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Making games for libraries (Leeds)

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Quick presentation as "scene setting" for the activities within the Making Games for Libraries workshop, Leeds, December 2012

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Making games for libraries (Leeds)

  1. Making games for libraries… Leeds, 2012Andrew Walsh, Academic Librarian / Teaching FellowTwitter - andywalsh999#tag for the day - #libraryplay
  2. What is play?"Summing up the formal characteristic of play, we might call it a freeactivity standing quite consciously outside ordinary life as being notserious but at the same time absorbing the player intensely andutterly. It is an activity connected with no material interest, and noprofit can be gained by it. It proceeds within its own proper boundariesof time and space according to fixed rules and in an orderly manner. Itpromotes the formation of social groupings that tend to surroundthemselves with secrecy and to stress the difference from the commonworld by disguise or other means.“Huizinga (1955) Homo Ludensplay is Apparently Purposeless (done for its own sake); Voluntary; hasInherent Attraction; Freedom from time; Diminished consciousness ofself; Improvisational potential; and Continuation desire.Brown & Vaughan (2010) Play: How it shapes the brain, opens the imagination, and invigorates the soul.
  3. Make a model of… …the game you’d like to create. Think about: • The challenge you are addressing • The mechanics of the game you’d create • The audience you are aiming athttp://www.flickr.com/photos/geekdreams/5291187377
  4. What are games?Play with rules?“All games share four defining traits: a goal,rules, a feedback system, and voluntaryparticipation.”McGonigal (2012) Reality is broken: Why games make us better and how they can change the world.
  5. Why use games for learning libraries?https://libwebspace.library.cmu.edu:4430/libraries-and-collections/Libraries/etc/game2/game2.swf
  6. Different types of games for learningModel from ALT-GLSIG / N. Whitton
  7. Game mechanics• Acting • Dice Rolling • Secret Unit Deployment• Action Point Allowance System • Grid Movement • Set Collection• Area Control / Area Influence • Hand Management • Simulation • Hex-and-Counter • Simultaneous Action• Area Enclosure • Line Drawing Selection• Area Movement • Memory • Singing• Area-Impulse • Modular Board • Stock Holding• Auction/Bidding • Paper-and-Pencil • Storytelling• Betting/Wagering • Partnerships • Tile Placement • Pattern Building • Time Track• Campaign / Battle Card Driven • Pattern Recognition • Trading• Card Drafting • Pick-up and Deliver • Trick-taking• Chit-Pull System • Point to Point Movement • Variable Phase Order• Co-operative Play • Press Your Luck • Variable Player Powers• Commodity Speculation • Rock-Paper-Scissors • Voting • Role Playing • Worker Placement• Crayon Rail System • Roll / Spin and Move• Deck / Pool Building • Route/Network Building From “Board game Geek” http://boardgamegeek.com/
  8. Game mechanics“Game Mechanics are constructs of rules andfeedback loops intended to produce enjoyablegameplay. They are the building blocks that canbe applied and combined to gamify any non-game context.”From Gamification Wiki - http://gamification.org/wiki/Game_Mechanics
  9. Examples of library games
  10. Digital or non-digital?http://www.flickr.com/photos/76929828@N00/293121444
  11. So, next steps…http://www.flickr.com/photos/geekdreams/5291187377
  12. In groups…• What problem will your game address?• What will your key game mechanic be?• Who will play the game?• What constraints do you need to place on the game? (time, instructor led, technology, etc.)

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