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Technology in art instruction

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Technology in art instruction

  1. 1. Technology in Art Instruction
  2. 2. Issues and Problems <ul><li>Lack of funding </li></ul><ul><li>Plagiarism </li></ul><ul><li>Availability of resources </li></ul>
  3. 3. Technology Integration Strategies for Art Instruction <ul><li>Accessing art examples for classroom use </li></ul><ul><li>Using teaching examples and materials </li></ul><ul><li>Producing and manipulating digitized images </li></ul><ul><li>Supporting graphic design and 3-D modeling </li></ul>
  4. 4. Art Examples for Classroom Use <ul><li>Internet examples </li></ul><ul><li>DVD Collections </li></ul>
  5. 5. Art Examples for Classroom Use <ul><li>Masters of Photography </li></ul><ul><ul><li>http://masters-of-photography.com/ </li></ul></ul><ul><li>World Wide Arts </li></ul><ul><ul><li>http://ar.com/artists </li></ul></ul><ul><li>Kinder Art’s Multicultural Art </li></ul><ul><ul><li>http://kinderart.com/multic </li></ul></ul>
  6. 6. Technology Integration Strategies for Art Instruction <ul><li>Accessing art examples for classroom use </li></ul><ul><li>Using teaching examples and materials </li></ul><ul><li>Producing and manipulating digitized images </li></ul><ul><li>Supporting graphic design and 3-D modeling </li></ul>
  7. 7. Using Teaching Examples and Materials <ul><li>PowerPoint </li></ul><ul><li>HyperStudio </li></ul><ul><ul><li>http://www.mackiev.com/hyperstudio/ </li></ul></ul><ul><li>Apple’s Keynote </li></ul><ul><li>Teacher-created Websites </li></ul><ul><ul><li>http://www.nku.edu/~houghton/docent </li></ul></ul>
  8. 8. Technology Integration Strategies for Art Instruction <ul><li>Accessing art examples for classroom use </li></ul><ul><li>Using teaching examples and materials </li></ul><ul><li>Producing and manipulating digitized images </li></ul><ul><li>Supporting graphic design and 3-D modeling </li></ul>
  9. 9. Producing and Manipulating Digitized Images <ul><li>Graphic Scanners </li></ul><ul><li>Camcorders </li></ul><ul><li>Digital Camera </li></ul><ul><li>Digitizing Software ( FotoFinish) </li></ul><ul><ul><li>http://fotofinish.com </li></ul></ul><ul><li>Paint Programs ( Adobe Photoshop Elements, KipPix ) </li></ul>
  10. 10. Technology Integration Strategies for Art Instruction <ul><li>Accessing art examples for classroom use </li></ul><ul><li>Using teaching examples and materials </li></ul><ul><li>Producing and manipulating digitized images </li></ul><ul><li>Supporting graphic design and 3-D modeling </li></ul>
  11. 11. Supporting Graphic Design and 3-D Modeling <ul><li>Adobe Photoshop </li></ul><ul><ul><li>http://www.adobe.com/ </li></ul></ul><ul><li>Morpheus </li></ul><ul><ul><li>http://www.morpheus software.net/ </li></ul></ul><ul><li>Ulead </li></ul><ul><ul><li>http://www.ulead.com/ </li></ul></ul>
  12. 12. Maya 3D Animation Sample

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