisTech A&M) AR+VR=MR Escaping game “IVRC Award” in Laval Virutal 2017 Other Projects http://www.laval-virtual.org/en/prices-competitions/virtual-fantasy/winners-2017.html
  66. 66. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Cooperate with Laval Virtual ReVolution “Real Baby - Real Family” is invited as Laval Virtual Award winner. Theme in 2017: TransHumanism++
  67. 67. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Welcome to Laval Virtual!
  68. 68. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ http://j.mp/LVRV18 “1+1 = ∞” One Plus One Equals Unlimited
  69. 69. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ ReVolution 2018: 1+1=∞ http://j.mp/LVRV18 PROGRAM PARTNER International collegiate Virtual Reality Contest (IVRC) http://ivrc.net/2017/en ACM SIGGRAPH http://www.siggraph.org/ Super Human Sports Society http://superhuman-sports.org/
  70. 70. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ http://ivrc.net/2017/en/
  71. 71. Conclusion & Photo Session
  72. 72. http://ivrc.net/2017/en/

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