Staff Development Training Learning to Work Efficiently and AccuratelyAs TEAMS!
INCREASE FEEDBACK LOOPSDESIGN OPEN SYSTEMS FOR ALL STAKEHOLDERS TOGETHER:Learning DESIGN by TEAMSWhat kind of Music would you like to hear?CHOOSE A SONG…
The Staff Development WorkshopWill only take an hour of your time.Watch this PowerPoint for 10 minutesChoose a Project, Form a TEAMS,Complete the Project together,Learn by Doing the STEPS and Roles in the TEAMS.Take a short ten question survey before and after the Workshop.Check back later online for Feedback.
Here are the Standards fulfilled on Web Page and in Webquests.Author: Bowe, Andrea \"Standard 1: Teachers demonstrate a sound understanding of technology operations and concepts by representing introductory knowledge, skills, and understanding of concepts related to technology which include both current and emerging technologies. ”Games like the Sims game introduce the child to the world of computer simulations and keep interest high. They learn simple mouse and word concepts as they play and the graphic interface allows even an illiterate user to build communities and families and to learn social interactions by participating in the life of the families they have built.\"Standard 3: Teachers implement curriculum plans that include methods and strategies for applying technology to maximize student learning, higher-order skills and creativity and support learner-centered strategies that address the diverse needs of students.\" To increase assessment techniques that are Project and Portfolio based, use rubrics and save work online.. \"Standard 4: Teachers apply technology to facilitate a variety of effective assessment and evaluation strategies. Such strategies apply multiple methods of evaluation to determine students' appropriate use of technology resources.\"Assessment by actual Project and Portfolio, whether in video or audio format, is my preference and I \"grade\" on how well the child grows and evolves their own design and team processes, not just on the successful Project completion. \"Standard 5: Teachers use technology to enhance their productivity and professional practice, including effective professional development participation in order to communicate and collaborate with peers, parents, and the larger community in order to nurture student learning.\"Fund a non-profit and write grants.\"Standard 6: Teachers understand the social, ethical, legal, and human issues surrounding the use of technology in PK-12 schools and apply those principles in practice, which promote safe and healthy use of technology resources.\"Investigate the necessity of obtaining permission to video document any classroomsThat are visited or included in these workshops. Reflection JournalDESIGN BY TEAMS METHODOLOGY:Project-Based Learning (PBL) Approach.Andi BoweAs both a professional educator and as just a home-school mom, the ability to develop online instructional design for distance learning can help me and my colleagues by providing not only Learning Centers and workshops to include PBL-Based Learning online, but also the opportunity to do ongoing action research in my Design by TEAMS Methodology. All you need is online access from home or library to use this tool and the interest of your students in their own talents and abilities will maintain self-esteem and focus on goals and objectives, because I provide a wide variety of web quests and age groupings and let the user choose what line of research they will follow.