The FinEduVR project aimed to (1) gain experiences using virtual reality, (2) create 360 VR content for educational use, and (3) apply VR in school subjects. The project tested various VR devices in 13 participating schools with 1351 students. Students provided feedback on their VR experiences and interests in content through surveys. Key findings included that VR helps learning by providing immersive experiences, it is best used with small groups and high quality audio/graphics, and can teach empathy and give new perspectives when applied to subjects like history, science, arts and geography.