Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Interactive Fiction - Text Based Game

121 views

Published on

#GLiB Ngabuburit

Published in: Technology
  • Be the first to comment

  • Be the first to like this

Interactive Fiction - Text Based Game

  1. 1. IF – Text Based Game 11.06.17
  2. 2. HELLO! You can find me at: t.me/levay
  3. 3. Part 1 History
  4. 4. “A text game or text-based game is a video game that uses text characters instead of bitmap or vector graphics. Text-based games were a popular form of interactive fiction in the 1980s.
  5. 5. Part 1 : History  Interactive Fiction  1975 – William Crowther created 1st Text Adventure Game  1977 – Zork, 1st Infocom Game created by MIT students  1978 – Roy Trubshaw created MUD (Muti User Dungeon)  1983 – The Quill, 1st widely-available program for writing Text-Adventure Games  1995 – 1st Interactive Fiction Competition
  6. 6. Part 1 : History GO TO; ~ getlamp.com ~ textfiles.com/adventure/ ~ ifarchive.org ~ brasslantern.org/community/history/ timeline.html
  7. 7. Part 2 Concept
  8. 8. Text Adventure ● Single Player ● Simple Commands ● Text Based (not ASCII Art) ● Freely Explore ● Inventory ● No Stats or Levels ● Puzzle Based and ● Role-Playing Story Elements Part 2 : Concept MUD (Multi User Dungeon) ● Multiplayer ● Real-Time ● Controllable Player ● Text Based (not ASCII Art) ● Advanced Stats/Levels ● Puzzle Based ● Role-Playing Story Elements
  9. 9. Part 2 : Concept
  10. 10. Part 2 : Concept
  11. 11. TEXT ADVENTURE
  12. 12. Part 2 : Concept PARSER IF A computer program or portion of a program that analyzes a string of characters in order to recognize grammatical units. Engine: Inform, TADS CYOA Choose your own adventure (often abbreviated to CYOA; also called choice-based IF) refers to a style of interactive fiction where the game is assembled from a set of story nodes and related choices or hyperlinks. Engine: ChoiceScript, Inklewriter HYPERTEXT Hypertext IF is related to choice-based games in that it makes the player’s next possible actions an explicit list, but separates itself through presentation. Engine: Twine, Undum
  13. 13. Part 2 : Concept ● PARSER IF
  14. 14. Part 2 : Concept ● CYOA
  15. 15. Part 2 : Concept ● HYPERTEXT
  16. 16. Part 2 : Concept House Player Key Umbrella Sherlock’s Room Cucur Cake Briefcase BookHandgun Go North Go South Go East
  17. 17. Part 2 : Concept Anything can be subjected to objects in the story of the game Object Room Player Container Etc...
  18. 18. MUD/ MUSH / MUX / MUCK / MOO / etc..
  19. 19. Part 2 : Concept A MUD or Multi-User Dungeon , is an inventively structured social experience on the Internet, managed by a computer program and often involving a loosely organized context or theme, such as a rambling old castle with many rooms or a period in national history. Some MUDs are ongoing adventure games; others are educational in purpose; and others are simply social. MUDs existed prior to the World Wide Web, accessible through Telnet to a computer that hosted the MUD. Today, many MUDs can be accessed through a Web site and some are perhaps better known as "3-D worlds."
  20. 20. Part 2 : Concept https://en.wikipedia.org/wiki/MUD www.mudconnect.com/ http://mudstats.com/
  21. 21. Part 2 : Concept If you are new to the concept, the main purpose of separating the two is to have players connect to the Portal but keep the MUD running on the Server. This way one can restart/reload the game (the Server part) without Players getting disconnected.
  22. 22. Part 3 Tools
  23. 23. Part 3 : Tools 20 years of IF DEVELOPMENT SYSTEMS  1979 – Z-Machine  1981 – DDL  1983 – The Quill  1985 – GAGS  1986 – ADVSYS  1987 – AGT  1992 – ALAN ● 1992 – TADS 2 ● 1994 – Inform 5 ● 1995 – Hugo ● 1996 – Inform 6 ● 1997 – ADRIFT ● 2006 – Inform 7 ● 2006 – TADS 3
  24. 24. Part 3 : Tools ENGINE/GAME SERVER: Evennia, HERITAGE, Quest, CircleMud, CoffeeMud, MUSHCode, Glulx, SCUMM, Squiffy, Advenjure, etc...
  25. 25. Part 3 : Tools GAME CLIENT/MUD CLIENT: Web Browser, Terminal, GGMUD, Mudlet, MUSHClient, TinTin++, Portal GT, wxMUD, etc...
  26. 26. Part 4 Design
  27. 27. Part 4 : Design PLAN YOUR CONCEPT CHOOSE COMPILER CREATE STORY LINE TEST YOUR GAME
  28. 28. Part 4 : Design
  29. 29. Part 4 : Design
  30. 30. Part 4 : Design
  31. 31. Part 5 How to Play ?
  32. 32. Part 5 : How to Play ?
  33. 33. Part 5 : How to Play ? ● http://www.brasslantern.org/beginners/beginnersguide.html
  34. 34. Part 6 How to Contribute ?
  35. 35. PLAY PARTICIPATE WRITE
  36. 36. Part 6 : How to Contribute ? ifcomp.org ( Open Regist July 2017, Prepare! )
  37. 37. THANKS! Any questions? telegram.me/levay

×