(Simonson,2003, 2000). By providing TEAMS and a method to follow in their design and outcome, I can visualize a future for education where individuals, no matter their age or status level, can use natural curiosity as both focus and goal and teach and scaffold the learning for other members of the team. The TEAMS may be virtual and online or may decide to meet in person if they are all at the same geographical location at the same time. (Grades in school may combine with teachers and parents and administrators and business leaders or anyone in the community who wishes to help implement the TEAMS designs in real life situations, global or local, as the case may be. (Chen,2002) This teaches community involvement through actually doing something to implement your chosen Project and assessment is provided by ongoing personal and team assessments as the design progresses and Project Portfolios in audio, visual or print formats as final thematic Presentations. Any student or teacher is welcome to participate and the feedback loops can only help the educational process grow and flourish, as personal goals become important and the teacher becomes the guide and mentor to the accomplishment of those goals and dreams. All the methods and materials needed are in my Design by TEAMS methodology, because the teacher uses backward design(Jensen,1998), to put all the workshops offered into a scaffolded or mentored Learning process that also evolves over time with the correct feedback and interest maintained by the students themselves, especially if this feedback becomes positive enough to allow the student to actually have an impact on their own learning and will evolve into wholeness over the lifetime of learning this may inspire. (Dils,2004),(Tomlinson,1999). The environment can be anywhere the desire to learn Design by TEAMS Methodology manifests. Case Study Received on: 2004-07-29 3:14:31 PM Comments: This is a case study based on my observations of a normal day in the life on the streets that is unfortunately becoming way to common a scenario in American life as the standard of living sinks lower for those in poverty every day. Why can't we see that the base of society is the poorest and most helpless among us? Caring for her poor, with a Sanctuary Project where eco-conscious alternative lifestyles may restore vacant and abused land with permaculture and organic garden Learning Centres. I recently took a backyard in Flagstaff AZ that the previous owner had made into dust bowl conditions by repeated use of Roundup over the years, and restored the soil in one month by burying fresh compost in the denuded soil and watching in wonder as earthworms of major proportions appeared as if by magic and made humus in two weeks while I simply provided a wind break, some daily watering and old wheat grass trays, (after their second cutting for wheat grass juice), for damp places for the earthworms to live and breed. Rock dust is also a miracle ingredient we need to add to the soil we grow our food in to promote minerals often missing in processed foods. We could save the forests dying in America with rock dust applications, a low-cost and effective regenerative method! And our brains will reap the benefit if we use good food and clean up our water sources. Reflection by andi bowe 7/27/04 525 3.3 Staff Development My Staff Development Meeting is an Introduction to Design and/or a Review of the Steps in the Design Process itself with a hands-on methodology that will allow the staff to experience firsthand the benefits of the design process they will then model for their students by designing feedback loops and processes for the coming term that will allow more student interaction in government of their own school and lives. We can train and implement ongoing work online so costs are low and no substitutes are needed. Those who participate in the design process learn by doing in the same way they will model this for their students with online or hands-on workshops. Those who learn the process become the teachers for the next set of administrators and staff. No special expertise or facilities will be needed except for at least one person who has previously \"graduated\" from the workshop on design. This will be implemented to offer individual students a Project that fits their own interests (no matter how diverse), whose successful conclusion will produce