Why Cocos2d?- Open source!- Language: Objective-C.- Active community and forum- Work on all Apple devices, including the mobile devices, desktop and laptop.- Awesome features: Transitions Integrated Box2d and Chipmunk 2d physics engine. Particle system. Tile Map support. Touch/Accelerometer support. ...
Who uses Cocos2d?More than 1500 AppStore games already use it, including many best seller games. http://www.cocos2d-iphone.org/games/
Something you should know...Even Cocos2d for iPhone is a great and powerful game engine,I don’t think you’re be able to create good apps withoutlearning any knowledge of Objective-C or Cocoa Framework.
Download & Installhttps://github.com/cocos2d/cocos2d-iphone1. download the source code.2. unpack and enter that directory with terminal.3. ./install_template.sh -u, and...done!4. open your Xcode, you should see several cocos2d project templates.
Documents and References1. official website & blog2. sample code3. community and forum4. books5. read the source, luke!
Game flow new gameintro menu Level 1 Level 2 Level 3 End load game Game over options Settings
ArchitectureDirector Something you should know: 1. One scene can contain several Scene layer, and one layer can contain several sprites. 2. Just like the layer in Adobe Photoshop, upper layer might Layer block the lower layer. And upper layer have higher z value, you Sprite Sprite Sprite can rearrange them by changing the z value. 3. You can have more than one scene, but only one will be activated at a given time. Layer 4. There is only one director(singleton), and it takes care of going back and Layer forth between scenes. 5. They all inherited from the same boss, the CCNode.
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