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Application of immersive spaces2, Chuck Hamilton, IBM


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Chuck Hamilton, Virtual Learning Leader for IBMs Center for Advanced Learning, presentation to the Gronstedt Group's Train for Success, November 4, 2010.

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Application of immersive spaces2, Chuck Hamilton, IBM

  1. 1. © 2009 IBM Corporation Immersive Learning Spaces at IBM Overview of the application of immersive learning spaces across IBM Chuck Hamilton IBM Center For Advanced Learning November, 2010
  2. 2. © 2008IBMCorporation IBM Slide 2 This is what’s coming…  A view of the challenge  How we think, learn and share today  Where virtual spaces work best for us  When you should use immersive spaces  What immersive spaces we use today  A unifying example
  3. 3. © 2008IBMCorporation IBM Slide 3 Formal How we think and learn
  4. 4. © 2008IBMCorporation IBM Slide 4 The virtual Collaboration Puzzle
  5. 5. © 2008IBMCorporation IBM Slide 5 Affordances of the New Medium Place VOIP IM Group Chat Social Network Secure Spaces
  6. 6. © 2008IBMCorporation IBM Slide 6 Asking Questions for the medium 1- Questions related to the social connectedness – Will bringing a group of participants together at the same time and in the same space improve the learning or experience? 2- Questions related to application of visual and spatial capabilities – Does conveying learning content visually, and particularly in 3D, help participants better understand it? – Will leveraging the native and constructed visual and spatial opportunity for visual or place-based learning benefit your project? 3 -Questions related to technical constraints – Does the organization and/or project team understand the technical environment and global infrastructure requirements for virtual social environments?
  7. 7. © 2008IBMCorporation IBM Slide 7 When we use immersive spaces When learners need to:  …develop and apply skills, leverage rehearsal settings, simulation, role playing, or hands-on practice across global boundaries with multiple participants where real-time cooperation and coordination are key elements;
  8. 8. © 2008IBMCorporation IBM Slide 8 When we use immersive spaces When learners need to: …view, model or prototype complex concepts, methods, data or ideas in a commonly accessible space. This practice leverages space and scale affordances of virtual environments and game engines. Examples include: Complex process mapping, granularity within a model, getting inside a device or machine, constructing an object or device, conceptual orienteering and break/risk/assemble something you could not affordably break/risk/assemble in real life;
  9. 9. © 2008IBMCorporation IBM Slide 9 Immersive spaces we work with today
  10. 10. © 2008IBMCorporation IBM Slide 10 IBM’s new virtual school- A new learning Place  The IBM Learning Commons (hyper link to Second Life)