a valid assessment of group and personal achievement. The Staff Development Meeting will focus on this very design process in a hands on workshop offered online for download and/or printing. The staff will design and implement a feedback process to access student involvement as a potential tool of great value in planning teaching that will offer needed skills as well as diversity. The Design Process: introduction and application as a tool for interesting research into its use as both a hands-on experiential learning process and a tool for individual assessmentCommunity involvement of parents and other local groups with interesting things to teach (like a local grange or community garden project), is also to be encouraged, at least in the initial planning if not also in the feedback loop that will be established by the teachers themselves at the initial meeting by using the very design process they will be learning at the same time, in a true \"hands-on\" fashion that will undoubtedly translate to improved staff relations as well. Since most of the work may also be done online in tele-conferencing, sessions may be on site instead of in sight physically of each other if time and space limitations conflict with everyone actually getting together at the same time in the same place. This also makes the workshop very inexpensive! The total cost of the staff development will be determined only by what the participants would like on the lunch menu, because each staff member will have online access to the information all summer and should be able to come fully prepared to brainstorm and design their feedback loops for the coming term or year.Designing a Power Point Presentation that can be offered online and to the community. This will issue an invitation to anyone to attend a small workshop that documents and mentors this form of action research, using the Design by TEAMS Methodology available on my free web pages and also available for reproduction on any local internet-linked computer access. I offer these workshops free of charge, because they include a half-day potluck or picnic, usually in a city or county park if not at the school. So the cost stays low and everyone who attends becomes a mentor for the next Voyage on the Ship of Discovery!<number>
Leadership is a function of self-actualization. Without self-esteem, you will not be a leader, especially not an effective one. Charisma is believing in yourself. Leaders must believe in their goals, or who will follow? Love is walking in someone else’s footsteps, so you don’t have to step on the thorns.<number>
TEAMS GET SMART!ROLES IN THE TEAM:NOTE: ANY MEMBER CAN PERFORM MORE THAN ONE ROLE IN A SMALLER TEAM.SECRETARY/VIDEOGRAPHERMODERATORASSESSOREVALUATOR becomesRE-EVALUATOR (SMART) AFTER FEEDBACK LOOPSTHEME PRESENTER<number>
BRAINSTORMING[EACH TEAM CREATES ITS OWN RUBRICS AND SCORES ITSELF]EVOLVING DIALOGUESELECTION OF FINAL DESIGNASSESSOR MODEL IMPLEMENTATIONSAMPLE PRESENTATION<number>
PORTFOLIOS 7 RUBRICS, SELF-DESIGNED TO FIT EACH INDIVIDUAL TEAM AND THEIR CHOSEN PROJECTALL RESEARCH WILL BE ANONYMOUS!A number for each individual and team will be assigned by the computer simulation program software.CHOOSE A PROJECT:LEARN TO MAKE A SIMPLE BASKET, a simple recipe or musical instrument like a flute, OR even A CARBOARD SOLAR OVEN IN LESS THAN AN HOUR!AT THE SAME TIME, EXPERIENCE THE MAGIC OF THE DESIGN BY TEAMS PROCESS!ASSESSMENT BY RUBRIC&PORTFOLIO<number>
Each rubric is self-rated and designed. On a scale of one to ten was my team rich or poor today. Rich is ten and poor is 1. If the team ratings are found by the teacher/mentor to be five or under, this may indicate intervention is necessary, but does not affect the team ratings, based only on individual improvement.<number>
GO ONLINESELECT A PROJECT OR WEBQUEST OR WORKSHOPTEAMS FORM AROUND THE WORKSHOPSINDIVIDUAL MEMBERS HAVE THE CHOICE OF A PROJECT &ALSO HAVE A CHOICE OF WHAT TEAM MEMBERS AND WHAT ROLE IN THE TEAM THEY LIKE.IF THERE IS DISSENT THE MENTOR DECIDES!<number>
