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Do you schedule regular wellness visits with your doctor? If you don’t, could a game or simulation motivate you to change your behavior? The Center for Advanced Entertainment & Learning Technologies (CAELT) at Harrisburg University has created a game, in partnership with a regional health insurer, with the hopes of doing just that. The mobile role-playing game does not coach the subscriber directly. Instead, the player’s goal is to coach a virtual team to improve their health. We’ll discuss the approach to the game, demo the user experience and discuss any available game play data.
This presentation was given at the 2013 Immersive Learning Conference in San Antonio, TX on January 17, 2013.