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LTMS 510: Learning Technologies and Solutions - Class 9

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LTMS 510: Learning Technologies and Solutions; a class in the Learning Technologies Master of Science (LTMS) program at Harrisburg University of Science and Technology

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LTMS 510: Learning Technologies and Solutions - Class 9

  1. 1. <ul><li>LTMS 510 Learning Technologies and Solutions Class 9, Tuesday, March 16, 2010 </li></ul><ul><li>Review </li></ul><ul><li>Student Presentation: Games </li></ul><ul><li>Topic 1: Games </li></ul><ul><li>Topic 2: Simulations </li></ul><ul><li>Topic 3: Decision Analysis </li></ul>
  2. 2. Review <ul><li>Virtual Classrooms </li></ul><ul><li>Virtual Labs </li></ul><ul><li>Podcasts </li></ul><ul><li>Use Cases & Criteria </li></ul>
  3. 3. Learning Technology Presentation
  4. 4. Reading / Viewing
  5. 5. BREAK
  6. 6. Games & Simulations Problem-Based Learning Activities Serious Games Immersive Learning Simulations Learning Games Mini-Games
  7. 7. Genres Games Hybrid Simulations <ul><li>Action </li></ul><ul><li>Fighting </li></ul><ul><li>Sports </li></ul><ul><li>3D shooter </li></ul><ul><li>Card or Board </li></ul><ul><li>Adventure </li></ul><ul><li>Driving or Flying </li></ul><ul><li>Strategy Game </li></ul><ul><li>Role Playing </li></ul><ul><li>Multiplayer </li></ul><ul><li>Augmented Reality </li></ul><ul><li>Branching Stories </li></ul><ul><li>Interactive Spreadsheets </li></ul><ul><li>Virtual Labs </li></ul><ul><li>Mini-games </li></ul>
  8. 8. Categories for Learning Simple Serious Software Physical Soft Skill Cause/Effect Game Simulation
  9. 10. Evaluation Assessment Learning Strategy Mgmt. Systems ----------------- Learning Technology Architecture ----------------- Learning Solutions Learning Outcomes Virtual Classroom Classroom Media Documentation Portfolio Community EPSS Simulation Game Online Course Mgmt. Systems Devices / Systems Organizational Strategy Performance Improvement Strategy Analysis
  10. 11. eLearning Guild Report <ul><li>The Name Game </li></ul><ul><li>Results </li></ul><ul><li>Costs </li></ul><ul><li>Mobile Learning </li></ul><ul><li>Future </li></ul><ul><li>Examples </li></ul>
  11. 12. Tools Adventure Maker PowerPoint Camtasia Firefly Lectora Toolbook SimWriter Raptivity Flash Captivate Sploder Torque 3D Scratch Wild Pockets Games in a Flash
  12. 13. Tools <ul><li>Simple Game Serious Game </li></ul><ul><li>Simulation (software, physical skills, soft skills, spreadsheet / cause and effect) </li></ul>
  13. 14. Decision Analysis <ul><li>Kepner-Tregoe Model </li></ul><ul><ul><li>Criteria </li></ul></ul><ul><ul><li>Possible Choices </li></ul></ul><ul><ul><li>Classify </li></ul></ul><ul><ul><li>Weight </li></ul></ul><ul><ul><li>Evaluate </li></ul></ul><ul><ul><li>Select </li></ul></ul>
  14. 15. BREAK
  15. 16. Games and Simulations
  16. 17. Games & Simulations Strengths Weaknesses Considerations
  17. 18. Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi Challenge Skill Flow Channel
  18. 19. Future
  19. 20. Assignments
  20. 21. LTMS 510: Learning Technologies and Solutions

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