ALWAYS HAVE PEACEFUL MEMBERS!TAKE A TIME OUT FOR ART/DANCE/MUSIC/LAUGHTER…OR?CHOICE/FREEDOM/POSITIVE FEEDBACK…THESE ARE THE KEYS!<number>
EVERY TEAM MEMBERHAS INTRINSIC VALUEDESPITE AGE, GENDER, OR STATUS LEVELSELF-ESTEEM, METACOGNITIVEVALUES AND COOPERATIVEATTITUDES RATE HIGHER IN RUBRICS THEN GOAL-SETTINGHAPPINESS IS A PROCESS!<number>
BRAINSTORMING:EVERYONE OFFERS IDEAS.EVERY IDEA IS DOCUMENTED BY THE SECRETARYNO PERSON IS CONNECTED TO THE IDEANEAR THE CLOSE OF THE FIRST MEETING, THE TEAM DESIGNS THEIR OWN RUBRIC QUESTIONS.<number>
CREATE YOUR OWN RUBRICS AFTER THE TEAMS FORM & EACH MEMBER CHOOSES THEIR OWN ROLE(S) WITHIN A TEAM.EACH TEAM AND MEMBER:GETS A NUMBER,SO RESEARCH BECOMES ANONYMOUS AND UN-BIASED.ASSESSMENT AND MOTIVATION INTRINSIC TO THIS MODE OF LEARNING, FREEING THE TEACHER, WHO BECOMES NAVIGATOR, LETTING THE CHILD CAPTAIN THEIR OWN VOYAGES ON THE SHIP OF DISCOVERY!BE SAMS:BRAINSTORMINGEVOLVING DIALOGUESELECTION OF FINAL DESIGNASSESSOR MODEL IMPLEMENTATIONSAMPLE PRESENTATION TEAMS GET SMART!SECRETARY/VIDEOGRAPHERMODERATORASSESSOREVALUATOR (RE-)THEME PRESENTERCHOOSE A PROJECTLEARN TO MAKE A SIMPLE BASKET OR A CARBOARD SOLAR OVEN IN LESS THAN AN HOUR!AT THE SAME TIME, EXPERIENCE THE MAGIC OF THE DESIGN BY TEAMS PROCESS!ASSESSMENT BY RUBRIC&PORTFOLIOEACH TEAM BUILDS A WORKING MODEL AND RATES THEMSELVES AND THEIR TEAM ON A SCALE OF ONE TO TEN, OR POOR TO RICH, WITH THE RUBRIC THEY DESIGN THEMSELVESAFTER THE TEAMS FORM &EACH MEMBER CHOOSES THEIR OWN ROLE(S) WITHIN A TEAM.EACH TEAM AND MEMBER:GETS A NUMBER,SO RESEARCH BECOMES ANONYMOUS AND UN-BIASED.EVERY TEAM MEMBER:BECOMES AN ABLE MENTORFOR THE NEXT WORKSHOP!LEARNING CENTERS ARECHOICE-ACTIVATED ANDFEEDBACK CREATES NEWLEARNING IDEAS AND SAFE HARBOR FOR THE NEXTVOYAGE ON THESHIP OF DISCOVERY!USE THIS DESIGN TOOL EVERYWHERE YOU GO!WHEN YOU BECOME A MENTOR,YOU ATTAIN TO THE GOAL OFSHARED VISION (SENGE et al. 2000)FEEDBACK BECOMES AUTOMATIC AND EVOLVESMORE PRODUCTIVE &DYNAMIC SYSTEMS OVER TIMEStaff Development WORKSHOP COME TOGETHER AS TEAMSBECOME MENTORS TO THE NEXT GENERATIONOF SYSTEMSSCIENTISTS<number>
BRAINSTORMINGEVOLVING DIALOGUEIN THIS STEP, THE TEAM CONSIDERS EACH IDEA FOR A FINAL MODEL PRESENTATIONAND HOLDS OR DISCARDS THEM.NOTE: VERY IMPORTANT! DO NOT CONSIDER WHO MADE EACH SUGGESTION. CONSIDER THE IDEAS ONLY ON THEIR MERIT!SELECTION OF FINAL DESIGNASSESSOR MODEL IMPLEMENTATIONSAMPLE PRESENTATION<number>
SELECTION OF FINAL DESIGN every member participates to decide the actualMODEL IMPLEMENTATION,ASSESSMENT by video or portfolio& RUBRICS, designed by team and used at the last five minutes of each meeting by team to rate their own team and their own growth within the team process.<number>
EACH TEAM BUILDS A WORKING MODEL AND RATES THEMSELVES AND THEIR TEAM ON A SCALE OF ONE TO TEN, OR POOR TO RICH, WITH THE RUBRIC THEY DESIGN THEMSELVES AFTER THE TEAMS FORM & EACH MEMBER CHOOSES THEIR OWN ROLE(S) WITHIN A TEAM.EACH TEAM AND MEMBER:GETS A NUMBER,SO RESEARCH BECOMES ANONYMOUS AND UN-BIASED.<number>
EVERY TEAM MEMBER:BECOMES AN ABLE MENTORFOR THE NEXT WORKSHOP!LEARNING CENTERS ARECHOICE-ACTIVATED ANDFEEDBACK CREATES NEWLEARNING IDEAS AND SAFE HARBOR FOR THE NEXT VOYAGE ON THE SHIP OF DISCOVERY<number>
USE THIS DESIGN TOOL EVERYWHERE YOU GO!WHEN YOU BECOME A MENTOR,YOU ATTAIN TO THE GOAL OFSHARED VISION (SENGE et al. 2000)<number>
DYNAMIC SYSTEMS FEEDBACK BECOMES AUTOMATIC AND EVOLVES MORE PRODUCTIVE & DYNAMIC SYSTEMS OVER TIME<number>
SCIENTISTS, TECHNOLOGY EXPERTS, ENGINEERS, MATHEMETICIANS: THE NEXT STEP: COOPERATION!<number>
COME TOGETHER AS TEAMSBECOME MENTORS TO THE NEXT GENERATIONOF SYSTEMSSCIENTISTS
Staff Development WORKSHOP:ANYONE CAN USE THESE SIMPLE PRINCIPLES OF SYSTEMS & SYSTEMS SCIENTISTSTO BACKWARD DESIGN ANY CURRICULUM USING THE INTERESTS OF THE STUDENTS.DOCUMENT ONLINE OR BY VIDEOFOR ACTION RESEARCH THAT WORKS!
