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Sarasota Staff Development Day - Virtual Reality in Public Libraries

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An introduction to Virtual Reality and Augmented Reality in Public Libraries given at the Sarasota Staff Development Day on 2/17/17

Published in: Devices & Hardware
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Sarasota Staff Development Day - Virtual Reality in Public Libraries

  1. 1. WHAT IS VIRTUAL REALITY REALLY? WITH BOB FROM THE CREATION STATION WWW.ROBERTANSTETT.COM
  2. 2. TERMINOLOGY • Reality • Mediated Reality • Mixed Reality • 360 video • Virtual Reality • Immersive Reality • Augmented Reality
  3. 3. MEDIATED REALITY / MIXED REALITY • Lots of sort of but not quite yet maybe some of this or that • Interactivity between computer and person in a limited environment • Fancy Bus Benches
  4. 4. 360 VIDEO • This type of video is captured using multiple cameras to create a fully spherical film. • This means you can turn your head within a VR experience and see all around you • And with new platforms like YouTube 360, this type of content isn’t just used in VR. 360 degree video viewers can use their mouse to scroll around the video for a different perspective.
  5. 5. VIRTUAL REALITY • A three-dimensional, computer generated environment which can be explored and interacted with by a person. • That person becomes part of this virtual world or is immersed within this environment • Able to manipulate objects or perform a series of actions. • 360 Sound is expected but is currently not always inclusive
  6. 6. IMMERSIVE REALITY • Virtual Reality that you can fully interact with • 360 Sound is required • Other senses starting to become required – Haptic Feedback • Interactivity is in the control of the user and not the designer • By restricting the world to a small space this is possible • Expand slowly but surely
  7. 7. AUGMENTED REALITY • Hardest to accomplish • Fully locational overlay on Reality • Google Translate • IKEA • Promise of Google Glass next generation • Hololens & Magic Leap
  8. 8. TERMINOLOGY FOR GEAR • Display • Monitor • Hand Held (phone) • Most Visors currently • Optical projection • Leap Motion as alternative controller
  9. 9. HUD • Heads Up Display • Air Force • Automobiles • Example of Mediated Reality • Overlay information without relating to location
  10. 10. HEAD MOUNTED • Visors • Google Cardboard – bring your own screen • 25 million in the wild in theory • Galaxy Gear • Oculus Rift & HTC Vive • Microsoft Hololens • Eyeglasses • Google Glass • Magic Leap? • Contact Lenses
  11. 11. WHO IS DOING WHAT? • USAF/Military • HUD & • Google Glass • Google Cardboard • Merge • View Master • Gear • Valve • Oculus • Vive • Microsoft HoloLens • Playstation • Meta2 • Magic Leap
  12. 12. WHY IN LIBRARIES? • Virtual Reality is going to happen, we need to be there • Maybe not right now but soon • Start small with Google Cardboard or Merge and grow • Augmented Reality is happening now • More relevant for staff, productivity • Google Translate
  13. 13. WHAT CAN I EXPECT? There are few examples from the cutting edge • 1,000 users on the HoloLens in the first 3 months • 5 school visits • 12 library programs • Rift and Vive seeing growing use as well • Multiple accounts • One per machine or library • Friends assistance with apps • Coding classes by Magic Leap & Microsoft
  14. 14. QUESTIONS? BOB Creationstation@broward.org www.robertanstett.com

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