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Playing to Learn:  Using Games and Simulations in the Classroom IU 8 Tuesday, July 19, 2011
<ul><li>Andy Petroski </li></ul><ul><li>Director of Learning Technologies </li></ul><ul><li>Assistant Professor of Learnin...
 
Virtusphere <ul><li>LEEF 2010 High Tech Demo ( www.goleef.com ) </li></ul><ul><li>Innerspace </li></ul><ul><li>Outerspace ...
At what stage of using game- and simulation-based learning are you?
Benefits Uses Types Define
-ASTD Games Simulations “ A structured activity in which two or more participants compete within constraints of rules to a...
Games & Simulations Problem-Based Learning Activities Serious Games Immersive Learning Simulations Learning Games Mini-Gam...
 
 
Genres Games Hybrid Simulations <ul><li>Action </li></ul><ul><li>Fighting </li></ul><ul><li>Sports </li></ul><ul><li>3D sh...
Game Simulation
Games in Education
Games for Formative Assessment
Categories for Learning Simple Serious Software Physical Soft Skill Cause/Effect Game Simulation
Games in Education Students Games Effective Teaching &  Learning Strategies Improved Learning Outcomes 21 st  Century Skil...
 
Games in Education
 
Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi   Challenge Skill Flow Channel
 
American Psychological Association <ul><li>Examined 122 fifth-, sixth- and seventh-graders' problem-solving behavior while...
Studies on the difference between simulations/games and conventional instruction in student performance <ul><li>36 (56%) f...
Game Attributes & Learning <ul><li>(a)  contextual bridging , (b)  high time-on-task ,  </li></ul><ul><li>(c)  motivation ...
Quest to Learn <ul><li>Supports a dynamic curriculum that uses the underlying design principles of games to create academi...
Gamestar Mechanic
 
 
<ul><li>June 16-17, 2011 </li></ul><ul><li>Harrisburg University </li></ul><ul><li>Games . Simulations . Virtual Worlds </...
<ul><li>Gamemaker </li></ul><ul><li>Sploder </li></ul><ul><li>Kodu </li></ul><ul><li>Scratch </li></ul>Entry-Level Game De...
<ul><li>Living Free Financial Management Game </li></ul><ul><li>Math Buddies </li></ul><ul><li>Entrepreneur Board Game </l...
 
<ul><li>Andy Petroski </li></ul><ul><li>Director of Learning Technologies </li></ul><ul><li>Assistant Professor of Learnin...
Playing to Learn:  Using Games and Simulations in the Classroom IU 8 Tuesday, July 19, 2011
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Playing to Learn: Using Games and Simulations in the Classroom 07-19-11

Playing to Learn: Games and Simulations in the Classroom
12:30 PM - 3:30 PM
Promote active learning, impact student motivation and improve learning outcomes through the use of games and simulations in the classroom. Technology expands the opportunities for learning through games by increasing the interaction, expanding the audience and tracking the results. This session provides an overview of using games and simulations for learning, including an exploration of the impact of games and simulations, the types of games and simulations and considerations for using games and simulations in the classroom. Off-the-shelf games and game templates that can be implemented immediately will be reviewed and simple tools for creating your own games will also be explored.

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Playing to Learn: Using Games and Simulations in the Classroom 07-19-11