When you are done with only One Workshop Experience, you will have an Overview You can:Give the big picture of Design by TEAMS MethodologyExplain how all the steps and roles fit together to create Mom’sSOS: Science of Open Systems Learning Centers
Where to Get More InformationATTEND OR MENTOR WORKSHOPS IN YOUR AREAGO ONLINE TO CSIRI.ORGClick on College of Synthesis forConsulting services, RESEARCH RESULTS,& Feedback Loops, creating action research that evolves Open Systems that can learn and grow with their stakeholders.
Staff Development Training
Sta De lo m nt Tra
ff ve p e ining
Learning to Work Efficiently
INCREASE FEEDBACK LOOPS
DESIGN OPEN SYSTEMS FOR ALL
Learning DESIGN by TEAMS
What kind of Music would you like to hear?
CHOOSE A SONG you are welcome
to listen to your IPod, Iphone, or mp3 player
on your headphones while you watch this
(< 10 minutes)…then
Take a short break:
Walk or dance around the room!
The Staff Development Workshop
Will take less than an hour of your time.
Watch this PowerPoint <10 minutes…
Choose a Project; Form a TEAM,
Complete a simple Project together.
“Learn by Doing” (constructivism)
the STEPS & ROLES in the TEAMS MATRIX.
You can take a short ten-question survey
In person or online, (the computer will generate
A random number for you so you can access the results of
this action research a few months later online and give us
Before starting, please read and sign your informed consent
(Or check “I agree” on the online consent form.)
DESIGN BY TEAMS
AAA DESIGN SERVICES
DESIGN BY TEAMS
STANDARDS FOR TEACHERS
TEAMS GET SMART!
ROLES IN THE TEAM:
RE-EVALUATOR of RUBRICs
STEP IN THE TEAMS
2) EVOLVING DIALOGUE
3) SELECTION OF FINAL DESIGN
4) MODEL IMPLEMENTATION
6) RE-EVALUATION (RUBRICS)
7) THEME PRESENTATION
CHOOSE A PROJECT
CHOOSE FROM A COLLECTION OF
SIMPLE PROJECT MODULES
YOU CAN LEARN TO MAKE A
SIMPLE BASKET… A CARDBOARD
SOLAR OVEN…OR BUILD YOUR
EXPERIENCE THE MAGIC
THE DESIGN BY TEAMS PROCESS!
ASSESSMENT BY RUBRIC & PORTFOLIO
SELF-DESIGNED PROJECTS CREATE LASTING FEEDBACK LOOPS!
& RUBRICS, SELF-DESIGNED BY EACH
INDIVIDUAL TEAM, will = Assessment.
ALL RESEARCH WILL BE ANONYMOUS
Keep a personal copy of
Y=computer-generated random number.
This is your log-in number giving free access
online to future research projects.
You can then mentor your own Projects
In your area of the world and give feedback.
HOW TO START:
GO ONLINE TO
CHOOSE A PROJECT MODULE: WEBQUEST OR
TEAMS FORM AROUND THE WORKSHOPS
INDIVIDUAL MEMBERS HAVE THE CHOICE OF
PROJECT & ROLE
IN THE TEAMS MATRIX
IF THERE IS DISSENT,
ALWAYS HAVE PEACEFUL MEMBERS!
