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Transport e-Participation and Health.pptx

  1. Transport, e-Participation and Health Andrew  Nash     1st  Interna8onal  Conference   on  Transport  &  Health  (ICTH)   London   July  6,  2015    
  2. Why  do  we  need  be+er  par/cipa/on?   •  Generates  beJer  ideas   Local  knowledge  and  new  perspec0ves.     •  Builds  poli8cal  support   Especially  important  for  complex  projects.     •  Creates  community   People  willing  to  act  to  improve  their  city.     •  Makes  people  happy   People  want  to  help  …  seek  intrinsic  rewards.  
  3. City   OJakringer            And  …  happy  people  are  healthy  people:  
  4. What  is  e-­‐par/cipa/on?   •  Repor8ng  &  providing  input     •  Collec8ng  &  analysing  data   •  Collabora8on       •  Doing  things  
  5. SeeClickFix  page  for  San  Francisco                  h#p://    
  6. Street  Bump,  Boston                        h#p://  
  7. Meine  Radspur,  Vienna          h#p://    
  8. Smart  Ci8zen  sensor  and  soWware    h#p://www.smartci;    
  9. Loomio  –  public  infrastructure  for  collabora8ve  decision  making  -­‐  please  support  their  crowd  funding  effort!  
  10. Visualisa8on  of  street  cross  sec8ons...  streetmix     h#p://  
  11. Crowdfunding  for  civic  improvements  …  Kickstarter  
  12. Designing  passionate,  people-­‐powered  public   services     Casserole  is  an  example  of  how  understanding  ci/zens  as  producers   as  well  as  consumers  leads  to  services  that  help  communi;es  turn   the  issues  they’re  passionate  about  into  ways  to  be  more  self-­‐ sufficient  and  less  invested  in  expensive  public  services.    
  13. Fun  and  Gamifica8on   •  Gamifica;on  applies  the  fun  and  addic/ng  elements  in   games  to  real-­‐world  ac;vi;es.     •  It  focuses  on  the  human  in  the  system,  as  opposed  to  pure   efficiency  of  the  system.  (Yu-­‐Kai  Chou)   •  Games  improve  social  fabric  since  people  tend  to  like   people  be#er  aLer  playing  games  together  (Mc  Gonigal).     •  Games  give  people  challenging  tasks  to  work  on  together  …   people  are  happier  when  working  hard.     •  Games  provide  epic  meaning  (akin  to  real-­‐world  purpose).  
  14. Ring  Ride  game  !  –  Fun  !  Advocacy  
  15. Grr-­‐Grr-­‐Bike  game  !  grr-­‐grr-­‐  –  Fun  !  Learning  
  16. Bus  Meister  game  !  –  Fun  !  Learning  
  17. Chromaroma  game  !  Fun  !  Influence  behaviour  
  18. Walk-­‐a-­‐Stop  !  Info  +  Social  Network  !  Influence  behaviour   Human  is  an  all-­‐day  ac;vity  &  calorie  tracker   that  inspires  you  to  move  30  minutes  a  day.   Ac8vity  monitor  (e.g.,  Human)   +   Public  transport  travel  planner   +   Real  8me  transport  data  (official  /  user)   +   Social  networking   =   Walk-­‐a-­‐Stop   Users  receive  push  data  when  sta;ons  are  crowded   sugges;ng  they  walk  or  bike  one  or  two  sta;ons.  Ac;vity  is   rewarded  (transit  ;ckets),  social  networking  provides  info   about  good  routes,  interes;ng  shops,  companions  to  walk   with,  and/or  system  suggests,  It’s  a  nice  day  why  not  walk?  
  19. Summary   1.  Civic  par;cipa;on  is  fundamental  for  crea/ng   healthy  people  and  communi;es.   2.  Informa;on  technology  has  completely  changed  the   ability  of  people  to  par;cipate  in  all  aspects  of   government  (input,  analysis,  decision-­‐making,  ac;on).   3.  Government  must  embrace  this  change  or  someone   else  will.  
  20. Andrew  Nash  develops  engaging  public   par;cipa;on  applica;ons  and  games  designed   to  improve  city  live-­‐ability  and  transport.     •   •   •