  1. 1. Playing to Learn: Using Games and Simulations in the Classroom IU 8 Tuesday, July 19, 2011
  2. 2. <ul><li>Andy Petroski </li></ul><ul><li>Director of Learning Technologies </li></ul><ul><li>Assistant Professor of Learning Technologies </li></ul><ul><li>Harrisburg University </li></ul><ul><li>apetroski.wikispaces.com </li></ul>Harrisburg University LTMS CAE&LT
  3. 4. Virtusphere <ul><li>LEEF 2010 High Tech Demo ( www.goleef.com ) </li></ul><ul><li>Innerspace </li></ul><ul><li>Outerspace </li></ul><ul><li>Environmental Analysis </li></ul><ul><li>Virtual Tours / Walkthroughs </li></ul><ul><li>Data Visualization </li></ul><ul><li>Psychotherapy </li></ul>
  4. 5. At what stage of using game- and simulation-based learning are you?
  5. 6. Benefits Uses Types Define
  6. 7. -ASTD Games Simulations “ A structured activity in which two or more participants compete within constraints of rules to achieve an objective.” “ An operational model, using selected components, of a real or hypothetical process, mechanism or system.”
  7. 8. Games & Simulations Problem-Based Learning Activities Serious Games Immersive Learning Simulations Learning Games Mini-Games Educational Games
  8. 11. Genres Games Hybrid Simulations <ul><li>Action </li></ul><ul><li>Fighting </li></ul><ul><li>Sports </li></ul><ul><li>3D shooter </li></ul><ul><li>Card or Board </li></ul><ul><li>Adventure </li></ul><ul><li>Driving or Flying </li></ul><ul><li>Strategy Game </li></ul><ul><li>Role Playing </li></ul><ul><li>Multiplayer </li></ul><ul><li>Augmented Reality </li></ul><ul><li>Alternate Reality </li></ul><ul><li>Branching Stories </li></ul><ul><li>Interactive Spreadsheets </li></ul><ul><li>Virtual Labs </li></ul><ul><li>Mini-games </li></ul>
  9. 12. Game Simulation
  10. 13. Games in Education
  11. 14. Games for Formative Assessment
  12. 15. Categories for Learning Simple Serious Software Physical Soft Skill Cause/Effect Game Simulation
  13. 16. Games in Education Students Games Effective Teaching & Learning Strategies Improved Learning Outcomes 21 st Century Skills Educators
  14. 18. Games in Education
  15. 20. Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi Challenge Skill Flow Channel
  16. 22. American Psychological Association <ul><li>Examined 122 fifth-, sixth- and seventh-graders' problem-solving behavior while playing a video game. </li></ul><ul><li>Analyzed a random sample of nearly 2,000 discussion posts in November 2006 where participants talked about various game-related topics. </li></ul><ul><li>&quot;These forums illustrate how sophisticated intellectual practices to improve game play mimic actual scientific reasoning,&quot; said Duncan. &quot;Gamers are openly discussing their strategies and thinking, creating an environment in which informal scientific reasoning practices are being learned by playing these online video games.&quot; </li></ul>
  17. 23. Studies on the difference between simulations/games and conventional instruction in student performance <ul><li>36 (56%) found no difference </li></ul><ul><li>22 (32%) found differences favoring simulations/games </li></ul><ul><li>5 (7%) favored simulations/games, but their controls were questionable </li></ul><ul><li>3 (5%) found differences favoring conventional instruction </li></ul>
  18. 24. Game Attributes & Learning <ul><li>(a) contextual bridging , (b) high time-on-task , </li></ul><ul><li>(c) motivation and goal orientation , even after failure , </li></ul><ul><li>(d) providing learners with cues, hints and partial solutions to keep them progressing , </li></ul><ul><li>(e) personalization of learning , and </li></ul><ul><li>(f) infinite patience </li></ul>
  19. 25. Quest to Learn <ul><li>Supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of “systems.” Understanding and accounting for this complexity is a fundamental literacy of the 21st century. </li></ul><ul><li>6th-12th grade school launched in fall 2009 </li></ul><ul><li>http://q2l.org/ </li></ul>
  20. 26. Gamestar Mechanic
  21. 29. <ul><li>June 16-17, 2011 </li></ul><ul><li>Harrisburg University </li></ul><ul><li>Games . Simulations . Virtual Worlds </li></ul><ul><li>www.goleef.com </li></ul><ul><li>Keynotes . Case Studies . High Tech Demos </li></ul>
  22. 30. <ul><li>Gamemaker </li></ul><ul><li>Sploder </li></ul><ul><li>Kodu </li></ul><ul><li>Scratch </li></ul>Entry-Level Game Dev Tools
  23. 31. <ul><li>Living Free Financial Management Game </li></ul><ul><li>Math Buddies </li></ul><ul><li>Entrepreneur Board Game </li></ul><ul><li>Super Stu and the Grammar Gremlin </li></ul><ul><li>Cultural Bias Awareness for Cultural Voices </li></ul><ul><li>Defeat Nardak: Network Password Rules Game </li></ul><ul><li>Roaming the Halls </li></ul>LTMS 603
  24. 33. <ul><li>Andy Petroski </li></ul><ul><li>Director of Learning Technologies </li></ul><ul><li>Assistant Professor of Learning Technologies </li></ul><ul><li>Harrisburg University </li></ul><ul><li>[email_address] </li></ul>http://www.linkedin.com/pub/andy-petroski/0/176/315 http://www.ning.com/andypetroski http://learnev.blogspot.com/ apetroski
  25. 34. Playing to Learn: Using Games and Simulations in the Classroom IU 8 Tuesday, July 19, 2011

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