TAKE A TIME OUT FOR
THESE ARE THE KEYS ON
EVERY TEAM MEMBER
HAS INTRINSIC VALUE
DESPITE AGE, GENDER, OR STATUS LEVEL
METACOGNITIVE VALUES &
RATE HIGHER IN RUBRICS
HAPPINESS IS A PROCESS!
EVERYONE OFFERS IDEAS.
EVERY IDEA IS DOCUMENTED BY THE
(or online in an audio/video format)
NO PERSON IS CONNECTED TO THE
NEAR THE CLOSE OF THE FIRST MEETING <
Five mintues before your first break,
each set of TEAMS DESIGN
THEIR OWN RUBRICS.
CREATE YOUR OWN
ASSESSMENT AND MOTIVATION
INTRINSIC TO THIS MODE OF LEARNING,
FREEING THE TEACHER, WHO BECOMES
NAVIGATOR, LETTING THE CHILD
CAPTAIN THEIR OWN VOYAGES ON THE
SHIP OF DISCOVERY!
AFTER THE FIRS T BRAINS TORMING S ES S ION:
EVOLVING DIALOGUE IS THE NEXT S TEP IN THE
DES IGN BY TEAMS PROCES S METHODOLOGY
IN THIS S TEP , THE TEAM CONS IDERS EACH IDEA
FOR A FINAL MODEL PRES ENTATION
AND HOLDS OR DIS CARDS THEM.
NOTE: VERY IMPORTANT!
DO NOT CONS IDER W OMADE EACH S UGGES TION AT
THE FIRS T S ES S ION.
CONS IDER THE IDEAS ONLY ON THEIR OWN MERIT!
Selection of final design by
STEPS IN THE TEAMS PROCESS:
SELECTION OF FINAL DESIGN:
every member participates to decide the actual
ASSESSMENT by video or portfolio
& RUBRICS, designed by team and used at the last five
minutes of each meeting by individual members of the team to
rate their own team and their own growth within the team
EACH TEAM BUILDS A
AND RATES THEMSELVES AND THEIR
TEAM ON A SCALE OF
ONE TO TEN,
POOR TO RICH,
WITH THE RUBRICS
THEY DESIGN THEMSELVES
EVERY TEAM MEMBER:
BECOMES AN ABLE
FOR THE NEXT
LEARNING CENTERS ARE
LEARNING IDEAS & SAFE
HARBOR FOR THE NEXT
VOYAGE ON THE
SHIP OF DISCOVERY
USE THIS DESIGN TOOL
EVERYWHERE YOU GO!
WHEN YOU BECOME A MENTOR,
YOU ATTAIN TO THE GOAL OF
SHARED VISION (SENGE et al. 2000)
FEEDBACK BECOMES AUTOMATIC
MORE PRODUCTIVE &
DYNAMIC SYSTEMS OVER TIME
THE NEXT STEP:
Hands-on, Project -Based,
DESIGN BY TEAMS
COME TOGETHER AS TEAMS
BECOME MENTORS TO
THE NEXT GENERATION
ANYONE CAN USE THESE SIMPLE
SYSTEMS & SYSTEMS SCIENTISTS
TO BACKWARD DESIGN
USING THE INTERESTS OF THE
DOCUMENT ONLINE OR BY VIDEO:
FOR ACTION RESEARCH THAT WORKS!
When you are done with only
One Workshop Experience,
you will have an Overview
Give the big picture of Moderator
Design by TEAMS Assessor
Explain how all the
steps and roles fit
together to Create: Brainstorm Theme Presenter
Science of Open
Systems Build Portfolios
Learning Centers THE
Where to Get More
ATTEND OR MENTOR WORKSHOPS IN
GO ONLINE TO CSIRI.ORG
Click on College of Synthesis for
& Feedback Loops
Creating action research that evolves
Open Systems can learn and grow with their