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iOS Game Development with Cocos2d

  1. 1. iOS Game Development
  2. 2. iOS Game Development with Cocos2d
  3. 3. http://www.eddie.com.tw aquarianboy@ptt eddie@digik.com.tw aquarianboy@plurk eddiekao@facebook
  4. 4. Pray for the victims of the Japan Earthquake. http://www.itplanning.co.jp/
  5. 5. "It feels like we’re back in the dot com era. Everyone wants an iPhone application." Siddhart Agarwal, CEO, Mobicule
  6. 6. Today, We’ll learn...
  7. 7. Today, We’ll learn... 1. setup the working environment
  8. 8. Today, We’ll learn... 1. setup the working environment 2. say hello to the world again.
  9. 9. Today, We’ll learn... 1. setup the working environment 2. say hello to the world again. 3. play with sprite.(not kind of drink!)
  10. 10. Today, We’ll learn... 1. setup the working environment 2. say hello to the world again. 3. play with sprite.(not kind of drink!) 4. menu and scene
  11. 11. Before We Start..
  12. 12. Do you really need an i-device for developing iOS apps?
  13. 13. iPhone or iPad?
  14. 14. What’s Cocos2d?
  15. 15. Why Cocos2d? - Open source! - Language: Objective-C. - Active community and forum - Work on all Apple devices, including the mobile devices, desktop and laptop. - Awesome features: Transitions Integrated Box2d and Chipmunk 2d physics engine. Particle system. Tile Map support. Touch/Accelerometer support. ...
  16. 16. MIT License
  17. 17. 3.3.1?
  18. 18. Who uses Cocos2d? More than 1500 AppStore games already use it, including many best seller games. http://www.cocos2d-iphone.org/games/
  19. 19. Something you should know... Even Cocos2d for iPhone is a great and powerful game engine, I don’t think you’re be able to create good apps without learning any knowledge of Objective-C or Cocoa Framework.
  20. 20. Download & Install https://github.com/cocos2d/cocos2d-iphone 1. download the source code. 2. unpack and enter that directory with terminal. 3. ./install_template.sh -u, and...done! 4. open your Xcode, you should see several cocos2d project templates.
  21. 21. Documents and References 1. official website & blog 2. sample code 3. community and forum 4. books 5. read the source, luke!
  22. 22. Say hello to the world!
  23. 23. Base SDK Missing Problem?
  24. 24. Game flow new game intro menu Level 1 Level 2 Level 3 End load game Game over options Settings
  25. 25. Architecture Director Something you should know: 1. One scene can contain several Scene layer, and one layer can contain several sprites. 2. Just like the layer in Adobe Photoshop, upper layer might Layer block the lower layer. And upper layer have higher z value, you Sprite Sprite Sprite can rearrange them by changing the z value. 3. You can have more than one scene, but only one will be activated at a given time. Layer 4. There is only one director(singleton), and it takes care of going back and Layer forth between scenes. 5. They all inherited from the same boss, the CCNode.
  26. 26. CCNode
  27. 27. Live demo!
  28. 28. Looking for AS3/Ruby/Rails/iOS Developers
  29. 29. WorkingWithEddie@gmail.com
  30. 30. Thank You! 2011/3/16 Kaos’ Digital Network, Ltd. TEL +886-2-2682-4700 No.26, Ln. 248, Junying St., Shulin Dist., New Taipei City 238, Taiwan (R.O.C.) Welcome to visit http://digik.tw for more information!

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